Visual Blueprint – Blog Post 6

During the sixth week, the deadline for task 2 is getting closer and closer. I’ve come to realise that the development of the symmetrical arc shot might be difficult, despite the fact that the locations and the tale I was striving for are very straightforward. Consequently, after obtaining input from Cat, I drew up map designs that incorporate the blocking of the skills as well as the blocking of the camera. I don’t have to rethink or design the shot for where everything should go during the shoot since I have already imagined it and noted down the blocking map the night before. This proves to be incredibly handy on the day that we are shooting because it eliminates the need for me to do so. It is wonderful because otherwise, either time would have been wasted or the battery on my camera would not have lasted until the end of the day, which would have resulted in the shoot being stopped. Once more, I have realised that in order to achieve success during production, it is essential to thoroughly plan out the pre-production phase.

 

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