Consider in what ways you hope your final work engages its audience and communicates a key concern of the studio? Draw upon your experiences from attending the studio exhibition.
My final work, The Last Supper aims to engage the audience through its multitrack format allowing for a surprising listening experience throughout the 18 minute piece. Having multiple characters means the listener should be able to relate to at least one of them (despite all characters being slightly unbearable). The different ‘moments’ of Anna’s final dinner party each display a slice of her fateful night which hopefully makes it easier for audiences to maintain focus throughout, avoiding boredom or fatigue considering the absence of visual accompaniments. Furthermore, the ability for listeners to skip through or skip back to previous tracks allows for a level of interactivity. As Huwiler (2016) stated in A Narratology of Audio Art: Telling Stories by Sound, ‘The interfering listeners can actually influence the sequence of the different parts of the story from time to time, and thus they can take part in the storytelling to a certain degree, or at least they believe they can take part in it’(pg. 110). This was something Niamh and I wanted to explore in our Final piece. After talking to people who listened to The Last Supper at the studio showcase, I believe niamh and I accomplished that.
Outline the singular most successful and singular most problematic aspect of your process/finished work
The most problematic aspect of the finished work would be, in my opinion, the quality of voice acting. Considering time limits it became unfeasible for me and Niamh to hire voice actors. Fortunately, we were lucky enough to have friends to step in and contribute to our work. Whilst I am very grateful for their time and effort, I believe the final work would be of higher quality if we were able to use professionals. I also believe the listener would be able to immerse themselves more in the story, as some of the line deliveries sound a bit strange (breaking the fantasy a little bit). However, I thoroughly enjoyed recording Cam, Bella, Lexi and Jack as I haven’t laughed that hard in a while and it was a fun activity to do on a winter night. I am so grateful for their efforts. Despite this, the final work was completed in a timely manner and we were both proud of what we accomplished. This, for me, was the most successful aspect of this process. Having done group projects before in other studios, the fact that I was able to complete a fully fleshed out audio piece of 18 minutes is very impressive to me.
Imagine you are going to keep working on that media piece, what would be the core things you would want to improve and extend and why?
If I was to continue working on the concept of The Last Supper I would like to improve the story, more specifically, how the story was divided amongst the tracks. I believe that we could’ve made it more dramatic and really lent into the ‘slice of the night’ aspect of the piece. Ideally, each track would directly link to how Anna was murdered and really focus on the mystery at the heart of the story. However, niamh and I were always conscious of how to create an audio piece that made sense. As Ferrington (1993) quoted, ‘The audio designer recognizes the limits of the medium and strives to engage interaction between the sound stimulus and the listener’s interpretive ability (Zaza, 1991)’ (pg. 2). This is one of the reasons we opted for tracks that focused around dialogue as this would avoid confusing the audience. In a remake, I would probably be less worried about this and I would focus on creating textually interesting tracks like track 4. I think it would also be interesting to create visual accompaniments for the piece.
Outline one key thing you’ve learnt from your studio experience that you will take into your future thinking and practice
A key lesson I’ve taken from this studio would be the endless possibilities in creating an audio narrative and how sounds can impact storytelling more than I understood previously. I believe removing visual aspects from media creation pushes you to work more thoughtfully and creatively with audio. In future thinking and practice I will never ignore the affordances of audio. Furthermore, upon watching students work in other studios that were visually focussed, I couldn’t help but notice how much better their projects would be if the audio was as equally favoured as the visual. Within film, sound is often under-utilised, ‘Sound contributes significantly to the materiality of the image, despite its intangibility, fleshing out the movement of objects and bodies through increasingly fine detail’(Donaldson, 2017).
What’s one key takeaway about working collaboratively? Or, if your work was solely independent throughout this studio, what aspects do you think would have been improved and/or detrimented by working collaboratively?
Working collaboratively with Niamh was incredibly easy. A key takeaway for me is that creating something alongside another person is infinitely easier if you have a shared vision and are both passionate about making good work. Compared to other group projects I’ve been in, this creative process cannot be faulted. Another key takeaway for me is to always be open to suggestions as two minds is truly better than one when it comes to story making and storytelling.
Include at least 3 x references to readings from the course/individual research to support your reflection
Donaldson, L. F. (2017). Feeling and Filmmaking: The Design and Affect of Film Sound. The New Soundtrack, 7(1), 31–46. https://doi.org/10.3366/sound.2017.0095
Ferrington, G. (1994). Audio Design: Creating Multi-Sensory Images For the Mind. Journal of Visual Literacy, 14(1), 61–67. https://doi.org/10.1080/23796529.1994.11674490
Huwiler, Elke. (2016). A Narratology of Audio Art: Telling Stories by Sound. 10.1515/9783110472752-007.