Together In Electric Dreams – Studio Reflection
Our Project:
Our final project was divided into an e-book website, a mini-game, and a game showcase video. The feature of our work is to provide an interactive experience, combining various media forms to create together. Since we focus on immersion, the ultimate goal is to make the player/audience the story’s character experience. I hope to present it comprehensively. In Asia, SCRIPT MURDER, also known as LIVE ACTION ROLE PLAYING, is widespread. The features of script murder are the atmosphere, props, and costumes. The owner sets up scenes from the script, provides costumes and props that match the plot, and helps players fully immerse themselves in the game. Therefore, the arrangement of the scene, the use of props, and the coordination of costumes will enhance the audience’s experience and participation, making them more immersed; such a comprehensive presentation will make the work more mature and complete. Compared to the current exhibition method, doing it this way would be more thorough, maximising the interactive media’s features.
CR: NEWYORK TIME
I will refine the game’s plot and settings further if I continue creating this project. Due to time constraints, the current storyline is relatively simple, leading to fewer choices in the game, which needs to be more prosperous. It is essential because it affects the audience’s experience. In addition, to present the project better, we must prepare more promotional materials. For example, this time, we did not get the opportunity for an on-site presentation; all projects were screened instead. Therefore, the audience could not personally experience our project and its features. Fortunately, we prepared a showcase video, but if we could also provide a trailer or an online launch event to introduce the project, it would have a better effect and attract more people.
Studio Projects:
My favorite project is re_generate. First, their work is visually complete and coherent, with little of the incongruity often seen in AI-generated content. The most successful aspect is their extensive use of AI in the memory part, using the instability of AI to create effects of memory loss and confusion. Turning the disadvantages of AI into the highlight of their work is a very clever idea. The nostalgic style is also outstanding, especially the first part, which gives a strong Y2K vibe, making me feel like I have returned to my childhood. In this studio, my biggest takeaway is that collaborating with AI and humans can achieve better results. This group has successfully proven that the collaboration between AI and humans can be outstanding with planned and purposeful development.
Another group that I think attracted is Wing Wing Situation. The name of a project determines whether it can attract people’s attention in the shortest time, and this name is very successful. Secondly, in the future, the impact and change of AI on people’s daily lives will undoubtedly be huge. This group has demonstrated how AI can integrate into people’s daily lives. Nowadays, AI is often seen as having negative social and ethical impacts, but this work illustrates that AI also provides convenience and benefits to society. In addition, their editing is humorous and realistic, making the audience feel pleasant while watching. The most crucial point is that during the course, we all participated in interacting with and tasting chicken wings. This interaction deepens our connection with the work, enhancing our anticipation of the project.
Other Studio Project:
The other studio I chose is Room with a View. I decided to do this because of my curiosity about creating engaging works using only sound in an era dominated by screen media. Audio media, especially radio, has gradually returned to public attention recently. Many users are willing to download radio apps. In China, more and more people are using radio applications like Himalaya and Xiaoyuzhou. Although radio media is criticised for being outdated and unpopular, it has essential social uses. When people cannot look at screens or are busy while driving or for the blind or elderly, obtaining information from the radio becomes crucial.
The work I am most interested in from this studio is FUN-Damental Access. Their content explores three future designs for Melbourne: housing, the Yarra River, and transportation. Their topics are very well-suited to the information that radio needs to convey. From my perspective, if I were driving and heard these three topics, I would perk up my ears to listen to what they say. Additionally, the interview format enhances the content’s authenticity and engagement, allowing listeners to understand other people’s thoughts and situations better. The characteristic of radio media is to provide information when people are away from a convenient situation, and the content of this project is both necessary and appealing for radio. Their recording is apparent in sound, and the music fits the theme well, giving listeners ample space to imagine the visuals without pictures.