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Published Writing

Ghosts in the Machine | A Short Story Anthology

  • “A Perfect Apple”

Nightmare Mode:

  • To speak for the “…”
  • The cold science of Pokémon
  • Let games be as challenging as they need to be
  • Colonialism under the guise of the dungeon crawl: Etrian Odyssey and the invasion
  • Beating up God in Valkyrie Profile: Lenneth
  • Feedback Loop: Why video games should drag us kicking and screaming
  • Learning how to fly in video games
  • The Campfire: A nightmare in Hyrule
  • Mega Man: An Outlaw in an Asimovian World
  • After Pressing Start: Animal Crossing
  • Stifling the medium
  • After Pressing Start: Dragon Quest IV: Chapters of the Chosen
  • Golf and godhood
  • Serving the douche: When usability trumps character
  • The zoology of Dragon Quest IX
  • To the end (and back again) – Endless play in Nidhogg
  • Confronting Violence in Nier
Gamespite
  • Journal 11: Second Chances – “Eternal Sonata” & “Super Paper Mario”

Sneaky Bastards:

  • Hidden in Hyrule

look at this barren wasteland

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Creative Commons License This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. The views and opinions expressed here are those of the author's and in no way represent the views of RMIT University, the School of Media and Communication, or the Media program.

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