Another World
A Scriptwriting studio with the objective of creating world
The creation of a fictional world is a concept I’ve always been drawn towards and endlessly fascinated with. How does one even begin such an intimidating undertaking? What makes a good one? What makes a bad one?
With the help of the studio, I now believe what makes a great screen world is when world isn’t an after thought, a vessel for narrative. When the world is a like a character in of itself, conveys information without telling the audience what they are meant to feel, but rather by showing them. That is the mark of a great world and that was the standard I tried to achieve in creating my own world this semester. Throughout the course of this process, or perhaps a better word would be journey, I discovered the intricacies of creating screen world, the technical skills of scriptwriting, and the collaborative power found in tables reads during the script development stage. The final product I created: the screenplay of Broken Pine was the accumulation of, and in thanks to, everything I had learnt in this studio.
The world of Broken Pine
I was inspired by the screen worlds of Stranger Things (2015-) and Stand By Me (1986) Dir. Rob Reiner. I drew from the elements of these worlds that I liked best – isolated worlds without much outside influence. I kept this in mind when I was creating the parameters and internal logic of Broken Pine. I knew I wanted the world to be small, isolated, tight-knit and self-sufficient. I wanted it to be very much removed and almost suspended in time and place. Rather then achieve this by having the only characters seen in the world be my four protagonists, isolating them in that respect, I decided to introduce dozens of characters that all know one another exceptionally well. The complete lack of anonymity creates a lack of freedom; every action is watched and relayed through the community, with consequences to match. Though there are many people living in the world of broken pine, I hoped this mentality would create a sense of isolation and frustration, being trapped. However, on the other hand, simultaneously creating a world where the majority of the inhabitants can thrive from that mentality, and find a deep sense of belonging. I believed I achieved this.
Accompanying my script excerpt, my other proof of narrative included a 2-minute mood reel shot on the location of inspiration: Bright, Victoria. I found this video really useful as a point of reference for the type of vibe my world had. Whenever I struggled with how I was going to proceed in the script, or when I was reviewing what I had added, I would watch the video and make sure I was staying on theme, setting and tone. I was really happy with how the video came together, however there is one aspect I think I could improve. Late in the edit I decided I wanted to include a voice over reading the beginning of my script. However, the words of the script were describing a scene that didn’t match the video. This created a disjointed effect. It was too late to return to Bright to film more footage to match, so I tried moving around the footage I had to try and accommodate. It still was disjointed and it now had lost the rhythm and pace I like so much. I considered scrapping the voice over altogether, however after encouragement from my peers I decided to keep it, hoping the positive inclusion of the voice over out weighs it’s negative effect on the flow of the video.
Another small miscalculation worth mentioning is, since I created my mood reel before my script, I didn’t have anything to show my peers during the earlier workshop stages in class. I think this was a mistake, and if I had to do it again, I would defiantly work on my script first. However, during our last week we had a table read with the whole class, at which point I had a rough draft and was able to take part. This was my favourite aspect of this studio. Though receiving feedback, I learnt how to give feedback that is actually useful. I also realised how far encouragement can go in reenergising and inspiring a scriptwriter – because I had felt theses things during the feedback process. My biggest take away from the feedback was “what aspects of the script emphasised world?” and “what aspects can be left unsaid, or communicated in another way?” I found this process to be incredibly useful and encouraging.
An example of implementing such feedback:
Originally after Rich emerges from the forest I had Jess saying:
After Stayci suggested this could be an opportunity for this to be left unsaid, I replaced it with big print.
Replacing the dialog, while still having the same effect.
This was a really important tool I learnt and one I know I will defiantly use in my creative practises in the future.
Reflecting back on this studio I certainly learnt a lot. I began with next to no knowledge of the scriptwriting process and literally no knowledge in regard to the process required creating a screen world. I feel equipped now and excited to further develop Broken Pines, and have a go at creating other worlds.
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