Major Performance Development
This week was our major performance before our exhibition. Before performance day, I worked on the different visual elements that needed completing, and our group familiarized ourselves with the script. As we were setting up, I realized the importance of writing down the hotkeys of what I needed to click on top of the script, and promptly added those. While the performance was an overall success, there are still a few kinks to iron out. Firstly, we need to be cognizant of the camera, as actors that were meant to be off stage could be seen through it. Next, the implementation of stage directions, namely for the lights, should be added to give more clarity for our performance. Lastly, I should remember to set up the camera’s settings before the performance, as with shifting lighting the look and coloration of the camera often deviates from what I expect it to be. Overall, we are set up pretty well for next week’s exhibition, and despite a few smaller issues to work out, I am proud of what we’ve achieved and confident that we’ll give a great performance for our exhibition.
Weekly Reading
For our reading, we were introduced to “The Adaptation Game”, a board game played not for entertainment, but as a means to prepare for climate crises in your town. Similar to Dungeons & Dragons, it involves a creation of a character sheet, and for the player to roleplay as themselves during a climate crisis. Compared to an infomercial, I feel that this is a much more engaging way to involve people in climate crisis preparation, not only is it more interesting, it forces players to envision how they should handle a crisis rather than give them a vague set of rules to abide by. As a form of education, I believe it to be useful, not just for it’s use of engagement, but also as a means of local community building, deepening the relationships between neighbours, which could be beneficial in the event of a crisis, climate or no.
Independent Research
In the same vein, I researched the use of virtual reality as a means of training for medicine. Pottle (2019) states the increasing importance of VR as a means for training medical practitioners, as it is cost-effective, repeatable, and standardised. From personal experience, being able to practice a skill repeatedly at my own leisure has always helped in the development of that skill. I believe the use of simulation could be useful in the future, especially for activities that involve a high-barrier of entry, such as medicine.
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References
Pottle J (2019) Virtual reality and the transformation of medical education. Future Healthcare Journal, [online] 6(3), pp.181–185. doi:https://doi.org/10.7861/fhj.2019-0036.
TAG (2024) The Adaptation Game – Prepare for climate crisis in your town, Tagclimatedrill.org, viewed 17 October 2024, https://www.tagclimatedrill.org/