4th May

I have been looking at the fact that a POV shot doesn’t have to be a character’s POV or even a logical point for the audience to be looking from, and that playing with this idea can in fact create a stimulating moment in a scene. When watching True Detective I found that this 30-second shot really drew me in and I found it allowed me to take a moment to have a break from the intense going on of the scene and on a wider note, the episode. So I decided to a deconstruction of the shot.

The shot is a close up shot of the broken taillight of a red Ute. The taillight is in the right third of the frame, the other two thirds taken up with the road, countryside and sky. The depth of death is deep and little country houses in the distance are noticeable, however the main point of focus is in the middle of the frame, the point which Rust is in, in line with the front door of the car which we see him get into. The taillight is slightly out of focus however it is highly noticeable that the taillight is in fact broken, a detail that through choice of shot the audience is clearly meant to note. After Rust steps into the car, we notice the car turn on through the light build exposed through the broken taillight turning on, and the shot beginning to shake, resembling the way that an old car shakes when it is turned on. As the car pulls on the road, we expect to stay with the still shot and see the car drive off into the distance. Instead we are taken off guard and leave with the car, the camera is attached to the car and as an audience we travel with Rust and his car, allowing us to remain a part of the story and goings on. Once the car is on the road there is a 10-second period of the car driving straight. And the audience follows the car in suspense waiting to see where it will go.
Although the lighting in this shot is the sun, the lighting does not come across as harsh lighting. There is not much shadowing from in the shot and the key lighting is coming from the right of the frame, this is noticeable because even though there is a lack of shadowing in the shot, Rust’s face is slighting more in shadow on the left side than the right. It is also noticeable that the car in parked up the road a bit is casting a slight shadow to the left as well.

This shot is not a typical POV shot as it does not show a character’s POV and is not in a typical ‘fly on the wall’ angle or height. The angle and height of the shot creates a feeling of secrecy and makes the audience feel as though they are spying on Rust and being quite sneaky by following him. It also created the feeling of being followed. This reflects the feelings Rust has in the show, that turn out to be correct. This POV shot opened my eyes to the millions of possibilities to be able to create certain feeling, meanings and situations, simply by looking at a shot in a slightly different way.

The shot starts at 1:42…

27th April

I have been looking at shots from the first person Point of View. It was interesting exercise to just grab my phone and film myself doing a mundane task to see how the technique of filming in first person POV works. I found that it was an interesting way to capture information but the way I did it was pretty boring.

I found a shot from the movie Halloween and I found that that shot was interesting and the first person POV was used well.

 

I think the reason that my shot was boring, was because of what was pictured, the lighting of the shot and the fact that there was no music or story, there was really no reason for the shot to be made. The major thing I learnt from shooting this shot is: when shooting in first person POV it is not so important to capture what you are actually seeing, it is more important to get what it looks like you should be seeing. For example, I am quite short so I think the shot looks a bit funny, as it is not from an average height, therefore is not what an audience would expect to see. This little exercise made me want to play with the idea of first person POV and with the option of the subject walking into they’re own POV.