This is blog number 13, making it my last and final entry for the Augmenting Creativity studio! Before I dive into the amazing works exhibited at our studio’s exhibition we saw on Wednesday, I want to express my appreciation for my group members, Somaya and Seyyid, for contributing so much time, effort, and energy to create such a fun and dynamic project for assignment #4. I valued having group members who put so much effort into this assignment; their hard work definitely kept me motivated. We worked on our project up until the very night before the exhibition, and being able to see it come together in such an elaborate yet seamless way was so exciting—I have to say we were quite impressed!
Despite the little bumps we encountered along the way—related to designing tabs or creating AI-generated media to match our vision for certain tabs—we managed to create something we could each be proud of. Watching our fellow classmates experience our project (SYNC-Ception) was a unique experience. Seeing them navigate through the different tabs could have been a separate project of its own, especially because I found it entertaining to see which tab individuals spent more time on or their reactions to more uncertain tabs, like following the spam link on our furniture retail tab that led them to a weird and uncomfortable audio experience. Watching people interact with our project made everything tie together in a way we had hoped and planned from the inception of our website.
Reflecting on what Gor (2019: 120) explains about the ‘performative aspect of reception,’ the importance of participation that brings artwork to life was certainly crucial for our interactive website. With our project designed for interaction, the feelings of unease, intrigue, or confusion that AI can evoke—especially when the certainty of AI’s contribution is questioned—were key factors in our project. On the day of the exhibition, seeing the participants’ uncertainty about what was created by AI, whether it was text-based information in the tabs or AI-generated furniture, was fascinating.
Given Gor’s (2019: 120) concept of participation to fully realise a piece of work, it was so interesting to be on the other side as an audience member and interact with my classmates’ projects. I loved being able to escape from the realm of nerves or headspace that seemed to consume me and my group members for our website project, situated just a few feet away in a different corner of our classroom exhibition. Fully immersing myself in the creative works of my peers, not knowing what to expect, was refreshing. Jumping from table to table to explore and experience the different projects in the exhibition was exhilarating, especially because each group had a completely different project with very creative directions.
Though each work exhibited has an element that has stuck with me since experiencing them, there are a few that have stayed with me, like the retrofuturistic-style radio station audio with an incredibly catchy theme song, or the captivating 1980s music video featuring unexpectedly funny AI robots dancing. Overall, the exhibition was an amazing opportunity to appreciate everyone’s hard work and creativity with AI.
The Augmented Creativity Manifesto
- ChatGPT makes language learning fun and approachable—like when I practise German conversationally, free from the fear of mistakes. You can customise it to suit your learning style, whether for structured lessons or casual chats in your target language.
- Conversational AI tools like ChatGPT are like personal tech support, helping you learn and troubleshoot unfamiliar tools or get the most out of software—like when I ask ChatGPT for tips on doing cool things in Adobe Premiere Pro, such as creating dynamic transitions, mastering colour grading, or adding unique visual effects that elevate my projects.
- Generative AI tools like Runway and Leonardo.Ai allow me to explore my ideas visually and transform my concepts into unique narratives without being constrained by resources or traditional production methods.
References
Gor A (2019) Reimagining the Iconic in New Media Art: Mobile Digital Screens and Chôra as Interactive Space. Theory, Culture & Society, 36(7–8), 109–133. https://doi.org/10.1177/0263276419836481