Consider in what ways you hope your final work engages its audience and communicates a key concern of the studio? Draw upon your experiences from attending the studio exhibition.
“Performing Futures” is a studio focused on how live performances can help us imagine, visualise, and embody possible futures. Furthermore, it puts an emphasis on how media can be used in innovative ways to help achieve this goal. I believe that the use of speculative design, as defined by Dunne and Raby (2013) may be one method of achieving this studio’s goals. More specifically, Dunne and Raby (2013) describe the use of props in speculative design as paramount to its function, as they serve as triggers that can ease us into constructing ideals, values, and beliefs in our minds that we can entertain and reflect on.
“Playing Dead” is a performance based around theatrical plays, with the use of screens to add to the atmosphere and immersion of the play. It was primarily based around the idea of a service where an actor (with the help of artificial intelligence software) is employed to pretend to be a deceased person. Our goal with this performance was to introduce the audience to this concept, and the potential repercussions and consequences for a service like this being widely employed.
Through the narrative, we explore it’s use as a device for interacting with deceased loved ones, either as a tool to seek closure or as a coping mechanism. With the use of some worldbuilding, we made references to how capitalism may corrupt such a service, how people would discuss the morality of it (through a podcast), and how a service like this may affect both the client and actor mentally. I hope that the inclusion of these elements made it easier to conceptualise the concept; by creating a suspension of belief as we made the concept more “real”.
Outline the singular most successful and singular most problematic aspect of your process/finished work.
I consider our use of innovative media techniques to be the most successful aspect of our work. Primarily, I consider our use of screens and OBS Studio to immerse audiences into our performance by visualising the technology used in our speculative fiction as a major point of success in comparison from the first time we performed it without any additional media techniques.
In particular, the use of this media technique that I received the most feedback from audiences, peers, and tutors was the visualisation of the artificial intelligence software working in the background and giving prompts to the actor live. It further elaborated on how this speculative technology may function if it existed, which I feel serves to ground this concept, making it easier to conceptualise it in reality. Schneider, the creator the one person show YOUARENOWHERE puts this into words: “(Tech is) the same as the text. We’re using all these things to tell the story at the same time” (Tran 2016).
One problematic aspect of our performance was the lack of a cohesive message. The first scene sets up the company providing the service as a greedy, exploitative force, and the scenes following it engage with how this affects the clients who use this service, However, our final scene focuses more on the philosophical implications of engaging with this service, i.e. “Does it matter if it isn’t real if the emotions are?”. While both concepts are valid venues of exploration, I feel we could have improved the performance if we stuck to one exploration.
Imagine you are going to keep working on that media piece, what would be the core things you would want to improve and extend and why?
If we were to move forward with our performance, I believe that we should implement more physical props to the performance. Currently, what is happening on stage is mostly left up to audience imagination. Sets that invoke the spaces the characters are inhabiting will serve to further immerse audiences in the performance, hopefully so they spend less time filling the gaps in imagination and use that brain power to engage with the concept.
Outline one key thing you’ve learnt from your studio experience that you will take into your future thinking and practice.
The main skill I’ve attained throughout this process is the use of OBS Studio. While I may only have a basic understanding of its uses and functions, I am now familiar enough with the program to be aware of the potential it has. This will enable me to explore and discover new applications of this software for my future work, especially if it involves live performances.
What’s one key takeaway about working collaboratively?
While everything worked out in the end, I believe our team effectiveness was slightly inefficient. We all had different visions of how the narrative and message would look like, and I feel this led to a performance that could have been a bit more cohesive than it was. While no major conflicts arose, as everyone was willing to compromise and set aside differences, I believe that amending the teamwork process may prove useful to prevent future conflicts in a potentially more confrontational dynamic.
Harper (2018) outlines 5 stages in team development: Forming, Storming, Norming, Performing, and Adjourning. I would like to focus on the storming stage. In the future, I believe it will be important to create an environment where discussion is encouraged, where people feel free to share their ideas even if they may conflict with other’s opinions. That way, a consensus of the vision and direction can be defined before the dynamic is normalised, and the group can work more cohesively and efficiently.
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References
Dunne A & Raby F (2013) Speculative Everything : Design, Fiction, and Social Dreaming, MIT Press, Cambridge.
Harper H (2018) The Stages of Group Formation, and how they Aid Your Teams Success, WorkStyle. https://www.workstyle.io/stages-of-team-development
Tran D (2016) 6 Shows That Perfectly Combine Tech and Text, AMERICAN THEATRE. https://www.americantheatre.org/2016/07/06/6-shows-that-perfectly-combine-tech-and-text/