1. Does the design of the interface force the users attention to follow certain lines of focus as opposed to others?
– think of the interface as a visual space that presents all relation and hierarchy in the work – it doesn’t show the lists of keywords, numbers of videos, etc.; what not to show is as important as what is shown – Korsakow is composed of thumbnails, videos and text, everything is basic – in Korsakow, it is more than just showing but asking viewers to explore on the creators’ behalf – the design is again similar to seduction; do not tell or explain things in the beginning, let them explore and find things out2. What are the key considerations when constructing a multilinear work?
– how to connect the video clips; what are the different layers and threads – think about the design not only in temporal but also a sense of spatial – how do I want it to end; is the work going to end or last forever – draw map of the relations until I start building, the direction or shape comes in the process of building it – learn to listen to the material – what material is being filmed; and in what kind of media form (e.g. visual or audio) – the smaller and more abstract material, the more possibilities to mix and match with other things – risk; it is taking risk to construct a thing because we have no idea what it will look like next, yet we may discover unexpected connections3. Luers talks about databases in K-Films working on relational knowledge, and as such you can replicate narrative film techniques like flashback and montage. However is this disregarding the K-Film’s intention of exploring non-narrative?
– ideas of using flashbacks because the past generates meanings – we can still explore small narratives in individual SNU – narrative film has a fixed timeline going on in it therefore it is easy to do flashback; Korsakow does not have a fixed timeline – montage is more like creating explicitly or implicitly a meaning between images