Daniel Caball Moore S3786723
Reflection
Throughout the Synthetic Video studio, we have explored how generative media technologies such as deepfakes, generative art, and simulated audio can be utilised in creating synthetic digital content (Bonfanti 2020). There has also been discussion of the potential for harm these technologies have, with the rise of “mal-information” becoming a major part of the current state of “information disorder” (Gregory 2018). Furthermore, through research done during pre-production for earlier assignments, the concept of replacement in the workplace began to appear, with articles depicting the genuine potential for generative AI to replace workers in professions that were previously thought safe from automation (Rose 2023).
Work and life are inextricably linked, and with large changes in living conditions brought by these new and emerging technologies, the effect these changes will have on employment must also be considered. When thinking about the potential for synthetic media’s impact on our lives I began to consider the effects of generative content’s use in the workplace. I hope as a group we allow audiences the chance to consider the potential mal-use of synthetic media in the creation of manipulated and wholly fabricated content through a significant reduction in the cost required to produce synthetic media. (Gregory 2018)
The idea for Inc. (2023) began with my first assignment for Synthetic Video, the intersection of work, synthetic media and AI as a concept spoke to me immediately when starting the studio. Whilst the initial idea was too grand in scale to capture, I wanted to ask viewers to consider the fears technological advancement can bring when mismanaged and the imbalance that occurs when work begins to impose itself onto people’s personal lives.
Through Inc. (2023), I wanted to demonstrate a potential mal-use of Large Language Model (LLM) AIs (Garon 2023) in synthetic content production. Building off themes of replacement via automation I explored in previous works, as a group we wanted to depict an absurd version of a hypothetical implementation of AI replacement in the workplace. Through the inherently silly image of a printer being inserted into a position of authority, we attempted to create a sense of fun when discussing these topics. Furthermore, we presented audiences with a replacement that occurred rapidly without forethought, resulting in a disrupted workplace that isn’t being adapted properly to these new technologies; and the resulting consequences. We also wanted to communicate that these consequences can result in tensions emerging in workplaces when management acts without consideration for their workers. Considering generative AI’s place in creating synthetic media at a lower cost, it’s already demonstrated a potential to replace jobs (Rose 2023).
If I were to keep working on Inc. (2023), I would focus on reshooting the footage using a tripod to capture stable and clear images. The unstable footage made it difficult to edit, and the use of Warp Stabiliser in some cases led to lower quality footage and thus, had to be left unstabilised. Furthermore, the audio was recorded using the onboard microphone; there was a lot of background noise that had to be swapped out with Creative Commons room tones. I would also like to increase the amount of dialogue in the project, whilst there was never planned to be a large amount of dialogue, in my opinion, more contextualisation as to what was occurring throughout the piece would be extremely useful and serve to create a more professional piece of media.
Overall I’d want to develop Inc. (2023) further to create a more technically proficient project, with revisions to the footage, extending the script and improving the overall mise-en-scene of the piece. I’d also like to develop the soundscape further, improving the audio mixing and fixing the timing of some sound effects later in the piece when the protagonist is walking downstairs to his office.


Inc. Storyboard (Amy Chan 2023)
The storyboard Illustrated by Amy Chan, was crucial to developing this idea into a three-act structure, provided a sense of direction for the project, and was especially useful alongside the script in the editing of Inc. (2023). Thanks to the team capturing footage following the storyboard as a guide, assembling the footage was made incredibly easy as I could arrange shots to match their respective places in the storyboard. Furthermore, Amy’s skill for illustration meant the movement of the piece was similarly easy to structure, and the shots were visually consistent which made them easier to match.
Due to leaving for a trip, I was absent for the filming of Inc. (2023) The footage was shot by my group members and they provided well-exposed footage that had a consistent style, and was well composed. The only issue with the footage I found was a few shots taken without a tripod, which resulted in unsteady footage that was hard to edit around. I attempted to remedy this with the warp stabiliser effect in Premiere Pro and there was a need to shoot more footage later in the production of Inc. (2023) Some footage was out of focus or had focus errors, to fix this I used individual adjustment layers with sharpening masks later in production.
Working abroad was a challenge, finding time as well as suitable places to sit and edit was especially an issue. Due to the group filming as soon as possible, they provided me with ample time to edit the piece. They provided several takes of each shot so after I downloaded the video files I was able to select the best footage and named each piece accurately to create an organised bin of usable footage in Premiere Pro. Then following the script and storyboard I assembled the footage into segments over the period of about a week, I also made small edits such as rotating some shots and changing the scale and speed of others before finalising an assembly edit.

Assembly Edit Timeline
After producing this assembly edit and receiving feedback from my group members, I began refining the piece, creating a second draft that featured text graphics and the beginning of a soundtrack. Due to a lack of internet connection during parts of my trip, I downloaded a large variety of sound effects I thought would be useful prior, and spent the time offline assembling them. Furthermore, I also began colour grading the footage, attempting to communicate the decline our protagonist goes through by slowly increasing the blue colours present in the footage, to create a foreboding feeling throughout Inc. (2023).

Upon returning from overseas I had to reshoot footage with lead actor Ben McCormick, using a tripod we recorded extra footage for Inc. (2023) following group discussions on how to improve the piece as well as feedback from Amy’s consult with Cat Lew to provide a more clear visual narrative and contextualise the decline of the workplace. I also recorded B-roll footage to include in the piece to provide further context to viewers and create more visually distinct transitions between acts. After capturing this footage I colour graded it according to its place in the story and finalised the timeline.


As a group we communicated our ideas for Inc. (2023) in class and through an Instagram group chat, we discussed workloads, gave each other feedback on our aspects of pre-production and kept each other up to date on the progress of the piece. We developed a vision of what Inc. (2023) would look like and through the Instagram group chat we made sure to ask for each other’s opinions in regard to the directions we were taking. Whilst the time zone difference and jetlag did pose an issue with my activity in the chat, my other group members were very understanding of my situation. The collaborative contract we signed was upheld and I believe the group worked well together in producing Inc. (2023)
The Omniverse
The Omniverse (2023) was pitched in Week 9 by Chloe Yu, Owen Chong and Jacquelyn Lu, a sci-fi thriller. The group explained their concept of The Omniverse (2023), two geniuses that get caught in a story of multiverses and time travel, overcoming the odds to save the world. They named narrative inspirations such as Spider-Man: Into the Spiderverse (2023) and Blade Runner: 2049 (2017), which gave a good outline of the futuristic multiversal adventure the group was pitching. They further elaborated on these inspirations by specifically discussing Everything Everywhere All at Once (2022), and how it presents different views of time and space, using modal realism to create a multiverse story.
Stylistically the group also named Cyberpunk: 2077 (2020) as another major influence borrowing post modern architecture and fashion, existing in a futuristic world with virtual reality technology, and other sci-fi staples. Featuring lots of neon, large scale buildings, and hyper-futurism, The Omniverse (2023) was pitched as being somewhat dark and moody, an atmosphere that goes hand in hand with their aforementioned inspirations. The worlds the group are taking inspiration from give a clear indication of the style and narrative they are trying to create, as there is a great deal of common inspiration amongst the texts, with Cyberpunk: 2077 (2020) specifically taking a great deal of inspiration from Blade Runner: 2049 (2017) and thus, Blade Runner (1982).
The group explained their approach to cinematography, they would approach the film focusing on using basic angles and shot composition, focusing on close ups and utilising dynamic lenses for moving shots. This approach is presented with an understanding of their abilities taken into account, being realistic when it comes to cinematography is essential when pitching a project as it means they won’t overpromise and underdeliver. This was presented alongside a script that outlined the action on screen as well as dialogue throughout The Omniverse (2023), and outlined the beginning and end of the narrative.
Further outlined in the pitch was their soundtrack, props and materials, as well as filming locations. The group outlined their Intent to utilise green screens at RMIT alongside generative AI programs such as Runway AI and deep fake technology, the group explained their post-production process would involve these technologies to achieve the futuristic style of the piece. The utilisation of AI in virtual production was very interesting as it wasn’t an approach I had considered when approaching Inc. (2023), if done well it will definitely add to the atmosphere of futurism imbued in the piece. The use of AI in the pre-production phase also added to the pitch as it showed the capabilities of AI to generate images in the intended style of The Omniverse (2023).
References
Rose I. 2023, ‘The workers already replaced by artificial intelligence’, BBC News, Accessed 10 September, https://www.bbc.com/news/business-65906521
Gregory S. 2018, Mal-uses of AI-generated Synthetic Media and Deepfakes: Pragmatic Solutions Discovery Convening, Harvard Kennedy School, Shorenstein Center on Media, Politics and Public Policy
Garon Jon M. 2023, A Practical Introduction to Generative AI, Synthetic Media, and the Messages Found in the Latest Medium, NSU Shepard Broad College of Law
Bonfanti M. 2020, The Weaponisation of Synthetic Media: What Threat Does this Pose to National Security?, Trans European Policy Studies Association, Royal Instituto Elcano