Week 12 Refelection
All of the elements to our interactive murder mystery were now completed. We had the story, the clues and what would lead the players to the next box. The next step was figuring out the flow of the space and how the layout would work and if it was clear enough.
The only way for us to know this was to do a walkthrough we laid each box on the ground and placed what would be next to and inside around the box. so we could visually see each section.
Whilst doing our walkthrough we realised a few small things had to be changed in order for it to actually work. We changed one of the key locks to a number lock as it was the clues we had previously decided. We also decided to reprint a lot of our items so that they were more fitted to the theme (old looking paper).
The main hurdle we came across during our final walkthrough was where to place each block. To make sure that we had a good flowing layout we made a few different plan to look at it as a whole. Overall we wanted the person doing the game to have to look around the room for clues and go back and fourth a few times. Hence why we separated certain numbers.