The News Is A Joke: Week 4 Reflection

The reading this week focuses on Samantha Bee’s Full Frontal and the way feminism is utilised in late-night satire shows. Dubriwny suggests that compared to her male counterparts where feminism is a perspective to engage in when dealing with women’s rights issues, Bee’s segments are completely through a feminist perspective. I think this is due to the primary audience that each show attracts. Oliver, Colbert and Noah would likely have an evenly split audience in terms of gender whilst Bee targets a feminist audience.

The ways in which she channels her anger is discussed also. The writer suggests that her “angry women” provides a model for other women to experience and act on their feelings of discomfort about the current political situation. It seems that through her show and the way she acts, Bee became a spokesperson for women who are either voiceless or find it socially unacceptable to become angry at certain political issues. Bee’s use of anger as a political act can be seen clearly in her coverage of the Orlando shooting where she discards the usual ‘thoughts and prayers’ and expresses her anger at the fact that these shootings are still happening. In this case, her anger is used for social critique towards gun ownership.

In the studio this week, our group spend some time setting up the scene for the prototype. In studio D, the green screen set up got us thinking about possible ways of manipulating the set. We are looking for ways to change the background in order to make it seem like there is a scene change. This would be useful to show a segment transition. We also did a read-through of the rough script, noting how best to deliver a line and parts where a graphic is needed. I had the chance to set up the mic and control the EVS station which allows playback of past recordings.

Digital Storytelling | Page Design

A concept particularly worth noting is that of microcontent. These are pieces of content that are “easier to produce and consume”, able to be “reused in multiple ways and places, including syndication and remixing.” Much like the things I have been asked to produce in my small media work where I had to put together smaller pieces of content together.

 

Another aspect that Alexander foregrounds is that digital storytellers must assume their audience have gaming experience. Social games require interpersonal relations, casual games are easily accessible. Devices like Nintendo DS, PSP and iPad’s allow people to play games on the go. The main point the writer is trying to say through his discussion of video games is that storytellers should consider the platform affordances for the story they are trying to tell. Some stories can work both in a novel or on the silver screen, but some can only be told well in one medium. Personally, I believe stories told in NieR: Automata or Undertale can only work in the video game form.

Version 1

Version 2

 

 

 

 

 

 

 

 

 

After discussion of our core concept, we decided that our project work look best as an Instagram profile, using the formats that it allows such as photos, videos, gifs, bio and links. This allows easily allocation of tasks and duties, as long as we share a common theme and topic, the product should feel cohesive and greater than a sum of its parts.

 

Reading referenced:

Alexander, B (2011) “The Next Wave of Digital Storytelling Platforms.” The New Digital Storytelling: Creative Narratives with New Media. ABC-CLIO, LLC: 29–43.