Yusuf Abas – S3946777

Major Reflection

In creating ‘Marilyn Monroe: The Ghosts of Old Hollywood’, our aim was to reimagine Monroe’s life and legacy through a contemporary lens, engaging the audience with her inner demons and the external pressures she faced in Hollywood during her time. This aligns with a central concern of our studio, which asks us to “How can we use histories of…. lost, unmade, partly imagined, non-existent and incomplete “films”, …..to create and inspire new works and responses…?”. Specifically relating back to “Unmade & Incomplete Films’ and how it can create and inspire new works as well as responses in the chosen media form of film. We used a film in this situation known as ‘Something’s Got to Give’ to explore and reflect upon under a contemporary microscope the unspoken side of Monroe’s experience. Through this, we went to capture a sense of unfinished and historical reinterpretation that addresses the studio’s questions.

Our studio prompt asks how exploring incomplete films, imagined stories, and even the concept of cinema’s death can inspire fresh responses in today’s media. By grounding our piece in ‘Something’s Got to Give’ We created a work that resonates with the sense of a “ghost story,” acknowledging Monroe’s legacy and her unfinished narrative within Hollywood. Brian Jacobson’s exploration of cinema’s “deaths” notes that, “each death…offers a new beginning” (Jacobson, Paredes & Hanson, 2007), which complements our goal to give Monroe a new voice in a work that remains both haunting and incomplete. Our piece addresses this “new beginning” by visualising what Monroe might have said had she been given more agency within her industry.

Viewing our work on the Capitol Theatre’s screen was rewarding, as we witnessed firsthand the reactions from our audience. Some were drawn to Monroe’s reimagined monologue, while others noted imperfections such as a noisy camera angle, which had resisted correction during post-production. Experiencing the audience’s engagement underscored the value of presenting Monroe’s internalised dialogue on a large screen, as viewers were brought face-to-face with both her constructed persona and a deeper, more human portrayal. This juxtaposition echoes Laura Mulvey’s idea that, through “passing time,” cinema uniquely bridges gaps between past and present selves (2006), which was something we hoped to accomplish with Monroe’s character.

Reflecting on the project’s successes, the recreation of Monroe’s character/being and the setting of her last unfinished film were integral. We worked hard to recreate her appearance, tone, and the sense of the 1962 scene, from her costume to lighting, bringing the audience as close as possible to Monroe’s world. This immersion allowed viewers to experience her character’s nuances, suggesting a complexity that often eludes typical Hollywood portrayals. However, there were challenges as well. One of the most significant issues was our group’s delegation of workload. A lack of clear communication led to misunderstandings and unequal distribution of tasks, sometimes resulting in rushed scenes or overlooked adjustments, like the side camera’s noisy angle. This experience highlighted the importance of given and set roles as well as frequent open communication within groups and teams.

If I were to continue developing this piece, I would address several points. First, refining our technical setup, particularly with lighting and exposure, could’ve significantly improved the quality of the camera as well as minimise the noise and sound distortion in our work. This would ensure that the visuals remained consistent and in line our thematic motive. Additionally, further refining the script would allow us to create a more organic flow in Monroe’s monologue, removing repetitive lines and building a stronger sense of causality in the dialogue. Anthony Salzberg’s analysis of ‘Something’s Got to Give’ emphasises how Monroe’s vulnerability and agency remained central even in its incomplete state, suggesting that her character’s unresolved struggles are part of what makes her legacy so compelling (Salzberg, 2015). A more nuanced script would better convey these aspects, allowing Monroe’s character to be more …complete.

Throughout the studio experience, I gained a proper understanding of creative control in group work. This lesson was eye-opening, as I found that balancing my vision with that of my teammates required openness,  listening, and often compromise. While I felt confident in my ideas for Monroe’s character, I learned the value of advocating for these points while also being open to others’ contributions. Collaboration in this environment taught me that creative control doesn’t mean dominating, but guiding the group in a streamlined direction. This reflection will be invaluable for future projects, especially in balancing leadership with inclusivity and the importance of clear communication.

Additionally, our group experience reinforced the need to recognize and utilise the different strengths and weaknesses of each member, as well as to acknowledge areas where improvement is necessary. For example, while some members excelled in design and acting, others were adept at editing and sound design, contributing distinct elements to the final product. However, weaknesses in our communication structure sometimes caused overlaps in responsibilities or a lack of follow-through on certain tasks. Making sure that all voices were heard and that workload was distributed equally would have relieved many of these issues and improved the quality of our teamwork.

In sum I’d say, ‘Marilyn Monroe: The Ghosts of Old Hollywood’ served as an exploration of Monroe’s legacy and our own contemporary relationship to Hollywood’s past. We wanted to engage the audience by revealing Monroe’s inner dialogue and, in doing so, tap into the studio’s question of how cinema’s old and unfinished works can inspire new media. As Mulvey’s reflection on time and cinema suggests, these incomplete stories allow us to connect together different eras and capture the lasting spirit of cinematic icons. For future projects, these experiences and lessons will guide my hand with collaborative and creative work, helping me refine technical and communicational skills to produce better works.

References: 

  • Jacobson, B., Paredes, V. & Hanson, C. 2007, ‘Deaths of Cinema: Introduction’, Spectator, no. 27, pp. 5-8.
  • Laura Mulvey, ‘Passing Time ‘, Death 24X a Second: Stillness and the Moving Image, London: Reaktion Books, 2006, 17-32. 
  • Salzberg, A., 2015. “How Long Does It Take?”: The Resurrection of Marilyn Monroe and Something’s Got to Give (1962). Quarterly review of film and video, 32(4), pp.355-366.

Blog Post 2

 

Blog Post 2: Post-Production Stage of ‘Marilyn Monroe: The Ghosts of Old Hollywood’

Post-production on ‘Marilyn Monroe: The Ghosts of Old Hollywood’ presented its own set of challenges and triumphs. Our first shoot on October 8th was mostly smooth, but it was during the second shoot on October 10th that we faced more sound recording issues as well as some lighting ones. While setting up our shots in a dark studio space, we struggled with channel audio. This required assistance from the studio staff but the team stayed patient, and we eventually managed to get the device working, fine-tuning the settings on our recording device and achieving the desired clarity by adjusting the positioning of the microphones.

One of the highlights of this phase was Chewie’s performance of Monroe’s interview. Chewie worked extensively to channel Monroe’s mannerisms, and using a teleprompter was key to nailing the long monologue. We both spent time before the shoot setting up the teleprompter so that Chewie could deliver the lines seamlessly, keeping the emotion and pacing intact. Chewie’s dedication to the role really shone through as she embodied the frustrations of Monroe, not just reciting lines but truly feeling them, especially in the improvised moments.

The editing process, from October 11th through the 17th, was a race against time. Each editing session was focused on different elements: cutting scenes for pacing, adding effects, and syncing audio with the footage. The sound issues from our shoot days meant extra work in post-production. We used tools to clean up the audio and balance it properly across scenes, but some moments still required more tweaking. The second camera we used for an alternative angle such as the storyboard went awry when we found out the camera’s auto settings for ISO self adjusted itself believing our shot was under exposed making the quality of our shot composition an overwhelming noise. Using an adjustment layer we managed to salvage some of the angled shots with colour correction. Workload-wise Caelan took the load of the work when it came to Editing, taking it upon himself to edit in his own time with the hard-drive. I did my best to drop advice in when I could, assisting with some of the more technical Premiere Pro tools and functions. I think there were some creative clashes in the team when it came to some shots, transitions and the overall makeup of scenes however it all came together at the end and that’s what was important.

Despite the sound and scheduling challenges, our team’s determination paid off. We managed to get a final cut that we’re proud of—one that captures Monroe’s legacy with a sense of reverence, while also giving voice to her personal struggles. The journey from planning to post-production has been rewarding, and we’re excited to see how the project will be received at the Media Studio Screening.

Blog Post 1

Blog Post 1: Pre-Production Stage of ‘Marilyn Monroe: The Ghosts of Old Hollywood’

Our pre-production stage for’*Marilyn Monroe: The Ghosts of Old Hollywood’ began without much direction if any at all. After squandering a bit of time scrambling for unfinished films and unmade works, i chanced upon footage of an unfinished film called ‘Somethings Got to Give’ and suggested we work on this for our work. After deliberation with the team and advice from Adrian we initiated the process but realised with such a controversial and influential person like Marilyn Monroe in the scene, we’d have to understand as much as we could before we made this piece and so began an in-depth research on Monroe’s life including her legacy in film. This project wasn’t just about recreating a scene from ‘Something’s Got to Give’, but about delving into the many sides of Monroe as a person and actor. The entire group brought different perspectives to the table, placing ideas from her career struggles, mental health issues, and societal pressures that shaped her public image. We explored her battles with the industry, the label of “blonde bombshell,” and her desire to break away from that limiting persona. These themes became central to our script and a group viewing of a documentary of ‘Marilyn Monroe’ and ‘Something’s Got to Give’ gave us direction.

After managing to make a script using video to text software and reediting it, making an initial side by side draft with the modern changes we decided to move into a different direction once more Caelan taking charge led the scriptwriting process with AI assistance, which gave us a starting point to build on. It was essential to balance AI’s draft with our group’s understanding of Monroe, her strength, and her vulnerability. The script took a interesting angle, imagining how Monroe might have reacted to the scene in ‘Something’s Got to Give’ had her real-life struggles been acknowledged. We saw a version of Monroe who rebels against the stereotypical roles she was often given, directly confronting the industry’s treatment of her.  We met a few times to review, edit, and refine the dialogue, working to give Monroe a voice that was both true to her historical persona and also reflective of the themes we wanted to explore her desire for authenticity and freedom. The group collaborated to fine-tune the script, ensuring that her frustrations, as well as her depth, came through.

With our other documents such as sketches, storyboards Caelan and Chewie reviewed these on the whiteboards during class after discussion to bring together a visual plan for our shots later on. When it came to costume ideas, it was a bit of a scramble to find our Marilyn Monroe costume and a collaborative effort to source from Caelan and Chewie. The group discussions were particularly productive as we debated how to approach Monroe’s inner struggles.

Finalising the script brought us to a place where we were ready to move forward with shooting. From ensuring the script captured the emotional complexity of Monroe’s character to preparing for the technical aspects of production like costume choices and securing equipment. By the end of the pre-production phase, we were confident that we had a solid narrative, one that honoured Monroe’s legacy while giving her the depth and respect she deserved.

Video Piece & Critical Reflection

Cinema Experience.mp4

Critical Reflection

In completing my short project, which included a video/photo and audio piece, I engaged with both my own and my friend Saverio’s experiences of cinema. The project aimed to respond to the broader prompt: “If the cinema is dead, dying, transforming or disappearing how can it be remembered?” and explore how our personal connections to cinema align with themes such as the ephemerality of cinema-going and the “death” of traditional cinema.

The first challenge I encountered was how to bring out meaningful and reflective responses during the initial recording process. To do this, I developed a set of personal, open-ended questions that helped me and my friend explore our backgrounds and emotional connections to cinema. We delved into how cinema impacted us growing up—what it felt like to sit in a theatre, how certain franchises shaped our imagination, and how our relationships with cinema have changed over time. The questions I used, such as “what is Cinema to you?” and “How did you experience/feel about it growing up?” allowed us to reflect more on the themes of change and loss associated with cinema. Our answers touched on the community aspect of cinema-going or TV/Film experience, the physicality of cinema theatres, and how streaming has altered these experiences.

During the editing process, I faced several challenges. The most significant of these was adjusting audio levels between different recordings, as some sections were noticeably quieter than others. Achieving a balanced audio experience required me to carefully edit individual sound files, adjusting volumes without making them sound too janky and distorted. The visual component of the project included images of a cinema I was close to combined with a movie montage from Youtube.

I meant to reflect on the idea of cinema as something fading from our current landscape. One of the overall themes of our studio, “the ephemerality of cinema-going,” resonated strongly throughout this project. By combining personal reflections with visual and auditory elements, my work grapples with how cinema, as we once knew it, seems to be slipping away. The answers I collected from Saverio and myself reflected this change, from the physical, community nature of going to the cinema to the more convenient on-demand experience of watching films through streaming services. This change embodies the “death” or “transformation” of cinema-going.

The cinema is amazing but it honestly isn’t the same or as impactful as it once was when I experienced the big screen as a kid with the buzz and excitement of a shared community transformed by the story portrayed on the lights.

Blog Post 2

In Weeks 1 and 2 of our studio, we embarked on two intriguing field trips: one to ACMI’s “The Story of the Moving Image” and another to explore the “lost” cinemas of Melbourne. These excursions provided rich opportunities to reflect on the concept of “phantom cinema” and the lingering traces left by cinema in its various forms.

The visit to ACMI was particularly fascinating, especially revisiting it after two years. The exhibit showcased the evolution of moving images, tracing cinema’s history from its inception to contemporary forms. What struck me was the multiplicity of the event referred to as the “death of cinema.” This notion aligns with the mythology of the phoenix, which rises from its ashes to be reborn. Cinema, too, has faced numerous “deaths”—from the advent of sound and colour to the rise of television, home video, and digital streaming. Each supposed death has led to a rebirth, transforming and adapting to new technologies and audience behaviours.

The exhibit’s portrayal of cinema’s resilience and adaptability made me ponder the concept of “phantom cinema.” Brian Jacobson, Veronica Paredes, and Christopher Hanson, in their introduction to “Deaths of Cinema,” argue that the medium undergoes constant reinvention, leaving behind ghostly traces of its past incarnations. At ACMI, this was evident in the interactive displays and archival footage, which conjured the ghosts of cinema’s history, reminding us of its ongoing evolution and survival.

The second excursion, exploring the “lost” cinemas of Melbourne, was equally enlightening. Visiting these sites revealed how cinema spaces have been repurposed, leaving behind physical and ghostly phantom-like traces of their former glory. One striking example was the cinema on Russell Street, which has been transformed into an apartment complex. This repurposing signifies a form of death for the cinema as a public entertainment space, yet it continues to exist in a new form.

In contrast, the cinema on Bourke Street, now a Chinese cinema, illustrates how these spaces can survive by adapting to different cultural contexts. Similarly, the two cinemas repurposed into theatres hosting popular plays such as ‘Wicked’ or ‘Moulin Rouge’ demonstrate cinema’s ability to evolve and remain relevant by embracing different forms of entertainment. These examples highlight the ghostly presence of cinema, where its past lives linger in the architecture and cultural memory of the city.

Reflecting on these excursions, I was particularly struck by the resilience and adaptability of cinema. The notion of “phantom cinema” became more tangible, as I saw firsthand how cinema spaces and the medium itself continually transform. The concept of multiple deaths and rebirths, as discussed by Jacobson, Paredes, and Hanson, resonated deeply with these observations. Cinema, much like the ancient phoenix, repeatedly rises from its ashes, finding new ways to captivate audiences and leave enduring traces.

In conclusion, the excursions to ACMI and the “lost” cinemas of Melbourne enriched my understanding of “phantom cinema” and the enduring legacy of the medium. They illustrated how cinema, despite facing numerous threats, continues to reinvent itself, leaving behind both phantom-like  and physical traces that shape our cultural landscape. These field trips underscored the dynamic nature of cinema and its ability to adapt and survive through changing times and technologies.

Reference:
Jacobson, B., Paredes, V. & Hanson, C. 2007, ‘Deaths of Cinema: Introduction’, *Spectator*, no. 27, pp. 5-8.

Blog Post 1

My formative encounter with cinema took place during my media class in Year 11, where I watched “Ferris Bueller’s Day Off.” This experience profoundly changed my perspective on movies, opening my eyes to the limitless possibilities of what films can be. Until that point, my understanding of cinema was limited to mainstream blockbusters and animated films, but “Ferris Bueller’s Day Off” introduced me to a new realm of storytelling, character development, and cinematic techniques.

Directed by John Hughes, “Ferris Bueller’s Day Off” is a 1980s teen comedy that follows the charismatic Ferris Bueller as he skips school for a day of adventures in Chicago. What struck me most about the film was its narrative style, particularly Ferris’s frequent breaking of the fourth wall to address the audience directly. This technique made me feel like I was part of the story, blurring the line between spectator and participant. It was a declaration that cinema could be so interactive and engaging.

The film’s portrayal of youth, rebellion, and the desire for freedom resonated deeply with me. As a teenager navigating the complexities of high school, I found Ferris’s carefree attitude and his ability to outsmart authority figures both inspiring and liberating. The movie challenged me to think about the societal norms and expectations that govern our lives and to consider the importance of carving out moments of joy and spontaneity amidst the routine. Moreover, the characters in “Ferris Bueller’s Day Off” were 3D and relatable. Ferris, with his charm and wit, represented the idealised version of teenage rebellion, while his best friend Cameron exemplified the internal struggles many of us face. Cameron’s journey from a timid, anxiety-ridden teenager to someone who stands up for himself was particularly impactful. It highlighted the power of friendship and the importance of personal growth.

In Luke McKernan’s “First Encounters,” the short pieces delves into the various ways people experience and interpret their initial encounters with cinema. My experience with “Ferris Bueller’s Day Off” aligns with many of the themes explored in McKernan’s work, particularly the idea that our first significant cinematic experiences shape our understanding and appreciation of the medium. The film’s innovative techniques, relatable characters, and thought-provoking themes made it a crucial moment in my filmgoing life. This encounter also influenced my academic and personal pursuits. It ignited a passion for films and the creation of the said medium, leading me to explore other works by similar directors. I began to appreciate the artistry involved in filmmaking, from screenwriting and directing to acting and cinematography. This newfound appreciation extended beyond the classroom, as I started attending more film screenings and participating in discussions about movies with my friends and mentors analytically.

In conclusion, my encounter with “Ferris Bueller’s Day Off” during my Year 11 media class was a defining moment in my cinematic journey. It expanded my horizons and deepened my appreciation for the medium, leaving an indelible mark on my understanding of what films can achieve. This experience underscores the importance of those first encounters with cinema, as they often set the stage for a lifelong relationship with the movies. And quite like the film ‘The Fabelmans’ by Steven Spielberg, it inspired an everlasting want to recreate or relive those formative moments on screen again.

Reference: 

McKernan, L (ed.) 2022, ‘First encounters’, in *Picturegoers: A critical anthology of eyewitness experiences*, Exeter University Press, Exeter, pp. 12-35.

AT5.2 Studio Review

Engaging the Audience and Communicating Key Concerns

Our project, “Situation Tragedy,” was showcased at the ‘AndScene Festival’ under the studio theme ‘Beyond a Joke.’ Our aim was to engage the audience by merging humour with a critical look at the television industry’s behind-the-scenes chaos. The incident of a condom being found in a sandwich, while weird and comedic, served as a vehicle to explore deeper issues such as workplace sabotage and the duality between actors’ public and private personas. We wanted the audience to laugh at the mess of interpersonal relationships we created..

The mockumentary style, inspired by “American Vandal,” was chosen to make the absurdity relatable and to offer a satirical commentary on the entertainment world. By doing so, we hoped to communicate a key concern of the studio: the power of comedy to reveal truths and provoke thought. The table read during the exhibition, where we heard laughter and saw reactions firsthand, confirmed that our comedic elements resonated with the audience, effectively communicating our intended message.

Future Possible Improvements

If given the opportunity to further develop “Situation Tragedy” for another festival or as a series, several core elements would be refined and extended. Firstly, character development, particularly of Mira, our superfan detective, would be deepened. Adding layers to her background and more vividly showcasing her media literacy and obsession would create a more 3 dimensional character for the audience to follow.

Another improvement would be for Arthur, the method actor, needed more of his method acting shown. Highlighting his dedication to method acting in more scenes could increase the humour and make his character more memorable. This could involve additional absurd scenarios that showcase his commitment to his craft in a humorous light.

Insights from Other Projects

Reflecting on the work of other groups within our studio provided valuable insights. “Operation Superstar” offered an intriguing exploration of parody and satire in comedy. Their project adeptly used parody to critique celebrity culture, highlighting how exaggerated personas and public images often mask deeper issues. This aligns with our studio’s exploration of how comedy can uncover hidden truths. Their use of satire was sharp and effective, making the audience laugh while also encouraging them to reflect on the absurdities of fame and media representation.

Another notable project, “Milk Run,” provided insights into situational comedy. This project excelled in creating humour from everyday scenarios, emphasising the importance of context in generating laughs. The mundane task of running errands became a series of comedic misadventures, showcasing how ordinary situations can be ground for comedy. This reinforced the idea that humour often arises from relatable, everyday experiences, a concept we also tried to capture in our project.

Reflections on Another Studio’s Work

Engaging with the work from the Instincts Studio, ‘Decadence’, particularly the short film about a muse and her artist, highlighted that distinction of the muse-artist relationship and the obsession inherent in the creative process. The film effectively blurred the lines between art and reality, showing how the muse’s obsession with both the artist and the art itself can lead to a loss of self. One particularly striking example was the scene where the artist trashed the room after the muse went on a date. This communicated the key idea that art is not just a reflection of reality but can consume and transform the creator and the subject.

This exploration of obsession and identity in “Decadence” resonates with themes of our own work, where the characters’ public personas often overshadow their true selves. It provided a compelling look at how art and life intertwine, sometimes with destructive consequences, adding a layer of depth to the understanding of the creative process.

Conclusion

The ‘AndScene Festival’ was an enriching experience that not only allowed us to showcase “situation tragedy” but also to engage with and learn from the works of other students. Our project successfully used humour to address deeper issues within the entertainment industry, and the feedback received has highlighted areas for future development. By reflecting on the insights gained from other projects within our studio and beyond, I have gained a broader understanding of how comedy can be used to reveal truths and provoke thought, reaffirming the power of humour as a tool for critical engagement. It was also fulfilling to see an audience’s reaction to our work and the laughter it sparked.

Final Media Piece and Reflection

Final Reflective Essay

 

Key Concerns and Comedy Theory

“Situation Tragedy”…….  how do I even start, this class has taken off since the first week and each week had something different to offer so when it came time to put all those theories, ideas and executions together for one big project. ‘Situation Tragedy’ aims to engage its audience by blending humour with a behind-the-scenes look at the film set, highlighting the absurdities and hidden tensions present. The central incident—a condom found in a sandwich—serves as a catalyst for exploring deeper themes of jealousy, sabotage, and the contrast between public reputations and private lives. The film uses humour as a tool to peel back on these layers, inviting the audience to laugh while the investigation takes lefts and rights.

Our hope is that the film not only entertains but also prompts viewers to By employing a mockumentary style, inspired by “American Vandal,” we aim to create a satirical yet poignant narrative that resonates with audiences familiar with the genre’s conventions. This style allows for a playful exploration of serious themes, aligning with comedy theories such as Henri Bergson’s concept of the “mechanical encrusted upon the living” (Bergson, 1911), where humour arises from the clash between the unexpected and the mundane.

Over the course of the semester, my understanding of comedy has evolved significantly. Initially, I viewed comedy primarily as a means of eliciting laughter through straightforward jokes and situational humour. However, through our project and the study of various comedic theories, I’ve come to appreciate the nuanced ways in which comedy can be used to address complex issues. The incongruity theory, which suggests that humour arises from the violation of expectations (Morreall, 1983), has been particularly enlightening. This theory helped us craft scenes where the absurdity of the situation (like the condom sandwich) starkly contrasts with the serious reactions of the characters, creating a richer, more layered comedic experience.  Another example of how comedy theory was explored in our work was through the theory of Benign violation which broadly discusses how violations that are seemingly harmless, evoke laughter in people (Mcgraw, 2010). 

Refinements

If I were to continue working on “Situation Tragedy,” several elements would benefit from further refinement. Firstly, the character development of Mira, our superfan detective, could be deepened to showcase her media literacy and obsession more vividly as well as her obsession over Justin which is her key motivator to begin the investigation in the first place. Adding layers to her background and her motivations would make her more relatable and compelling. 

Secondly, the method actor character, Arthur, requires further clarification and distinction. Highlighting his method acting quirks more prominently would enhance the humour and make his role more memorable. Adding in additional scenes that showcase his extreme dedication to his craft, even in absurd situations, could provide more comedic value. Another area for improvement is the integration of feedback into the script. Although we managed to incorporate some suggestions, more time would allow for a comprehensive revision. This includes making cuts and shot transitions clearer, which would enhance the overall coherence and pacing of the film. Moreover, refining the interviews to ensure each character’s distinct perspective adds depth to the narrative.

Lastly, I would explore the possibility of expanding the story beyond a short film into a mini-series format. If we had time we could’ve explored our two episode idea even further with the addition of a cold open as seen in shows like ‘Brooklyn Nine Nine’. This would allow for a more detailed exploration of each character’s backstory and the dynamics on set, providing a fuller picture of the sitcom world and ‘real world’ we’ve created. 

Collaboration

Collaboration was a cornerstone of our project, influencing both the process and the final product in various ways. From the outset, our group established a collaborative environment through a group contract which ensured clear communication and shared responsibilities. This foundation proved vital during the intense writing and refinement phases.

Lewis and Zach’s  work on the script helped us with the draft representing a skeleton of our final work.  The informal pitch sessions facilitated immediate feedback, allowing us to review quickly and effectively our issues with our project. Nia, Zach, and Chloe’s contributions in finalising names, characters, and themes were instrumental. Their collaborative synergy brought depth and cohesion to our narrative. This synergy was particularly beneficial when addressing feedback from our presentation panel. Although we faced time constraints, the collective effort to incorporate suggestions where possible improved our script’s clarity and humour.

However, collaboration also presented challenges. The casting process, managed by Chloe, was disrupted by last-minute cancellations, necessitating quick recasting. Despite the stress, Chloe’s efficient handling of the situation ensured minimal disruption. Similarly, our location scouting efforts were initially hampered by unresponsive studios. Visiting the RMIT Studio in person, taken by Zach, Nia and I ultimately secured a suitable filming location, demonstrating how our collaboration can overcome logistical hurdles.

The filming days themselves highlighted the strengths of our teamwork. The first day at RMIT’s filming studio required us to adapt quickly to delays in setup. Our ability to communicate effectively and adjust our plans ensured we finished the shoot successfully. The second day at ‘The Reach Foundation’ benefited from the lessons learned, leading to a smoother process and an early wrap.

Overall, my experiences with collaboration were overwhelmingly positive, significantly enhancing our project. The collective creativity and problem-solving skills of the group enriched the narrative and ensured a successful production phase. This experience underscored the importance of flexibility, clear communication, and mutual support in collaborative projects.

Conclusion

The journey of creating “Situation Tragedy” has been transformative, broadening my understanding of comedy and the collaborative process. By engaging the audience through a blend of humour and critical commentary, we hope to offer a thought-provoking and entertaining film. The lessons learned and the relationships forged during this project have been invaluable, equipping me with skills and insights that will inform future creative endeavours.

References

– Bergson, H. (1911). Laughter: An Essay on the Meaning of the Comic. Macmillan.

– Morreall, J. (1983). Taking Laughter Seriously. SUNY Press.

– McGraw, A.P. & Warren, C. (2010). Benign violations: Making immoral behaviour funny. Psychological Science, 21, 1141–1149

– Nick, M. Matt, S. (2018) Comedy Mechanics & Absurdity. The Comedy Studies Reader, New York, USA: University of Texas Press, pp. 45-70.

– Arthur Asa Berger (2023) ‘The Semiotics of Humour: Universal Humour Techniques in Comedy Writing’, Springer eBooks25–42, doi:https://doi.org/10.1007/978-3-031-33422-1_2.