In Week 2B class, we briefly looked at the introduction of Assignment 2, and planned to do some expansion based on our first group project. For the last assignment, we mainly focused on creating online media by using social platform apps such as Instagram, but the content and function of an app are still limited.

After experiencing some of the nonfiction work on MIT database, my partner Trista and I both decided to change the characteristics we used in this following project. For me, the most obvious principle of MIT’s projects is interactive experience. Interactive media is new form that usually exists on digital system, so users can authentically participant in the project, do things they want, and the project is able to respond to their action (Investopedia 2014). My chosen project The Sheep Market, as I mentioned in the previous post, provides 10,000 pictures for viewers, and played the redraw video of the particular picture you choose. Then, Trista showed me her project named Pine Point, which is more like a linear story telling. The website looks like a e-book but contains several media forms, like video, sound, photo and sketch to connect every sensory organ. Also, audiences can click on seperate small parts of the book to find out more information. In general, these two projects both use the visualise effect and lead viewers to explore the media on their own.

We went through The Sheep Market again. The redraw process reminded us of a popular game in Chinese messaging app, named Draw Something. This is a group game that players take turns drawing a picture to convey the guessword for others to guess, the one who guesses correctly will win points. I played with my high-school classmates for a whole summer break, there’re some interesting artworks from our game:

 

(We played in Chinese app so it might be hard to guess.)

I found that players wanted to show their paintings to others because that was also a very hilarious part, so I raised the idea to show to the public through Internet. Referring back to the interactive principle, we wanted audiences from the internet to become the guessers, so they are able to participate in this game. Further, we were trying to explore the modularity in this project to see different thoughts of drawers, which was similar to 10,000 sheep figures.