Real-World Media: Assignment #4: Creative Piece / Research / Reflections – WEEK 13

To me, The Ages of Vitae, through three ages, tells a story about the chaotic and sombre circle of life, through the way we eat others, how others eat us, and how we try to break the cycle through playing God. Despite such a reality becoming gamified into a card-game, I hope its audience is able to dig past its simplistic presentation and interact with the extratextual materials, the poster and journal, and really examine the connecting narrative. Our creative pieces should be enough to be interpreted by the audience. While being in a two-man group meant more work, it gave us more creative-control as Ali introduced his card game concept during his introduction email to me, beginning a passion-filled 5 weeks as we worked together ironing out the game-mechanics through a lot of playtesting, graphic design, and professional production. Work ran smoothly between us until week 13 when I became ill, resulting in less time to play-test together, compounded by me catching COVID-19, meaning I couldn’t attend the studio exhibition. To compensate for my illness, I organised ordering the props and devised a floor-plan to guide Ali in prop and poster management, as well as take the role of website manager, making sure everyone’s uploaded their websites on time, giving myself an active exhibition role. Next time, I want to contribute more to the project, as I felt Ali took the brunt of the work with paying for AI to produce the cards. We both couldn’t work on it, so I want to try working on traditional game production directly the next chance I get.

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