Major Reflection
In creating ‘Marilyn Monroe: The Ghosts of Old Hollywood’, our aim was to reimagine Monroe’s life and legacy through a contemporary lens, engaging the audience with her inner demons and the external pressures she faced in Hollywood during her time. This aligns with a central concern of our studio, which asks us to “How can we use histories of…. lost, unmade, partly imagined, non-existent and incomplete “films”, …..to create and inspire new works and responses…?”. Specifically relating back to “Unmade & Incomplete Films’ and how it can create and inspire new works as well as responses in the chosen media form of film. We used a film in this situation known as ‘Something’s Got to Give’ to explore and reflect upon under a contemporary microscope the unspoken side of Monroe’s experience. Through this, we went to capture a sense of unfinished and historical reinterpretation that addresses the studio’s questions.
Our studio prompt asks how exploring incomplete films, imagined stories, and even the concept of cinema’s death can inspire fresh responses in today’s media. By grounding our piece in ‘Something’s Got to Give’ We created a work that resonates with the sense of a “ghost story,” acknowledging Monroe’s legacy and her unfinished narrative within Hollywood. Brian Jacobson’s exploration of cinema’s “deaths” notes that, “each death…offers a new beginning” (Jacobson, Paredes & Hanson, 2007), which complements our goal to give Monroe a new voice in a work that remains both haunting and incomplete. Our piece addresses this “new beginning” by visualising what Monroe might have said had she been given more agency within her industry.
Viewing our work on the Capitol Theatre’s screen was rewarding, as we witnessed firsthand the reactions from our audience. Some were drawn to Monroe’s reimagined monologue, while others noted imperfections such as a noisy camera angle, which had resisted correction during post-production. Experiencing the audience’s engagement underscored the value of presenting Monroe’s internalised dialogue on a large screen, as viewers were brought face-to-face with both her constructed persona and a deeper, more human portrayal. This juxtaposition echoes Laura Mulvey’s idea that, through “passing time,” cinema uniquely bridges gaps between past and present selves (2006), which was something we hoped to accomplish with Monroe’s character.
Reflecting on the project’s successes, the recreation of Monroe’s character/being and the setting of her last unfinished film were integral. We worked hard to recreate her appearance, tone, and the sense of the 1962 scene, from her costume to lighting, bringing the audience as close as possible to Monroe’s world. This immersion allowed viewers to experience her character’s nuances, suggesting a complexity that often eludes typical Hollywood portrayals. However, there were challenges as well. One of the most significant issues was our group’s delegation of workload. A lack of clear communication led to misunderstandings and unequal distribution of tasks, sometimes resulting in rushed scenes or overlooked adjustments, like the side camera’s noisy angle. This experience highlighted the importance of given and set roles as well as frequent open communication within groups and teams.
If I were to continue developing this piece, I would address several points. First, refining our technical setup, particularly with lighting and exposure, could’ve significantly improved the quality of the camera as well as minimise the noise and sound distortion in our work. This would ensure that the visuals remained consistent and in line our thematic motive. Additionally, further refining the script would allow us to create a more organic flow in Monroe’s monologue, removing repetitive lines and building a stronger sense of causality in the dialogue. Anthony Salzberg’s analysis of ‘Something’s Got to Give’ emphasises how Monroe’s vulnerability and agency remained central even in its incomplete state, suggesting that her character’s unresolved struggles are part of what makes her legacy so compelling (Salzberg, 2015). A more nuanced script would better convey these aspects, allowing Monroe’s character to be more …complete.
Throughout the studio experience, I gained a proper understanding of creative control in group work. This lesson was eye-opening, as I found that balancing my vision with that of my teammates required openness, listening, and often compromise. While I felt confident in my ideas for Monroe’s character, I learned the value of advocating for these points while also being open to others’ contributions. Collaboration in this environment taught me that creative control doesn’t mean dominating, but guiding the group in a streamlined direction. This reflection will be invaluable for future projects, especially in balancing leadership with inclusivity and the importance of clear communication.
Additionally, our group experience reinforced the need to recognize and utilise the different strengths and weaknesses of each member, as well as to acknowledge areas where improvement is necessary. For example, while some members excelled in design and acting, others were adept at editing and sound design, contributing distinct elements to the final product. However, weaknesses in our communication structure sometimes caused overlaps in responsibilities or a lack of follow-through on certain tasks. Making sure that all voices were heard and that workload was distributed equally would have relieved many of these issues and improved the quality of our teamwork.
In sum I’d say, ‘Marilyn Monroe: The Ghosts of Old Hollywood’ served as an exploration of Monroe’s legacy and our own contemporary relationship to Hollywood’s past. We wanted to engage the audience by revealing Monroe’s inner dialogue and, in doing so, tap into the studio’s question of how cinema’s old and unfinished works can inspire new media. As Mulvey’s reflection on time and cinema suggests, these incomplete stories allow us to connect together different eras and capture the lasting spirit of cinematic icons. For future projects, these experiences and lessons will guide my hand with collaborative and creative work, helping me refine technical and communicational skills to produce better works.
References:
- Jacobson, B., Paredes, V. & Hanson, C. 2007, ‘Deaths of Cinema: Introduction’, Spectator, no. 27, pp. 5-8.
- Laura Mulvey, ‘Passing Time ‘, Death 24X a Second: Stillness and the Moving Image, London: Reaktion Books, 2006, 17-32.
- Salzberg, A., 2015. “How Long Does It Take?”: The Resurrection of Marilyn Monroe and Something’s Got to Give (1962). Quarterly review of film and video, 32(4), pp.355-366.