Real-World Media: Crafted Item

This is a gold ring purchased by my great grandmother from Cyprus in the 1940’s-50’s.

My family living in Cyprus were not wealthy, so this was a treasured item for them and it has been passed on through the generations of women in my family. Brought to Australia by my grandmother and passed onto my mother and now to me.

The ring has a leaf pattern carved onto it and an engraving was made on the inside of the ring which has faded.

Real-World Media: Week 3 Reflection

An attention-economy business operates on a model which monetises the attention of consumers. That is, the attention of its users is the product and the source revenue for the company (Bhargava & Velasquez 2020). This week in Real-World Media, we explored how media platforms operate on this model attention-economy model and the implications of this on our own attention-span.

This week’s allocated reading by Susanna Paasonen (2020) explores this- bringing together a range of research to that explores how the speed of technological development and the strategies by social media platforms (like TikTok, Twitter, Instagram etc…) to capture and monetise our attention is “atrophying our attention” (p.12).  Impacting our personal and social life and resulting in a “general disenchantment” (p.11).

In this fast-paced world, ruled by technology and social media, a great deal of us have felt the impact of this. This was highlighted for me in this week’s activity which involved sitting in silence for 10 minutes doing nothing. Although I was unable to attend class this week, I did the activity at home. An uncomfortable exercise that brought to light how my attention is ruled, and I am constantly surrounded by my phone and various technologies.

However, as Paasonen (2020) and a further reading from this week by Syvertsen and Enli (2019), suggests this practice of removing yourself and detoxing from technology and social media platforms is healthy. Enabling us to reorient our attention to the world outside of technology.

 

References

Bhargava, V.R. and Velasquez, M., 2020. Ethics of the attention economy: The problem of social media addiction. Business Ethics Quarterly31(3), pp.321-359.

Paasonen, S., 2020. Distracted Present, Golden Past?. Media theory4(2), pp.11-32.

Syvertsen, T. and Enli, G., 2020. Digital detox: Media resistance and the promise of authenticity. Convergence26(5-6), pp.1269-1283.

Link

Real-World Media: Week 2 Reflection + In-Class Activity

Activity:

Smart-Phone Photo Feed

I started using the platform around 2012/2013

Date: 12 April 2022

This was photo was taken on a spontaneous trip to Great Ocean Road with my friends. We left in the middle of the night and arrived at the beach in time for the sunrise. That morning it was freezing and we were sitting on the beach in our blankets and pyjamas watching the sunrise.

The second week of the Real-World Media studio considers the evolutionary aspect of media, constantly evolving and changing.

This was explored in a reading allocated to the class by Simone Natale, titled ‘There Are No Old Media’ (2016). This paper considers the notions of ‘old’ and ‘new’ media. Natale proposes that conceptualising certain types of media as old or new is flawed. As they reference in the paper, oldness is synonymous with “obsolete” or “discarded” (Natale 2016, p.588). Therefore, implying that media labelled as old is no longer useful and no longer exists.

In contrast, Natale proposes that “there are no old media” (Natale 2016, p.597). Comparing what is considered old media with “ghosts- presences that are generated with our imagination but can have real effects and impact” (Natale 2016, p.597). Natale highlights several examples of the interplay and relationship between digital and analogue forms of media “that makes it hard to erect a strict divide between analogue and digital media.” (Natale 2016, p.589).

This week’s creative practice (posted above) allowed me to conceptualise this idea explored in the reading. The photo that I used in the creative practice represents a past memory of a trip to the beach. Despite being an old memory, it was a significant moment for me and had an impact on my life. Time does not make something obsolete or something that should be discarded.

 

Reference List:

Natale, S., 2016. There are no old media. Journal of communication66(4), pp.585-603.

Real-World Media: Week 1 Reflection

This first week in Real-World Media, was an introduction to the studio and what will be covered across the course of this semester. As described in the studio, Real-World Media is based around the question- do we need the digital to be creative? The studio explores a range of mediums to practice and create, both digital and non-digital forms of media. Designed to encourage introspection regarding our own craft- how and what we create, and our own relationship with and reliance on technology.

The studio began by focusing on what it means to craft or create art. This discussion was based around a paper by Tim Ingold, ‘The textility of making’ (2009). This paper considers two main concepts- the hylomorphic model of creation and the textility of making.  The hylomorphic model describes creation as static and linear process- from the finished model to the intentions of the artist. Whereas the textility of making, an alternative to this model proposed by Ingold describes craft as a “practice of weaving” (p.91), of negotiation and “improvisation… to follow the ways of the world” (p.97). In contrast to the hylomorphic model process, the latter describes creation as “itineration” (p.97), considering it a journey from the formative stages to whatever the final product becomes.

The creative practice that we did as part of the studio was origami. On reflection this exercise allowed me to establish a link between Ingold’s textility of making theory and my own craft. Despite having instructions, I made errors, and the result wasn’t what I intended. I had to “improvise”, when creating the origami which formed my own journey from a piece of paper into a frog.

Reference

Ingold, T., 2009. The textility of making. Cambridge journal of economics34(1), pp.91-102.

 

Real-World Media: Media Audit

What media do you use every day? List technologies and platforms and what you use them for.

  • Phone: To connect and communicate with friends and family, as well as access various media platforms.
  • Laptop: Like phone, used as a medium to communicate and access various platforms. Also used for university work, research, etc..
  • * Books: used for entertainment, or for uni work
  • TikTok: used for entertainment
  • Twitter: used for entertainment and to follow the news
  • Snapchat: used to communicate with people
  • Instagram: used to connect and communicate with friends and family.
  • Streaming services- Netflix, Binge, Amazon Prime etc: used to for entertainment, to watch shows and movies
  • Spotify: used to listen to music/podcasts
  • WhatsApp: used to communicate with people

 

Choose three out of your list and research them.

Spotify: Provides audiences a way to listen to music and stream podcasts for free (with ads).

  • Spotify was founded on the 23rd April 2006 by Daniel Ek and Martin Lorentzon.
  • Launched in Sweden, the company has expanded across the world, including to Europe, the US, Canada, and Australia.
  • In the year 2022, Spotify raised a revenue of 11.7 billion euros (18.5 billion AUD). However, the company is operating at a loss, at the conclusion of 2022, Spotify had a net loss of 430 million euros (679 million AUD).
  • As a global company, Spotify is a large supporter of various charities and philanthropic endeavours across the world. Promoting justice, equity and diversity. Some programs and charities supported by the company include- HeadCount, Sound Up, and Music Health Alliance.

 

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