PB2: Audiovisual Response

WATCH IN HD

In project brief one I chose to take footage and create a visual for someone else’s sound that was created in the week one exercise. At the start of the project when I was going through the different sounds, a lot of them gave off an eerie suspense feel, which gave me an idea to explore more of a horror mystery type of visual. However, I found it hard to think of shots and visuals that relate and connect with the sound. After a few days of contemplating what to shoot and researching videos that really immerse the viewer into an emotive experience, I thought why not make it a perspective video. This then brought on ideas about perspectives from buildings, planes (since I have a drone) and animals. Which lastly made me choose to create a virtual reality video that complements the sound. Therefore hearing wind rustling, trees moving, and sounds that position the viewer in a outdoor nature landscape I thought what better way to show this than from an animal that basically survives outside, a dog.

Firstly, I tried to cable tie my go pro to my dogs collar but it didn’t visually depict what I wanted when looking at the footage in post-production. Therefore, I took my dog out into a bush/lake area and let her run around as I took notes on what she did, how she acted and how she went about it. I then recorded everything really close to the ground, making sure I was in the areas that my dog explored on her own and positioning the camera in the same way her head moved and directed herself. I did this in order to really take on the reality of my god and attempt to achieve a sense of realism.

In post-production, I attempted to link up the audio and visuals so that it communicated like you were in a game. For example, at the opening of the video there is a series of banging noises that sounds like someone is slamming posters on a wall. This is where I inserted the titles at the exact time the thudding was heard, to evoke this feeling that your in the game and someone’s in front of you explaining what your about to visualize. The “level 6” dialogue that’s repeatedly inserted as the voice gets deeper and deeper is cut simultaneously between myself and my dog to illustrate the deep dream feeling we are both getting as I immerse myself in my dogs reality. As I zoom in on my dogs face with the singular drum beat in the background is edited together to give a sense that I’ve been invested into my dogs vision and I can now see whatever she see’s.

The sparse naturalistic landscape that is featured as the helicopter and wind rustling sounds are played in mesto forte acts to create a dark moody reality. The reality that animals hear a range of different sounds and don’t have the mental capacity to truly understand what it is, which again underlines the immersive experience you receive from such a low angle and perspective of animals.

I also took it upon myself to draw some parallels between humans and dogs. By this I mean when the photocopier sounds are played, I have a visual of a lonely old train ticket that was being pushed around by the wind. Although its not evident when watching, a meaning you could draw from this scene is that the audiovisual relationship is communicating how the ticket was made and printed. The visuals are also colour corrected to how dogs see our reality which is everything with a blue and yellow tint. I used Three Way Colour Corrector and Colour Balance effects in Premier to present this visual. At the end of the video, I cut back to my dog laying on the bed in original colour in order to show that the immersive experience is over and you are now back to your original life and reality.

After the completion of this assessment I learnt how to do smooth zoom in and out transitions in after effects and to merely look deeper at the construction of videos when working with sound and that if you work with creating audiovisual immersive content it can have a greater impact on the viewer.

Leave a Reply

Your email address will not be published. Required fields are marked *