Yusuf Abas – S3946777

Major Reflection

In creating ‘Marilyn Monroe: The Ghosts of Old Hollywood’, our aim was to reimagine Monroe’s life and legacy through a contemporary lens, engaging the audience with her inner demons and the external pressures she faced in Hollywood during her time. This aligns with a central concern of our studio, which asks us to “How can we use histories of…. lost, unmade, partly imagined, non-existent and incomplete “films”, …..to create and inspire new works and responses…?”. Specifically relating back to “Unmade & Incomplete Films’ and how it can create and inspire new works as well as responses in the chosen media form of film. We used a film in this situation known as ‘Something’s Got to Give’ to explore and reflect upon under a contemporary microscope the unspoken side of Monroe’s experience. Through this, we went to capture a sense of unfinished and historical reinterpretation that addresses the studio’s questions.

Our studio prompt asks how exploring incomplete films, imagined stories, and even the concept of cinema’s death can inspire fresh responses in today’s media. By grounding our piece in ‘Something’s Got to Give’ We created a work that resonates with the sense of a “ghost story,” acknowledging Monroe’s legacy and her unfinished narrative within Hollywood. Brian Jacobson’s exploration of cinema’s “deaths” notes that, “each death…offers a new beginning” (Jacobson, Paredes & Hanson, 2007), which complements our goal to give Monroe a new voice in a work that remains both haunting and incomplete. Our piece addresses this “new beginning” by visualising what Monroe might have said had she been given more agency within her industry.

Viewing our work on the Capitol Theatre’s screen was rewarding, as we witnessed firsthand the reactions from our audience. Some were drawn to Monroe’s reimagined monologue, while others noted imperfections such as a noisy camera angle, which had resisted correction during post-production. Experiencing the audience’s engagement underscored the value of presenting Monroe’s internalised dialogue on a large screen, as viewers were brought face-to-face with both her constructed persona and a deeper, more human portrayal. This juxtaposition echoes Laura Mulvey’s idea that, through “passing time,” cinema uniquely bridges gaps between past and present selves (2006), which was something we hoped to accomplish with Monroe’s character.

Reflecting on the project’s successes, the recreation of Monroe’s character/being and the setting of her last unfinished film were integral. We worked hard to recreate her appearance, tone, and the sense of the 1962 scene, from her costume to lighting, bringing the audience as close as possible to Monroe’s world. This immersion allowed viewers to experience her character’s nuances, suggesting a complexity that often eludes typical Hollywood portrayals. However, there were challenges as well. One of the most significant issues was our group’s delegation of workload. A lack of clear communication led to misunderstandings and unequal distribution of tasks, sometimes resulting in rushed scenes or overlooked adjustments, like the side camera’s noisy angle. This experience highlighted the importance of given and set roles as well as frequent open communication within groups and teams.

If I were to continue developing this piece, I would address several points. First, refining our technical setup, particularly with lighting and exposure, could’ve significantly improved the quality of the camera as well as minimise the noise and sound distortion in our work. This would ensure that the visuals remained consistent and in line our thematic motive. Additionally, further refining the script would allow us to create a more organic flow in Monroe’s monologue, removing repetitive lines and building a stronger sense of causality in the dialogue. Anthony Salzberg’s analysis of ‘Something’s Got to Give’ emphasises how Monroe’s vulnerability and agency remained central even in its incomplete state, suggesting that her character’s unresolved struggles are part of what makes her legacy so compelling (Salzberg, 2015). A more nuanced script would better convey these aspects, allowing Monroe’s character to be more …complete.

Throughout the studio experience, I gained a proper understanding of creative control in group work. This lesson was eye-opening, as I found that balancing my vision with that of my teammates required openness,  listening, and often compromise. While I felt confident in my ideas for Monroe’s character, I learned the value of advocating for these points while also being open to others’ contributions. Collaboration in this environment taught me that creative control doesn’t mean dominating, but guiding the group in a streamlined direction. This reflection will be invaluable for future projects, especially in balancing leadership with inclusivity and the importance of clear communication.

Additionally, our group experience reinforced the need to recognize and utilise the different strengths and weaknesses of each member, as well as to acknowledge areas where improvement is necessary. For example, while some members excelled in design and acting, others were adept at editing and sound design, contributing distinct elements to the final product. However, weaknesses in our communication structure sometimes caused overlaps in responsibilities or a lack of follow-through on certain tasks. Making sure that all voices were heard and that workload was distributed equally would have relieved many of these issues and improved the quality of our teamwork.

In sum I’d say, ‘Marilyn Monroe: The Ghosts of Old Hollywood’ served as an exploration of Monroe’s legacy and our own contemporary relationship to Hollywood’s past. We wanted to engage the audience by revealing Monroe’s inner dialogue and, in doing so, tap into the studio’s question of how cinema’s old and unfinished works can inspire new media. As Mulvey’s reflection on time and cinema suggests, these incomplete stories allow us to connect together different eras and capture the lasting spirit of cinematic icons. For future projects, these experiences and lessons will guide my hand with collaborative and creative work, helping me refine technical and communicational skills to produce better works.

References: 

  • Jacobson, B., Paredes, V. & Hanson, C. 2007, ‘Deaths of Cinema: Introduction’, Spectator, no. 27, pp. 5-8.
  • Laura Mulvey, ‘Passing Time ‘, Death 24X a Second: Stillness and the Moving Image, London: Reaktion Books, 2006, 17-32. 
  • Salzberg, A., 2015. “How Long Does It Take?”: The Resurrection of Marilyn Monroe and Something’s Got to Give (1962). Quarterly review of film and video, 32(4), pp.355-366.

Video Piece & Critical Reflection

Cinema Experience.mp4

Critical Reflection

In completing my short project, which included a video/photo and audio piece, I engaged with both my own and my friend Saverio’s experiences of cinema. The project aimed to respond to the broader prompt: “If the cinema is dead, dying, transforming or disappearing how can it be remembered?” and explore how our personal connections to cinema align with themes such as the ephemerality of cinema-going and the “death” of traditional cinema.

The first challenge I encountered was how to bring out meaningful and reflective responses during the initial recording process. To do this, I developed a set of personal, open-ended questions that helped me and my friend explore our backgrounds and emotional connections to cinema. We delved into how cinema impacted us growing up—what it felt like to sit in a theatre, how certain franchises shaped our imagination, and how our relationships with cinema have changed over time. The questions I used, such as “what is Cinema to you?” and “How did you experience/feel about it growing up?” allowed us to reflect more on the themes of change and loss associated with cinema. Our answers touched on the community aspect of cinema-going or TV/Film experience, the physicality of cinema theatres, and how streaming has altered these experiences.

During the editing process, I faced several challenges. The most significant of these was adjusting audio levels between different recordings, as some sections were noticeably quieter than others. Achieving a balanced audio experience required me to carefully edit individual sound files, adjusting volumes without making them sound too janky and distorted. The visual component of the project included images of a cinema I was close to combined with a movie montage from Youtube.

I meant to reflect on the idea of cinema as something fading from our current landscape. One of the overall themes of our studio, “the ephemerality of cinema-going,” resonated strongly throughout this project. By combining personal reflections with visual and auditory elements, my work grapples with how cinema, as we once knew it, seems to be slipping away. The answers I collected from Saverio and myself reflected this change, from the physical, community nature of going to the cinema to the more convenient on-demand experience of watching films through streaming services. This change embodies the “death” or “transformation” of cinema-going.

The cinema is amazing but it honestly isn’t the same or as impactful as it once was when I experienced the big screen as a kid with the buzz and excitement of a shared community transformed by the story portrayed on the lights.

Blog Post 2

In Weeks 1 and 2 of our studio, we embarked on two intriguing field trips: one to ACMI’s “The Story of the Moving Image” and another to explore the “lost” cinemas of Melbourne. These excursions provided rich opportunities to reflect on the concept of “phantom cinema” and the lingering traces left by cinema in its various forms.

The visit to ACMI was particularly fascinating, especially revisiting it after two years. The exhibit showcased the evolution of moving images, tracing cinema’s history from its inception to contemporary forms. What struck me was the multiplicity of the event referred to as the “death of cinema.” This notion aligns with the mythology of the phoenix, which rises from its ashes to be reborn. Cinema, too, has faced numerous “deaths”—from the advent of sound and colour to the rise of television, home video, and digital streaming. Each supposed death has led to a rebirth, transforming and adapting to new technologies and audience behaviours.

The exhibit’s portrayal of cinema’s resilience and adaptability made me ponder the concept of “phantom cinema.” Brian Jacobson, Veronica Paredes, and Christopher Hanson, in their introduction to “Deaths of Cinema,” argue that the medium undergoes constant reinvention, leaving behind ghostly traces of its past incarnations. At ACMI, this was evident in the interactive displays and archival footage, which conjured the ghosts of cinema’s history, reminding us of its ongoing evolution and survival.

The second excursion, exploring the “lost” cinemas of Melbourne, was equally enlightening. Visiting these sites revealed how cinema spaces have been repurposed, leaving behind physical and ghostly phantom-like traces of their former glory. One striking example was the cinema on Russell Street, which has been transformed into an apartment complex. This repurposing signifies a form of death for the cinema as a public entertainment space, yet it continues to exist in a new form.

In contrast, the cinema on Bourke Street, now a Chinese cinema, illustrates how these spaces can survive by adapting to different cultural contexts. Similarly, the two cinemas repurposed into theatres hosting popular plays such as ‘Wicked’ or ‘Moulin Rouge’ demonstrate cinema’s ability to evolve and remain relevant by embracing different forms of entertainment. These examples highlight the ghostly presence of cinema, where its past lives linger in the architecture and cultural memory of the city.

Reflecting on these excursions, I was particularly struck by the resilience and adaptability of cinema. The notion of “phantom cinema” became more tangible, as I saw firsthand how cinema spaces and the medium itself continually transform. The concept of multiple deaths and rebirths, as discussed by Jacobson, Paredes, and Hanson, resonated deeply with these observations. Cinema, much like the ancient phoenix, repeatedly rises from its ashes, finding new ways to captivate audiences and leave enduring traces.

In conclusion, the excursions to ACMI and the “lost” cinemas of Melbourne enriched my understanding of “phantom cinema” and the enduring legacy of the medium. They illustrated how cinema, despite facing numerous threats, continues to reinvent itself, leaving behind both phantom-like  and physical traces that shape our cultural landscape. These field trips underscored the dynamic nature of cinema and its ability to adapt and survive through changing times and technologies.

Reference:
Jacobson, B., Paredes, V. & Hanson, C. 2007, ‘Deaths of Cinema: Introduction’, *Spectator*, no. 27, pp. 5-8.

Blog Post 1

My formative encounter with cinema took place during my media class in Year 11, where I watched “Ferris Bueller’s Day Off.” This experience profoundly changed my perspective on movies, opening my eyes to the limitless possibilities of what films can be. Until that point, my understanding of cinema was limited to mainstream blockbusters and animated films, but “Ferris Bueller’s Day Off” introduced me to a new realm of storytelling, character development, and cinematic techniques.

Directed by John Hughes, “Ferris Bueller’s Day Off” is a 1980s teen comedy that follows the charismatic Ferris Bueller as he skips school for a day of adventures in Chicago. What struck me most about the film was its narrative style, particularly Ferris’s frequent breaking of the fourth wall to address the audience directly. This technique made me feel like I was part of the story, blurring the line between spectator and participant. It was a declaration that cinema could be so interactive and engaging.

The film’s portrayal of youth, rebellion, and the desire for freedom resonated deeply with me. As a teenager navigating the complexities of high school, I found Ferris’s carefree attitude and his ability to outsmart authority figures both inspiring and liberating. The movie challenged me to think about the societal norms and expectations that govern our lives and to consider the importance of carving out moments of joy and spontaneity amidst the routine. Moreover, the characters in “Ferris Bueller’s Day Off” were 3D and relatable. Ferris, with his charm and wit, represented the idealised version of teenage rebellion, while his best friend Cameron exemplified the internal struggles many of us face. Cameron’s journey from a timid, anxiety-ridden teenager to someone who stands up for himself was particularly impactful. It highlighted the power of friendship and the importance of personal growth.

In Luke McKernan’s “First Encounters,” the short pieces delves into the various ways people experience and interpret their initial encounters with cinema. My experience with “Ferris Bueller’s Day Off” aligns with many of the themes explored in McKernan’s work, particularly the idea that our first significant cinematic experiences shape our understanding and appreciation of the medium. The film’s innovative techniques, relatable characters, and thought-provoking themes made it a crucial moment in my filmgoing life. This encounter also influenced my academic and personal pursuits. It ignited a passion for films and the creation of the said medium, leading me to explore other works by similar directors. I began to appreciate the artistry involved in filmmaking, from screenwriting and directing to acting and cinematography. This newfound appreciation extended beyond the classroom, as I started attending more film screenings and participating in discussions about movies with my friends and mentors analytically.

In conclusion, my encounter with “Ferris Bueller’s Day Off” during my Year 11 media class was a defining moment in my cinematic journey. It expanded my horizons and deepened my appreciation for the medium, leaving an indelible mark on my understanding of what films can achieve. This experience underscores the importance of those first encounters with cinema, as they often set the stage for a lifelong relationship with the movies. And quite like the film ‘The Fabelmans’ by Steven Spielberg, it inspired an everlasting want to recreate or relive those formative moments on screen again.

Reference: 

McKernan, L (ed.) 2022, ‘First encounters’, in *Picturegoers: A critical anthology of eyewitness experiences*, Exeter University Press, Exeter, pp. 12-35.