At the moment I conceptualise Real World Media as anything that has been created by a human – and that has been developed in the real world, in real time. Real World media is digital and non digital – I believe to an extent it needs to be tangible, but it is not essential, or has some form of a time stamp. (Nat W)
- Real-world media encourage a hands on approach.
- Real-world media challanges people to think creatively.
- Real-world media ask us to go outside our comfortzone. (Jaz G)
- Real media is the incorporation of self within media, being present in time and space.
- Real world media is a separation of makers from their technology. An awakening to the old which has become new again.
- Real world media is the red pill.
- Real world media is an amalgamation of all things craft.
- Real world media is moving forward and looking back simultaneously. (Dani A)
Real World Media:
- are about technology in cinema studies
- creates a scenery on a setting
- inspires people to produce their own experiences through vlogging (Kevin T)
- Real world media makes creators be resourceful with their surroundings inspiring them to produce something out of it.
- Real world media encourages viewers and users to interact with creative expressions of media makers in both non digital and digital forms.
- Real world media sparks shared moments of relatability between users and makers. (Trevor C)
Real-World Media to me is a relationship between our inner creativity, translated through tools, and localized onto material. As the relationship between man and machine grows strenuous in recent years, blurring the line between a creator’s agency and a machine’s ability, our thoughts and feelings that we want to communicate and use to connect to others through empathy becomes lost-in-translation, and we end up muting ourselves. As mass-production of media becomes the norm, we’re experiencing the production of a large amount of works of art made by machine without thoughts, feeling and meaning, and creators end up silenced due to the mandated use of programs and AI that they must conform to in order to survive as a media-maker professionally. (Nathan B)
real-world media is communication that happens in the real world, the face-to-face dialogue, the art we made with our hands, and the story we speak to others. (Alan Y)
- Real world media is interactive and innately human.
- Real world media references things that exist within the objective reality.
- Real world media has physical implications for creators and consumers. (Mustafa A)
Real-world media are created things that have relevance in space and/or time, that can be observed and consumed differently by individuals. (Niamh M)
- Real world media encourages attentiveness and care to create.
- Real world media opposes capitalism
- Real world media makes change. (Liv H)
- Real-World Media is a physical manifestation of media
- Real-World Media is the relationship between physical and digital forms, whether it be a hybrid or have no relation at all
- Real-World Media encourages media practitioners to utilise all forms at their disposal (Connor L)