When we began the pre-production for The Improv Games, my biggest concern was a lack of engagement with the idea from both contestants and production. It definitely felt unique in the sense I was letting twenty-five-plus people toy and manipulate my brainchild into something that I didn’t have total control over, but I was looking forward to seeing what other people did with my idea. However, I guess I was also hesitant in that I was nervous about whether people would run with the idea or heavily adapt it.
Ultimately, I think that ended up being a fair enough reason to be concerned. On the one hand, I think it was an ambitious idea that required some adapting to make an engaging piece, and many of the changes we made I think ended up helping the pace of the show. On the other hand, I think it lost some of the spirit of the show and a lack of engagement with the idea from certain members of the crew meant we were stifled in our possible outcomes. The transition to being more game show-esque may have been necessary for formatting and flow reasons, but I think the focus became a bit too strong on it and took away from the improvisation and risk-taking element of the contestants, and ultimately, it became less funny and engaging.
And those are aspects I’d definitely change if I were to continue production of The Improv Games in future. I definitely felt the essence of the show disappeared from my original idea, and would like to put more of a focus on just highlighting good improv and actors. The gamification of the show to me felt shallow and made it lose a bit of its soul. I found myself as director wanting to trust the process and lean into what the other crew members had come up with and not over-step my role, but I definitely feel I should have probably had a stronger voice in pre-production, particularly as the person with the idea originally, to help guide it. I would also allow for more time and try and get some theatre actors, as the show was always going to be as good as the talent made it, and we should have allotted time to find the best we could rather than focusing on logistically who was gettable. This isn’t to say the actors were bad, but with more refinement and with actors that would bring an energy to the show and play with it, rather than just responding to the prompts we gave them, it would have improved the quality of it.
I was also disappointed with some members of the class, who were consistently on their phones during production and didn’t ever really engage with the idea. I think the people who really immersed themselves in the thinking and world of improv really brought a lot to the table, and people who didn’t do much beyond when their name was called definitely meant we had strong and weak points of the broadcast that could have looked more seamless with stronger engagement and understanding of the ideas. This particularly irritated me on the episode I directed, as I consistently found myself repeating directions or questions to problems and ideas that had already been established or solved before we ever reached the point of rehearsal.
Regarding my role in episode two, where I was rostered as the floor manager for studio B – but ultimately ended up also being director’s assistant and the second floor manager in studio A, – I enjoyed it but the episode was clearly less prepared than episode one. While part of that was just the schedule and time we allotted for it, another I think was a lack of engagement with episode two’s quirks prior to production. When I was directing, I think people found it arduous but I was really glad we rehearsed as much as we did. Without that for episode two, it definitely showed in the chaos of production and lack of conviction with what people were doing. I found myself constantly having to adjust the schedule and direct people where they were needed (and not in the way of information relay that the role contains – as in, they weren’t where they needed to be), and I felt I was always putting out fires (which was ironic cause no fire alarms went off, unlike episode one) or adjusting for things that hadn’t been (and should have been) accounted for. I could say that rehearsing would have helped, because it would have slightly, but truthfully, I think a lot of the people for episode two hadn’t considered their responsibilities or engaged with their role for the episode prior to the shoot day (some people I found weren’t even aware of what their role was, which I truthfully found very disappointing), and more engagement would have prevented half the issues and created the more controlled chaotic energy that was prevalent in episode one.
This reflection has been fairly negative (and anecdotal), and that’s likely because when it’s your own idea and you are directing or managing it, it’s easy to be highly self-critical, which I acknowledge. One thing I would really like to highlight is that for a large majority of the class, collaborating and working with them was a real genuine highlight and made the whole process enjoyable. The producers did a fantastic job of keeping people in the loop and plugging holes where they appeared, and Jacob and Cecilia in the episode I directed were insanely helpful throughout. Clodagh did a fantastic job directing in episode two, and – as mentioned earlier – I ended up floor managing both studios and being the director’s assistant in studio B, which required a lot of back-and-forth with Clodagh, who did a phenomenal job in communicating her wants and needs, and in pre-production we came to a good point of finding an aesthetic and “look” for the show that was consistent between both episodes. It was good to see everyone really adapt to their preferred roles over the semester and the different assignments, and really start to find their groove in a larger-scale production. If there was one thing I took away from the semester, but particularly the final production, it was that your product is as good as your crew’s passion for it and their ability to collaborate with you. In that respect, I think The Improv Games speaks for itself: a show with a lot of potential, but a lot more to discover and refine.