This week’s studio experience has provided me with a deeper understanding of sound post-production and made me realize the significance of sound in film and gaming projects. The sound of the “Clicker” in the game “The Last Of Us” demonstrated by Cat left a profound impression on me. It proved how meticulously designed sound can create a unique atmosphere and evoke emotions in a game. Through an in-depth analysis of the sound production process, I realized that sound design requires a strong technical foundation and creative thinking.
In class, we attempted to emulate this distinctive sound using Valhalla’s plugins. During this process, I not only learned how to create specific sound effects by adjusting parameters but also found the exploration of sound design to be incredibly fascinating and challenging. Through continuous experimentation and adjustment, I gradually discovered methods to create similar sounds, which boosted my confidence in my future productions.
Furthermore, we engaged in foley exercises in the recording studio. I vividly remember vigorously crumpling plastic paper, attempting to mimic the sound of a campfire. While it might sound amusing, this practice made me realize that sound sources can be diverse and that creativity is crucial in sound design. Recording dry sounds using the Zoom H4n recorder further highlighted the techniques and importance of the sound collection. Clean recordings offer greater room for post-production, making sound effects more realistic and immersive.