This week, unfortunately, I could not make it into the studio due to being sick. However, upon looking at the class note, I acknowledge that we were introduced to MetaHuman and DeepFakes technologies just as promised. Traditionally, character design for virtual productions involved complex and time-consuming tasks, including 3D modeling, texturing, rigging, and animation. It required a high level of expertise and many deep dives through the rabbit hole, limiting the ability of having character-driven narratives fully. With MetaHuman Creator, the process becomes much more streamlined and user-friendly. The technology leverages AI and advanced algorithms to generate highly realistic and customizable virtual human avatars with incredible detail and animation capabilities. This opens up new possibilities in storytelling and content creation, as now we can focus more on the creative aspects rather than getting bogged down in technical complexities. By providing a convenient and efficient way to design characters, applications such as this empower content creators and filmmakers to bring ideas to life more easily and effectively. It democratizes character design in the realm of synthetic media, enabling a broader range of creators to participate in the creation of immersive and engaging virtual worlds. As the technology continues to evolve, we can expect even more groundbreaking innovations in the field of synthetic media, further blurring the lines between reality and virtuality. On another hand, Cat also introduces Maya to us, a 3D making program that been effectively used in big studios such as Method and Luma Pictures and in the making of popular, visually driven films such as Marvels.