In Project One case study I was looking at GTA Online multiplayer gameplay on Xbox One, in this project I’m analysing interactive activities in GTA Online multiplayer gameplay on PS4, showing activities between players to players and broadcasting players to audiences, and audiences to audiences.
Online video multiplayer gameplay can be created either in a private party (an individual game room created by a host and invited friends only, which does not affect or be affected by anyone else playing the same game online), or as pubic in two different ways: form a crew and play online while being opened to the public (therefore anyone else playing online at the same time and interact or disturb your actions), and turn on gameplay broadcast so that audiences that are not playing games can watch your crew’s gameplay even interact with you by commenting at real time.
In sketch one I recorded my character being physically contacted by another player. In this particular case physical contact means a player engages with another player without messaging, audio chatting or in game invitations.
In sketch two I recorded an audio sequence of a publicly formed party I happened to catch on my headphones when I was not participating in any activities. Normally I can talk to them and then get myself involved in their gameplay, however, since I connected a sound recorder between my controller and my headsets the microphone was somehow disabled and they were not able to receive my audio at all.
In sketch three I recorded my own gameplay broadcast when I participated in an online bike race. However during this particular broadcast no one was watching therefore expected interactive activities were not shown.This sketch was filmed on a DSLR since the built in video recording feature in PS4 only records the gameplay itself rather than the whole interface that shows comments and audiences. Audio of the player is only recorded when the sharing setting is open to public and the party of player (if any) have their audio sharing open to public as well.
In sketch four I filmed a player broadcasts his GTA Online mission with his crew and answers to incoming comments from audiences at the same time. This sketch shows the view from the audiences, when an audience chooses to interact with the player only (enter full screen which would not show other players comments, the player still gets your comment but might not answer to you), or participate with other audiences (watch the broadcast and read comments from other at the same time, you have the option to follow/join existing topic and may get direct respond from the player) in this case, the player respond to comment: “11pm in AUS”. This sketch was also filmed by a DSLR since PS4 does not record gameplay broadcasts from audiences’ devices.