1.The Maya Odyssey and the group that built a fictional world around their created races the Codans and the Arbors were two projects in “Real-World Media ” that to me well addressed key ideas from the studios. Having media that really engages upon other senses including audio and senses of touch were aspects I thought these two groups did well in that allowed users to be immersed into their created worlds.
The Maya Odyssey I felt used audio really nicely from their audio cues and effects that were played in assisting with their treasure hunt to their original created soundtrack which to me really suited the atmosphere of their exhibition. This group to me addressed and considered the use of platforms in that they create and customise their own digital platform on a web page in allowing users to experience their exhibition. In clicking and selecting parts of lands and aspects in their created maps seemed helpful and immersive in feeling like I was watching users discover more about their world bit by bit which was exciting.
As for the Codans and the Arbors their exhibition differed in that a lot of their work could be experienced via offline platforms. Their discovery area in finding artefacts from their told world was definitely a stand out to their exhibition for me and felt kind of nostalgic to when I was a kid playing in a sandpit. This aspect was really enhanced by having read their well explained and thorough lore from their posters. Even though their exhibition could be experienced in any order, it was intentional that they structured to put the posters of the lore right in the discovery area so that their world made more sense to users and they could make these connections with what they read. In this group putting items of work one before another, it established a hierarchy as to how to experience their exhibition at the optimal best.
2. In having watched DREAMSCAPE and Heaven of Bronze and Iron from the media Studio “Immersive Sandbox” the blurred lines between a digital world and the real world is a key idea I got from watching both short films. Both films have a protagonist where they resort to being transported to an online dream-like world and escaping their worries from reality. A problem that these protagonists encounter is having these digital platforms interact and intervene with the experience and exclaim that they are their saviour and question if they want to continue living inside these digital worlds. I found it very interesting in that both videos resorted to different outcomes in their conclusion. DREAMSCAPE had their protagonist refuse and stop using the tool that transported her to this digital world. As compared to Heaven of Bronze and Iron, they embraced this idea of having the user choose to exist in this digital world she encountered and how digital worlds can provide comfort and safety for their users. However in DREAMSCAPE, I saw this glitch in the ending shot on the protagonist’s phone screen which to me told me that regardless in this day and age, we are to some extent present and immersed in these online platforms even if we refuse and think we much prefer reality itself.
Aesthetic choices I found interesting in both films had these outdoor parks and areas with greenery to portray this calm and peaceful environment when characters experience being immersed into these digital worlds. To me the use of these washed pastel like colours in both of the short videos used, they were very dream-like. This made me think that these digital worlds can recreate and can soon have the potential to recreate these pleasant dreamlike experiences and provide a quiet area of escape which at times we may desire in this fast paced modern environment.