Things that need to be fixed for the next practical project:
Everyone in our group didn’t seem to satisfy with the rough cut, everyone looks very blank when we first looked at the rough cut. The indoor scene didn’t transfer smoothly to the beachside scene, and the camera coverage at the beachside scene just looks so awkward to me in some way. As I discussed in previous posts, we have tried to modify the coverage in different angles, it still didn’t work as what we expected.
As the result, Jialu wants to remove the whole scene from the beachside, firstly, the weather is just not helping at all in this season, since we are shooting outside in the nature already, we want it to look as realistic as possible but the weather in Melbourne will just not help us to present an extremely hot summer like its in North Africa. Although the beachside scene is still important because its a callback scene of the character remembering the day when she randomly kills somebody, in order to fill in the gap, we will add another big lamp and leave it until the end of the scene when it blazed on the character symbolizing the sun.
I was the one who holds up the board to create ‘prison’ silhouette, we closed the studio like but the other light resources still came around the
silhouette which made it look so unrealistic by showing the top and the bottom part of the ‘prison’. To fix this part we will use C-stands to hold up the ‘prison’, and we will also get more cutters around it to block out the unnecessary lights, make sure the key light source only comes through the ‘prison bars’, the rest of the
space will remain dark so the silhouette will be nice and sharp. The picture at the bottom, the area that is drawn with red stripes are the area we want to block with cutters so we won’t see the outline of the whole board.
- remove the beachside scene because we found it didn’t seem to smoothly link to the indoor scene
- need one more lamp (two big ones in total) to represent the sun
- slow down the pace of the whole thing by fill in more details, every line Meursault speaks will have a certain change in the shot, for example, when she speaks about her mother, the character will symbolically hold a flower.
- the main character is not going to speak the lines, voice over will add to it during post-production
- remake the ‘prison’
- refine the silhouette by adding cutters besides it to block the unnecessary lights coming around the ‘prison’
- need to get storyboard drawn
Props:
Coffee – The main character Meursault loves to drink coffee with milk so we will add a shot of the character drinking coffee
Leaves – sort of symbolizing the very last point of ones’ life
cigarette ends – leaves and cigarette ends will be used while her bed is being messed up gradually