Heaven of Bronze and Iron
Heaven of Bronze and Iron from Media Factory on Vimeo.
Reflection:
In what ways do you hope your final work (whether individual or group produced) engages its audience and communicated a key concern of the studio?
Throughout this semester of “Immersive Sandbox,” I have embarked on a captivating journey delving into the realm of “Extended Reality” (XR) and its applications in the world of filmmaking. As a filmmaker passionate about creating visually stunning works, this class has been an invaluable experience, teaching me how to effectively utilise visual effects (VFX) to subtly enhance scenes and bring XR environments to life. One person who played a pivotal role in my learning process was Cat, who provided invaluable guidance during the first teaser assignment. With her assistance, I gained a deeper understanding of the profound impact of audio and how a simple change in music can completely transform a piece into something entirely new and different.
The focal point of Extended Reality lies in how technology can enrich our everyday lives. In recent times, the rise of Artificial Intelligence (AI) has sparked widespread discussions on its potential impact on our future. Consequently, this topic directly aligns with the concerns addressed in this studio, which is why all three of my works have centred around the effects of technological advancement and AI in some matters as well as their potential dangers. While both my teaser and trailer took a critical stance on the negative aspects of excessive reliance on technology, my final project, developed in collaboration with Spring and Phil, presented a slightly more optimistic viewpoint. We aimed to juxtapose the real-world struggles of Yumi with the vibrant and colourful futuristic world, highlighting the potential benefits of technology when used responsibly. Originally, our script followed a similar concept to my trailer, dwelling on a more pessimistic aspect revolving around interactions with a technological cult. However, due to various challenges encountered throughout the project, our vision gradually evolved and was redefined into its current form. My hope is that the audience will empathise with Yumi and her interpersonal battles so that when they witness the hopeful virtual environments that the AI entity (DIG1TAL_SAVI0UR) has to offer, they too will grapple with the dilemma of whether it is a desirable path to tread. By evoking Yumi’s hesitation towards the end of our short film, we aspire to stimulate contemplation among viewers about the real-world applications of AI and technology, thereby encouraging them to reflect on current events.
Imagine you are going to keep working on that media piece (e.g. to screen it somewhere else like a festival, or develop it into a different kind of work, and so on) – what would be the core things you want to improve and extend and why?
Overall, I am satisfied with the final piece, despite the setbacks and revisions we encountered along the way. Of course, it would be a dream come true to fully realise our original vision someday by returning to the drawing board, recruiting additional extras and talent, and breathing life into the initial script that delves into the intriguing world of a cult of technology worshippers. However, if I had the opportunity to continue refining the current version of the film, my focus would be on fine-tuning specific elements to ensure a seamless and immersive experience. There are no major changes I would make, but I would love to incorporate additional VFX shots within the garden sequence to infuse it with a more technological, dreamlike, and otherworldly ambience. Furthermore, I would polish the sound effects throughout and experiment with various music tracks to evoke different moods in distinct scenes. Since compressing our vision into a concise 7-minute timeframe proved challenging, I would consider extending the runtime slightly to give the shots more breathing room.
Production:
In terms of production, I had the privilege of being involved in every facet of the process, from inception to completion. We maintained a collaborative environment where decisions were made collectively, ensuring everyone had a voice at every step. During our brainstorming sessions, we explored several ideas encompassing holograms, artificial intelligence, and more. Ultimately, the team unanimously gravitated towards my concept from the second trailer assignment, prompting us to embark on the journey of fleshing out the idea through scriptwriting. Spring drafted the initial version, which Phil then refined, while I also provided input and helped shape the final script. As we moved into the shooting phase, I took charge of printing out scripts and providing support with both directorial and general crew responsibilities, including operating the camera, directing actors, planning shot compositions, and configuring lighting setups.
Website:
After the unexpected drop out of the extras, our initial concept of a cult had to undergo a transformation. We decided to reimagine it as an online support platform, which would require us to think strategically about how to craft an online website that felt genuine and resonated with viewers. To achieve this, we brainstormed and unanimously agreed on using the popular platform Reddit as the foundation for our narrative. By leveraging the familiarity of Reddit, we tapped into its existing reputation and user base, immediately establishing a sense of credibility and believability. Taking charge of this task, I set out to create a new page for the “Heaven of Bronze and Iron” community. With the assistance of Spring and Phil, we carefully created the comments and posts to reflect the community’s values and purpose, adding depth and authenticity to the virtual world we were constructing. This approach spared us the tedious process of building an entire website from scratch in AfterEffects. In post-production, my role extended beyond the creation of the community page. I combed through each frame, refining the details to enhance the illusion of authenticity. I paid close attention to every aspect, from the formatting of the text to the design of the user interface, ensuring that it aligned with Reddit’s style and functionality. By incorporating specific names, references, and even subtle easter eggs, I aimed to immerse the audience further into the world of the film, fostering a deeper connection with the narrative.
Website Link: Heaven Made of Bronze and Iron (reddit.com)
Post-Production:
In other aspects during the post-production phase, I assumed the responsibility of editing Act 2. Additionally, I worked on compositing and VFX for both Act 2 and Spring’s Act 1. To seamlessly create a glimpse of the future, I incorporated holographic elements into the scenes, showcasing futuristic advertisements and communication technologies. By animating opacity, scan lines, and other parameters, I transformed ordinary store signs into weathered, worn-down displays, infusing the environment with a distinctive aesthetic. Additionally, I employed a technique where text messages popped up in a visually captivating yet unconventional manner, prioritising the audience’s ability to grasp the message as a whole rather than adhering strictly to realism. To achieve this, I curated assets like “The Australian” and “The Herald Sun” and incorporated them into holographic elements using keyframes to control opacity, glow, and scan lines. Furthermore, I ensured that these holographic elements harmonised with the overall scene by matching colours and contrasts, creating a seamless and unified visual experience that would facilitate future colour grading without distracting the audience. However, I encountered challenges during the editing of Act 2. The abundance of content and events within the script posed a significant hurdle in condensing it to fit the three-minute time limit. Through multiple revisions and invaluable guidance from Spring and Phil, I managed to trim it down from the initial ten minutes to meet the time constraints. During the computer screen scene, we received valuable advice from Cat during a workshop, suggesting that we reduce the on-screen text elements to prevent overwhelming the audience with excessive reading. Implementing suggestions from the group, I adopted a technique that showcased snippets of important words rather than presenting a wall of text. This approach encouraged viewers to glean essential information rather than becoming overwhelmed by excessive reading. I believe this editing decision effectively resolved the initial challenge.
Throughout the entire post-production process, as we chose to edit each act separately, I actively supported Spring and Phil by offering my insights and suggestions regarding their work and providing input on cuts, colour grading, and audio. Collaborating closely with Spring, we worked to rectify initial issues with colour inconsistency in the footage. Spring’s adeptness and committed effort in colour grading breathed life and emotion into the original log footage, establishing evocative atmospheres within the scenes. Similarly, I proposed changes to the sound effects, additional background music, and ambient sounds, as Phil’s choices diverged slightly from the initial vision I had in mind. It was a learning experience to make these decisions retrospectively rather than working collectively from the outset. Looking back, I would advocate for all three of us to edit together in person, fostering a more unified and cohesive vision across the entire piece and transcending the boundaries imposed by dividing the editing process into three distinct parts. Despite this, our communication and decision-making processes remained effective, and it was refreshing to witness the team’s unwavering commitment to open and timely communication.
Poster:
In addition to my involvement in post-production, I also took on the responsibility of producing our poster. I utilised several photos that I composed on set and took on the task of experimenting with essential poster features. Once we settled on the most fitting photo, I explored different fonts, colours, and positions for our names. Initially, I enjoyed employing multiple fonts and colours to impart distinct feelings to each section of text. However, after collective deliberation, we realised that this approach appeared somewhat haphazard and lacked cohesiveness. Taking into account the suggestions from Spring and Phil, I opted for a more focused and cohesive design, refining the elements to ensure an impactful final result.
Collaboration:
As I reflect on my work and the collaborative process, I am content with my personal contributions and individual creative journey. However, the team dynamics presented their fair share of challenges. Each of us possesses filmmaking expertise and a deep passion for our projects, but at times, our strong ideas clashed, creating hurdles in reaching a consensus without someone feeling their ideas were being dismissed. Being a small team of three, it was challenging to strike a balance without a two-against-one scenario. Nonetheless, it was a valuable learning experience in collaborative work, teaching me the importance of constructive teamwork and the necessity of compromising on personal preferences when necessary. That being said, I also discovered the significance of valuing my own artistic vision and advocating for ideas that held personal importance. Overall, our communication and decision-making process remained strong, and I appreciated the open and honest exchanges that took place in a timely manner.
Looking back, there are a couple of aspects I would approach differently in future projects. Firstly, I would aim to establish more solid agreements with our extras, ensuring a more reliable commitment from actors and avoiding last-minute setbacks that can derail the original vision. Secondly, I would advocate more assertively for my artistic preferences instead of stepping back while under pressure. Despite these minor adjustments, our team worked well together, and I thoroughly enjoyed collaborating with these talented individuals to create a competent final product.
Screenshots:
Write one reflection on, or response to, the content of the Presentation in Week 9 by student work other than your own
When I watched the presentations from other groups, one particular group with Aliss, Jen, Jeremy, and Alicia caught my attention with their intriguing short film concept, tentatively titled “Dreamscape.” The title alone invoked a sense of curiosity and fascination, hinting at a world they intended to create—an ethereal, colourful realm that evokes nostalgia and wonder. However, what truly captivated me was the unexpected twist in their pitch, as they revealed the central themes of their film: isolation, loss, identity, and escapism. This shift transformed their initially vibrant and whimsical vision into a more serious and emotionally charged story, presenting a monotonous reality overshadowed by profound introspection.
The plot reminded me of a segment in a show called “Severence,” where individuals find themselves trapped in a tedious and mundane corporate existence. Building upon the core concept of our studio, Immersive Sandbox, these guys devised a compelling idea—an apparatus that transports the protagonist into a simulated world, offering her temporary solace. This notion stirs the imagination, leading us to contemplate a near future where technology can significantly enhance and enrich our lives. In their short film concept, this technological device serves as a means for the protagonist to cope with her tedious reality and seek refuge in a realm of magic and wonder.
The world they have constructed revolves around the concept of a liminal dreamscape, evoking a sense of eeriness, nostalgia, and apprehension among the audience. Instantly, I found myself immersed in this imaginative realm, thanks to the vivid descriptions and researched images they presented. As I embark on my own filmmaking journey, I realise the paramount importance of world-building. When watching both films and TV shows, I constantly seek and revel in the art of creating beautiful, romantic, intriguing, and awe-inspiring worlds, such as those found in The Lord of the Rings, the Marvel Universe, or Harry Potter.
This group has certainly excelled in this aspect, as they introduce surrealism into their world-building, providing their short film’s aesthetics with a symbolic, dream-like, and artistically captivating backdrop. From a technical standpoint, the group has meticulously planned the visual elements of their final work. In terms of cinematography, they envision two contrasting parts of their setting: the real world, reflecting the dullness and industrial nature of a monotonous work life, portrayed in black and white with a 4:3 aspect ratio, exuding a cold, claustrophobic, and depressing aesthetic. On the other hand, the dreamscape world emanates warmth, vibrancy, and atmosphere, employing a wider aspect ratio that enhances the sense of escapism. This aspect seamlessly aligns with our studio’s core concept of how extended reality applications can enrich and elevate our perception of reality.
In conclusion, this group has successfully brought their concept of the short film “Dreamscape” to life, constructing a remarkably creative and immersive reality while remaining true to our studio’s fundamental principles regarding the benefits of extended reality. Having witnessed the final product, I firmly believe that their meticulous pre-production process, evident in this captivating presentation, played a significant role in their achievements.