Film
Reflection
what I’ve gained from this studio and assignment
For our assignment #4 immersive media short film, we made a film called ‘Dependency’. Our film communicated a key concern about the two sides of VR rehabilitation that we have been learning throughout this studio, specifically virtual rehabilitation from physical and mental trauma to heal psychological wounds. Our film engages with the topic of relationships and the emotional scars that can be made after one comes to an end with the hopes that the audience may form an understanding of the positive effects of VR rehabilitation like emotional improvement, help with coping, and reducing anxiety, while also highlighting the negative effects of VR rehabilitation like isolation, escapism, and a dependency on a world that ultimately doesn’t exist. This project is presented in the ‘between two worlds’ concept that we have been exploring during the semester through the use of colour grading, contrast, and jarring cuts between the two. There were two narratives within the film, the story of Jim’s reluctance to return to reality when Rex, his neighbor, insistently extends and invitation to him, and Josh’s story of slowly realizing the world around him is too perfect, unreal. These two narratives become one during the climax when Jim and Josh become one, confronting the façade and accepting that his beloved Maya is dead and finally leaves his room. The VR rehabilitation allowed Jim to feel happy, but when it turned to isolation and escapism, he knew that he had to put down the headset. As a group, we decided that this was the best narrative to capture the rationale of ‘between two worlds’. If I were to keep working on this project, I would have liked to transform it into a short web series that explores the ‘between two worlds’ concept in a plethora of ways, with romantic relationship break-ups being but one of many topics I’d explore such as the death of a loved one, political, economic, and racial anxieties. Essentially a more wholesome Black Mirror. I feel confident that I could tackle this concept individually because during my time in the studio, I was able to improve my skills in Premier Pro, Adobe Audition, and Adobe After Effects, all the while experimenting with 360 cameras, boom mics, AR apps, VR headsets, and different types of cameras. Cat was kind enough to provide a plethora of production checklists for this assignment as well which taught me greatly about what exactly I need to include in the production of my works. The studio has given me the knowledge and skills to stand alone, and in a group when it comes to my future creative endeavors both technically and thematically.
Production
For this project, we split responsibilities based on our skills and availability. During pre-production, Lachlan, Addison, and I oversaw conceptualizing, scriptwriting, and storyboarding our film, while Adrian procured the technical equipment and props, and Isaac scouted filming locations in preparation for production.
Pre-production
The first script draft was written by me, that was a modern dark comedy take on A Christmas Carol. The second draft was by Addison, which transformed the story into a widow’s struggle to accept the death of his lover, leading him to escape to a virtual reality. The third and final draft was by Lachlan, who ironed out the small details, expanding the script a full 4 pages, which was done while I was drawing up the storyboard, resulting in a rocky week where the amount of work I needed to do fluctuated unpredictably. Collaborating with Lachlan and Addison during this stage was insightful as the concepts I introduced in the concept art and storyboards was incorporated into the film, as well as repurposed to further expand on the ‘between two worlds’ rational we’re exploring in our film.
Scripts
Script (First-Draft)
Script (Second-Draft)
Dependency Script (Final)
Concept art

Storyboard














Mid-production
During production, we had on-set roles assigned to us. Lachlan was director, Isaac and Adrian were directors of photography, Addison was technical director, and I was art director, but I played sound recordist. I was only available for day 2 of production, however, I was effectively able to work together with everyone. Although my job was to only hold the mic, a lesson from Cat about Decibels, distance, and audio quality had me acting very careful with my distance and visibility, which proved exhausting after multiple takes. Individually, this project would have been shot on a smartphone for as cheaply as possible, but through collaboration, we were able to organize and execute a professional production schedule, with a full cast of actors, catering, and a myriad of forms we had to sign. Also, being face-to-face allowed us to better argue our points for script changes more effectively, transforming the ending of our short film to better reflect the studio’s ‘between two worlds’ rationale, eliminating the supernatural aspect from our film.
Unedited unused footage


Raw audio recordings (later spliced together into one monologue)
Audio Player
Audio Player
Audio Player
Post-production
I wasn’t part of the primary post-production team, which was a role divided between Addison, Lachlan, Isaac, and Adrian as per Cat’s recommendation. The distinction ‘between two worlds’ was best emphasized through colour-grading, jarring cuts, as well as blending VFX into the background. Meanwhile, as the artist, my job was to create the poster that will represent the film. Through collaborating with Lachlan’s and Isaac’s creative vision, I was able to produce a poster that communicates the core of the film, one man ‘between two worlds’, reality and virtual, through colour and harmony.
Colour-grading

VFX

Film Timeline

Film poster

Through collaboration, constant communication, and a shared passionate vision, my group was able to organize and execute film production that evolved from a weekly group project and into professionalism, all the while exploring the ‘between two worlds’ rational and how VR and AR transforms our lives for better and for worse. We were able to adhere to the prompt provided, while also being the most creatively we’ve ever been. All semester, we’ve acquainted ourselves during individual projects and weekly classes, and this assignment was the culmination of discussions and activities done as a table group.
Week 9 Presentation
One of the week 9 presentations that really caught my eye was the Cyberpunk Yakuza concept by Ricky, Thy, Karina, Lucy, and Christina. The plot revolves around a game played by the bosses of two rival gangs in a future gaming world, with the caveat that the real-life equivalent of the characters feel damage as well. The concept borrows aspects from the cyberpunk and yakuza genre, two genres extremely popular right now with the Cyberpunk 2077 game, Blade Runner 2049 film, and the Yakuza game series, creating a project concept that is relevant to modern standards of cinema trends, and highlights the ‘between two worlds’ rational we’ve been exploring throughout this studio through adding stakes created pain receptors borrowed from Ready Player One film. However, as the storyboard artist for my group’s project, I was disappointed to see that, after such a gripping, cinematic concept presented through eye-catching slides, they then show us a storyboard that just comes off as uninspired and flat. I was expecting dynamic shots, close-ups depicting struggle and agony often associated with crime and gambling, and a storyline that pays homage to such genres through tension and subversion. The story seems very cut-and-dry so far. While it can work as a cautionary tale in line with the studio’s rationale, most media that involves gambling tend to go in a whole manner of directions, ultimately ending with the protagonist, against all odds, pulling a win from out of nowhere through sheer skill and luck. Viewing this concept really taught me how the addition of a second genre to my work could open possibilities in how my story unfolds. If I were given the reigns to complete the other half of this story, I would have depicted the protagonist’s downfall through cyber-enhancements that, while it provides just enough power to beat the rival boss, comes at the cost of the protagonist’s humanity and money, emphasised at the end when we return to reality, finding a man who has given up his physical reality for a virtual one. This finished story I’ve presented further explores the ‘between two worlds’ concept, while adding in the issue of online gambling and pay-2-win practices, a very relevant issue in today’s exploitative online games industry. This hypothetical exercise highlighted the lengths our group underwent to further explore the ‘between two worlds’ rationale as well. The original ending of our film involves our protagonist, now sober from virtual addiction, leaving the room when he is stopped by the voice of his lover coming from the headset. We ended up changing this ending for it humanizes an ultimately dangerous scenario, implying that the virtual NPC is sentient. This went against our goal to depict the positives and negatives of virtual rehabilitation, as well as makes our film part of the supernatural genre. We didn’t want to infect our serious story through senselessly exploiting emotions and muddy our rationale. I sincerely hope that Ricky, Thy, Karina, Lucy, and Christina explore these concepts and conventions discussed, and look forward to how they truly tackle the ‘between two worlds’ rational at the screening, and how it compares to mine.
Blog Links
WEEK 7 BLOG POST – HISTORY OF AUGMENTED CINEMA: 1950s TO PRESENT DAY
WEEK 8 BLOG POST – HISTORY OF AUGMENTED CINEMA: 1950s TO PRESENT DAY
WEEK 9 BLOG POST – HISTORY OF AUGMENTED CINEMA: 1950s TO PRESENT DAY
WEEK 10 BLOG POST – HISTORY OF AUGMENTED CINEMA: 1950s TO PRESENT DAY
WEEK 11 BLOG POST – HISTORY OF AUGMENTED CINEMA: 1950s TO PRESENT DAY
WEEK 12 BLOG POST – HISTORY OF AUGMENTED CINEMA: 1950s TO PRESENT DAY