Week 9 Research/Reflection
The feedback on how sound design and it’s structure of it in my group’s project was an element I found myself thinking about more after the presentation. The feedback from the panel on giving film examples of films with good sound design such as The Outsider made me wonder and try to remember memorable dream-like sequences in film and screen media in how they portray a dream through its intensity and audio levels in soundscape in conjunction with visuals.
In preparation for our presentation, I found an interesting idea of some dream studies in the when we dream (Fogli,Aiello and Quercia 2020), our mind tries to solve problems from an unusual perspective which differs in comparison to when we are conscious.This has influenced my thinking of techniques in how we gather both audio and visual footage for our video which can include experimenting with in camera effects (e.g slow motion, timelapse etc) and also post production effects such as speed ramping and distorting audio. Using these together can replicate the dream-like experience in trying hard to remember and figure something out within the dream as well as the shakiness in our memory in trying to recall these dreams from these perspectives that different to when we are awake. It is a possibility that this idea can carry over into the set design of placing objects in unusual positions and areas or as well as not showing them clearly to also blur this line between dream and reality.
A challenge that I think that is not addressed yet in our group is with shooting on different cameras and gathering audio our way, how can we combine this footage together so that it is somewhat consistent and flows telling what a dreamstate can look like.
References
Fogli, L. M. Aiello, and D. Quercia (2020) “Our dreams, our selves: Automatic analysis of dream reports,” Royal Society Open Science, Volume 7, Issue 8, https://doi.org/10.1098/rsos.192080