FINAL REFLECTION
My role for our final project exhibition was being one of our studio representatives. I worked alongside Breht and communicated with Hafiza and Saffron, the Playback Media Festival’s representatives, to update them on our class’ process, including the outcome of our pitches and how we planned to advertise our exhibition. Essentially, we acted as a vessel between our studio class (RC1B) and the festival studio. We also took part in recording/taking photos of BTS for our studio trailer as well, with a lot of help from Bella as well.
Our final large-scale production was a two-episode series called Fans vs. Fraud. Our goal was to create a show that would reveal how identity, knowledge, and social cues operate in media spaces. We leaned into a format that balances entertainment with subtle commentary on authenticity and group dynamics. Timberg (2002, pp. 1–18) describes how talk-based formats often reflect socialisation. Our show extended that idea by using social intuition and media literacy, aiming to provoke both laughter and thought. When it came to our exhibition day, it was fun to see how the audience laughed at these real interactions that our contestants had. By casting a unique range of people for each episode, it showed that you can’t always tell if someone is a real fan or a fraud.
Because we chose a premise with a really simple set, it allowed us to make a really clean and dynamic final look for our two episodes, which I think is the most successful aspect of our final work. Our focus on lighting was heavily complimented by viewers and with the plain black background, it looked even more visible and enticing. I think this gave our whole show a signature look that really brought it all together. Alongside this visual aspect, we didn’t overdo the graphics, and it meant that it was easier for me as director’s assistant to cue everything to the crew as I kept time. It also kept the run-sheet simpler, which was really important for our first attempt at a large-scale production.
However, the most problematic aspect emerged during the second shoot itself (which I was assistant director on) and it was specifically around camera angles. We only had four contestants instead of five, the symmetry was slightly off compared to the first episode. More importantly, during pre-production there was a miscommunication between the producers and the director regarding which types of camera shots were prioritised for key moments, such as the hot seat segment. The director wanted to cut out the wide shot, but the producers were adamant that we couldn’t remove it. Without a shared visual plan, decisions had to be made on the fly, which led to tension on set and visible frustration among the team. This conflict highlighted what Dwyer (2019, pp. 49–55) describes as the critical importance of coordination in studio production, where “creative and technical elements must be tightly integrated.” Our experience showed how a lack of alignment during pre-production, such as the lack of a shot list, can impact both workflow and morale.
If given the opportunity, I would love to extend Fans vs Fraud into a series, as I believe this format thrives when there’s space to explore different themes and perspectives. For example, in future episodes, we could experiment with not revealing the fraud to the audience at the start, allowing them to play along and become more actively engaged. This would shift the experience from passive viewing to interactive participation. As Butler (2018, pp. 185–198) notes, television style isn’t just about visuals. It’s about how form and structure guide the viewer’s interpretation and emotional investment. If every episode follows the same formula, the novelty wears off. Introducing new twists, like theming episodes around niche fandoms or adding surprise segments, could help us avoid that repetitiveness while reinforcing dynamic visuals and rhythm.
While having a large crew meant we had a wide range of perspectives and ideas, it often made it difficult to reach clear, fair decisions. This is especially during moments when creative direction clashed with logistics. At times, too many competing voices created confusion, and we lacked a consistent process for resolving disagreements. This became particularly clear during debates around set layout and camera coverage, where conflicting priorities delayed progress and some mild animosity on set. Dwyer (2019, pp. 49–55) notes that successful studio production depends on clear delegation and a shared understanding of roles. Moving forward, I would encourage more physical meetings between the crew, so that we can get more opinions before final decisions are made. For example, the decision made for the episode topics was only really discussed by the producers and writers. If we had a full class discussion so that more people could share their ideas, we could have come up with something that would be interesting to a larger audience, which would be important for the pilot episodes.
Following that, one of the most important takeaways I’ve had about collaboration is that strong communication in pre-production sets the foundation for everything that follows. Pre-production is not just about logistics, it’s about building trust and clarity across the crew. Without the consistent communication I had with the director and other key team members, we could have dealt with more conflict on the day. Dwyer (2019, pp. 49–55) argues that studio production is inherently interdependent. This means that creative alignment and role clarity are essential. While our team had moments of great synergy, I’ve learned that fostering stronger working relationships early on allows for smoother decision-making under pressure. I would also want to ensure everyone feels confident in the shared vision.
Overall, taking part in such a large-scale studio production has given me a deeper appreciation for the complexity and collaboration involved in professional live shows. I’ve learnt that every single role is essential to the success of the final product. The experience has not only developed my technical skills, but also reshaped the way I think about teamwork, creative decision-making, and the craft of television production.
References
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Butler, JG (2018), Television: Visual storytelling and screen culture, 5th edition, Routledge, Abingdon, pp. 185–198.
Dwyer, P (2019), Understanding media production, Routledge, Abingdon, pp. 49–55.
Timberg, BM (2002), Television talk: A history of the TV talk show, University of Texas Press, Austin, pp. 1–18.