From my own studio:
Murder Mystery
In my studio Real World Media, the murder mystery group drew me in right away. I felt that they really understood how to closely relate the physical objects to create a work that was cohesive. It was compact in the best way. I am not usually a big fan of puzzles as I believe they challenge me too much and I end up frustrated. However, this murder mystery had engaging mid-way rewards for continuing to try to solve the case which kept me hooked.
I felt this project really executed on what it means to make transmedia. To have the different parts of the mystery spread out not only in the objects but in their relation to each other was really well executed. The ‘escape room’ / ‘puzzle’ was a really good choice of form to present this work as they were able to build an aesthetic, a feeling and meaning through the set while still ensuring the story made sense.
Something I learned making my own project for this class was the need for people to touch information to connect to it, and I feel this group did this really well. Even the act of unravelling the piece of paper from their small boxes or picking the keys off of the key sheet was really rewarding and I would commend them for having such a touch sensitive final product.
Alienation
The Alienation project had a high production quality. Their handbook containing the diary entries for the little alien were well designed and easy to read. The content made me feel genuinely sad for the alien and once the book revealed that his story reflected the experiences of the average international student, I really felt the weight of the story. It was sincere and vulnerable and told in a very effective manner. In addition, I felt there was a strong aesthetic and brand, which made all of the different story elements feel cohesive and professional.
It was clear to see how this aesthetic would play out right from their pitch, so it was fulfilling to see such a well-planned pitch come to fruition in a meaningful way. The final product felt full and whole, and I would be very proud of this final outcome.
Lastly, I enjoyed the range of different elements of their project. I wasn’t able to engage in all of them due to time however the little Alien origami was very sweet. It offered an opportunity for the viewers and makers of the project to interact, hopefully elevating some of the feelings that alien Rae reflected in her representative diary.
Another Studio
Festival Experience
The studio “Festival Experience” appeared all encompassing and challenging. I was lucky enough to attend their fundraising trivial night and their film festival “The Debut International Film Festival” (DIFF). I have been offered this studio many times but have never chosen it, however after engaging with the festival itself I am very intrigued.
DIFF was a sunset themed film festival which showcased the first films by well-known directors over the course of a weekend. For opening night, we watched a queer erotic horror fantasy film called The Hunger by Tony Scott (Top Gun).
I was particular interested in the programming for the festival and what choosing The Hunger tells us about the undercurrents of the festival. Even though it is a about famous directors who are mostly old white men, the films chosen represented a large array of people, The Hunger being a lesbian film made in the 80s. I had never seen anything like it, even as a queer person.
And thus, I believe one of the key ideas of this course was understanding what world we construct for the people for whom we choose media. What representations we must consider and how to market these ideas. Despite loving the film, I had a giggle to myself thinking that someone who is not usually exposed to queer cinema coming to the movies to see a film by the director of Top Gun and being surprised with what was essentially (at the start) a porn film. The marketing served to surprise me, and I felt that the subversion of my expectations was exciting, and a true win for the programmatic team at DIFF.
However, teamwork was ultimately the main focus of this studio, with many students taking on leadership roles to produce a large-scale work. It felt like the studio exhibitions on steroids. Every student was professional at the festival, and it was rewarding to see how much work they could produce in twelve weeks.