SYMPOSIUM TAKEOUT
Honestly I was surprised the question of why the concept of design fiction is relevant is still being asked. I actually wrote ‘this is outrageous’ in my notes… All media is, is creativity and imagination, surely.
To think about this week:
- Sense of play: not necessarily evidence-based; can make you reassess what counts as evidence
- Problems with no answers: any ‘solution’ will create a new problem, eg asylum seeker policy, climate change policy; we need to be able to think through possibilities and imagine futures.
- Design as a completely future-oriented subject: design is about changing things for the future.
- The traditional model of repeating what we did yesterday is irrelevant: however obviously grounding in current practices is important for doing an speculative thinking.
- It’s also important to look BACK: history is a creative wellspring; are we living in a remixed culture?
- Context is important for success: eg, 12 second video was three years too early, Vine now a great success; perhaps being ‘before your time’ is not necessarily a good thing.
- Everything has agency, everything is an actor, everything can assume change on the environment.