OVE PROJECT 3 Sketch 2

It starts from Sketch 2. There was a sketch 1 but I have taken it down.

You are at the station, tired, unclear about the time of the day, looking at the person waiting for a train that goes to the opposite direction. Is that just one man at the station at for the whole time? Are they different men? Is there a girl standing there looking at you? Or there isn’t anyone at all?

Filmed at Jolimont – MCG Station with my friend Castiel Cheng, Penny Wang and Gary Peng. Castiel and Gary were on the platform opposite to me and Penny, Castiel stayed at under the light as the person in frame and Gary was guarding as well as keeping continuity, Penny was at the same role as Gary while I was filming. Penny took the camera while I stood on the other side to be filmed.

Inspired by the Paris underground scene shown at the opening of ‘Hurricane’.

Sketch 4

4. An audience watches live gameplay broadcast and wants to interact with the player. He sends messages and looking forward to be responded by the player. How does it look from the audience’s side?

In this sketch the player broadcasts his GTA Online mission with his crew and answers to incoming comments from audiences at the same time. This sketch shows the view from the audiences, when an audience chooses to interact with the player only (enter full screen which would not show other players comments, the player still gets your comment but might not answer to you), or participate with other audiences (watch the broadcast and read comments from other at the same time, you have the option to follow/join existing topic and may get direct respond from the player) in this case, the player respond to comment: “11pm in AUS”.

Sketch 3

3. A player broadcasts his gameplay live to anyone using a PS4. He talks and comments when he plays and he gets messages from the views. He responds to real-time messages. How does it look on the player’s side?

In this sketch I broadcasted my own gameplay when I participated in an online race. I was shown as ON AIR which means anyone on PS4 is able to watch my gameplay and comment live. However during this particular broadcast no one was watching therefore expected interactive activities were not shown.

This sketch was filmed on a DSLR since the built in video recording feature in PS4 only records the gameplay itself rather than the whole interface that shows comments and audiences. Audio of the player is only recorded when the sharing setting is open to public and the party of player (if any) have their audio sharing open to public as well.

Sketch 2

2. An in-job audio chat with other players when they are in the same job.

Depends on the sharing setting of each individual players, their audio can be shared or in private when they are playing as a party. I caught this audio chat while I was playing online alone – sometimes when you go online you might be connected to another player or a group of players with their headset even when you’re not during a job/mission. You may chat with them through the connected audio.

In this case, the audio of gameplay from me and from the party I somehow connected with are recorded separately – since the built in video recording feature in PS4 does not record audio you get from your head phones. I connected the sound recorder to my headphones therefore audio of the party was recorded.

Sketch 1

1. Does a player need to be on an audio chat with another player to be engaged in an activity? How do they encounter without sending any messages? A player is walking alone somewhere and somehow get involved with another player.

In this sketch, the player walks on a highway looking for a car while browsing online players nearby her location. She then be discovered by another player that may want to form a crew for a mission and she joined him.

No communication is performed, there were no messaging, audio chatting or invitations but only when the player gets hit by a car that the other player was driving, and she heard the horn from that car.

Sketch 1 from Elaine Ten Yeung on Vimeo.

OVE PROJECT TWO – Online Video Gameplay Interactive Activities

CONCEPT STATEMENT

I did not form a group with anyone so in this project I am working individually. I have chosen the online video example ‘GTA V Online Multiplayer Funny Gameplay Moments #2′

Online video multiplayer gameplay can be created either in a private party (an individual game room created by a host and invited friends only, which does not affect or be affected by anyone else playing the same game online), or as pubic in two different ways: form a crew and play online while being opened to the public (therefore anyone else playing online at the same time and interact or disturb your actions), and turn on gameplay broadcast so that audiences that are not playing games can watch your crew’s gameplay even interact with you by commenting at real time.

If I contextualize this work/project in relation to the studio activities so far (the mind-mapping and Project One case studies) it would be placed in the genre of games of online video practice.

I will produce 5 sketches that analyze the interactive activities between players, broadcasters and audiences of this online video practice. Each of these videos focus on different directions of communications between these 3 subjects as a way to understand how communications are made that put online video gameplay broadcast into structure.

 

List of sketches ideas – interactive activities in GTA V Online gameplay

Player to players:

1. Does a player need to be on an audio chat with another player to be engaged in an activity? How do they encounter without sending any messages? A player is walking alone somewhere and somehow get involved with another player.

2. An in-job audio chat with other players when they are in the same job.

Players to audiences:

3. A player broadcasts his gameplay live to anyone using a PS4. He talks and comments when he plays and he gets messages from the views. He responds to real-time messages. How does it look on the player’s side?

4. An audience watches live gameplay broadcast and wants to interact with the player. He sends messages and looking forward to be responded by the player. How does it look from the audience’s side?

OVE Project one – GTA V Multiplayer Gameplay

M5 OVE PROJECT ONE
GTA V Multiplayer Gameplay Funny Moments #2

YouTube Channel created by: speedyw03, gameplay performance conducted with Jahova, Nobody Epic, Shadow, G18, Deluxe and Deluxe 20, which also have their own channels on YouTube of their GTA V gameplay.

These videos are targeted in GTA V gamers or people who know this game in particular, while platforms (PlayStation, Xbox, PC) are not addressed. Each videos are about 3-5 minutes and some of them have a specific themes such as plane crushes, mission fails, epic deaths, etc..

Post-production of the videos are simple, the device usually records gameplays itself and all you need to do is find the videos and trim them. You can send them online and/or save them on a storage device and edit them afterwards. In this channel, in particular, videos are saved and edited with an opening and an ending. Jump cuts are used all the time since only the funny moments are what the producer wants to show, what happens before or after a particular scene is not important; sound effects are added on top according to different scenes, music are chosen for editing and to address the atmosphere.