This week consisted of a convergence of weeks 2 and 3 due to missing class last Thursday, in Tuesday’s class we delved into AI creation in which we used playgroundAI to create some AI-generated images, these were some of my favourites:

PLAYGROUND AI pdf

It’s crazy because in the past week especially I have noticed conversations surrounding AI everywhere. Friends have been using tools such as chatGPT for assignment assistance as well as just for fun, my stepdad used it to create text for a “in 25 words or less…” competition, and then at work (Officeworks, print and copy) a lady came in to print out some posters of dogs which she had created with AI and is selling on her Etsy.

I loved Thursday’s class, especially our final activity of creating something with a random assortment of stickers, googly eyes, buttons, pipe cleaners etc. I really felt like I connected with my inner child and just got to create something fun with no real pressures. The word I chose to represent was creativity and to do that I drew a cloud shape with all sorts of random crafty things placed inside, representing a mini explosion of creativity, which is something that media represents, whether it be digital or real-world.

Syvertsen and Enli (2019) describe a digital detox as “efforts to take a break from online or digital media for a longer or shorter period, as well as other efforts to restrict the use of smartphones and digital tools”. Although I don’t regularly practice digital detox’s I would like to. I have been to some camps where there has been no internet signal and you aren’t allowed to take photos, so there was no need to have my phone on me and I really loved it. I felt as though I was completely living in the moment and not feeling the need to check my phone as everyone else around me was in the same boat. I always leave these camps with the intention of doing this more, yet I never do.

 

 

 

 

 

 

 

 

 

Syvertsen, T & Enli, G 2019, ‘Digital detox: Media resistance and the promise of authenticity’, Convergence: The International Journal of Research into New Media Technologies, vol. 26, no. 5-6, pp. 1269–1283