We were so happy with how our expo went, we had three sets of people walk through our room each experiencing it in a slightly different way. Despite only having a corner of a large room with all other kinds of things happening our room really came together when we added our props and created the illusion that you had stepped inside of Mrs Clement’s office. It was interesting to see how different people approached the room and clues and was exciting to view all of our effort come together and work seamlessly in the room. People picked up on our red herrings and although sometimes got stuck on what move to make next you could see when it clicked and they realised what they had to do.
I believe that we can now successfully answer our initial research question being:
“How do the conventions of a traditional murder mystery translate into a transmedia form of storytelling, through the use of an interactive game. How easily are we able to develop a coherent narrative without sacrificing the engagement and immersion of participants?”
We found that we could successfully translate typically murder mystery elements such as red herrings, scattered clues, confusion, police reports and more. Our game created strong engagement from all participating players and our narrative was conveyed through the scattered clues along the way so by the end of the game a whole story can be mapped out.
If we were to distribute our work, two things I would change would be;
Firstly, I would want the execution to be taken to the next level, achieving a more professional look. This includes:
- Using proper boxes with locks that properly sealed the boxes
- Having some ambient lighting to really set the mood
- Using a backing track of some eery music to add intensity
Secondly, if it was being distributed in a more professional setting we could aim to create a few more clues/checkpoints to really solidify, strengthen and develop the narrative more.
Our groups collaboration worked well as we successfully stuck to our timeline and got everything organised and ready on time despite each of us missing a class here and there. In retrospect I think it would have been a good idea to divide up work earlier to create a fair amount of work dished out to each person.