Digital Storytelling | Page Design

A concept particularly worth noting is that of microcontent. These are pieces of content that are “easier to produce and consume”, able to be “reused in multiple ways and places, including syndication and remixing.” Much like the things I have been asked to produce in my small media work where I had to put together smaller pieces of content together.

 

Another aspect that Alexander foregrounds is that digital storytellers must assume their audience have gaming experience. Social games require interpersonal relations, casual games are easily accessible. Devices like Nintendo DS, PSP and iPad’s allow people to play games on the go. The main point the writer is trying to say through his discussion of video games is that storytellers should consider the platform affordances for the story they are trying to tell. Some stories can work both in a novel or on the silver screen, but some can only be told well in one medium. Personally, I believe stories told in NieR: Automata or Undertale can only work in the video game form.

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After discussion of our core concept, we decided that our project work look best as an Instagram profile, using the formats that it allows such as photos, videos, gifs, bio and links. This allows easily allocation of tasks and duties, as long as we share a common theme and topic, the product should feel cohesive and greater than a sum of its parts.

 

Reading referenced:

Alexander, B (2011) “The Next Wave of Digital Storytelling Platforms.” The New Digital Storytelling: Creative Narratives with New Media. ABC-CLIO, LLC: 29–43.

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