A2 – Blog 3

Coming into this practical exercise I felt rather confident that our preparative work would see us receive our desired result. With a clear understanding of what was required of us to produce our planned aesthetic, we were able to come prepared with our EVS footage, Graphics, music and set design plan. Having planned a solid 3 round structure with two contestants, a judge and a leading host, I anticipated this to run smoothly. Upon viewing the final result of what we produced, I was rather satisfied with the outcome, considering the particular challenges we faced in the control room. My experience in the control room saw some confusion among myself, fellow control room members and those on the floor. From this experience I realised that there were a few gaps in our preparation.

My experience as the vision switcher on this show was quite challenging, as communication amongst the different roles in the control room was hindered by lack of consideration for the control room process. Our production saw the utilisation of stings and graphics that were sent to the onset screen. This worked well, however we would have seen a much better result if we devised a more rigid plan for those in the control room. This would have ensured that there were no awkward delays or quick switches between cameras, due to confusion and sporadic decision making.

Having to consider many things at once, myself, the evs operator, gfx operator, sound room operators and director found ourselves becoming confused due to a lack of synchronisation amongst each other, and with personnel on the floor. Due to the absence of a written plan that specified when to que graphics, evs footage and sound, we found ourselves unsure when to throw to particular visuals. Due to this, we were basing our cues off the timing of the talent. In turn, this affected the overall flow as talent was waiting for cues from the floor manager, who was in communication with us. 

Upon reflection on this experience, I think we did well to produce a final result that maintained a clear structure. Considering we had some difficulties backstage due to a lack of consideration for the execution of technical elements, I think we did well to find solutions in a live setting. Understanding that the nature of live television requires you to think on the fly, our production would have benefited from having a more solid understanding of the duration of each sting and a concise plan for cutting to the judge and host at the beginning and end of each round. However, understanding that the nature and concept of our show was strongly based around improvisation, it was harder to anticipate the exact timing of things. Next time it would be wise to spend more time working out to swiftly manage all visual and audio assets beforehand and place more consideration on the technical execution of the show. Nevertheless, I really enjoyed this exercise. Having a more complex format to manage, I feel like I received many positive takeaways from the trial and error in this experience.

A2 – Blog 2

In Week Five’s in class discussion my group spoke about the distinctions between game shows and quiz shows, and how among the two, hybridities can be seen when looking at this style of TV production. Both game shows and quiz shows generally have some sort of pay off or incentive that encourages participation. Focussed more on general and academic knowledge, the quiz show generally follows a question and answer based format, while the game show focuses more on skilled based activities, luck and chance and are generally more physical. While this is the case, both elements can be seen in some shows, creating a hybrid of the two formats. 

My group’s discussion also brought up the idea of genre and format and how the two differ. When dissecting text such as movies and fictional television, it is often easy to identify elements which align with particular genres. However, when looking at reality television, particularly the game show and quiz show, we find that this specific style of television is often categorised based on its fictional nature and lack of overt authorship. Though often viewed as homogeneous, many facets of differing reality television formats create distinguishable factors that allow for variation in style. Reality television generally follows particular formats and works within objective restraints. For example, game shows and quiz shows are driven by the frameworks which they follow and are not particularly drama based. However this is not necessarily an explicit element to all reality television. While fictional based television is heavily based on format, it doesn’t mean genre is absent. Depending on the format of particular shows, genre may be what the format is based around. For example, dating shows are romance based and physical challenge game shows may fall under a sporting genre but these elements still fit within the restraints of the format.

A2 – Blog 1

In Week Four’s reading by Ben Lamb, titled Narrative Form and the British Television Studio 1955–1963, I was particularly interested in the portion of the reading that spoke about how the material design of studio production coincides with the mise-en-scène of fictional narrative forms in sitcoms and studio dramas. This reading spoke about the role of set design and how its basic conventions are transferable across studio dramas and sitcoms. In the case of sitcoms, conservative approaches to set design see the set act as merely a back-drop that provides an identity to the on screen narrative. However, as these types of production are dialogue based, further meaning provided by mise-en-scène has the set and props play a subservient role in the conveyance of narrative. 

As described by the reading, studio-shot dramas and sitcoms are forms of light entertainment, thus sharing similar visual aesthetics. While the role of material design in studio productions is an important element of mise-en-scène, as it provides the narrative with an identity by providing a setting, its main function is to act as supplementation to on screen action performed by the characters. Key features of studio dramas and sitcoms see minimal engagement with spatial depth and have character engagement occur in close proximity. By having action played out in the foreground of the shot, with the use of minimal camera movement and utilisation of mid-shots, it ensures that there is a primary focus on character interaction and dialogue. I particularly found Lamb’s explanation about the occupation of a shot’s foreground as being an important element that maintains character simplicity. With little attention placed on spatial depth and or object within the space, script meaning is tainted by additional action that could possibly provide extra meaning to the text. Lamb speaks about this as being key features seen in Dixon of Dock Green. However this is also consistent with many examples of other sitcoms and studio dramas.

Reflective Post #3

By working in a group, I have not only benefited from creative collaboration, I have also gained a lot from seeing how my fellow group members edit together the same bits of footage I have. Not only is it interesting to see an individual’s thought process and how it may or may not differ from mine, it is also insightful to see what ideas and decisions from others benefitted particular elements of their work. Often after watching edits by other individuals in my group, I have many realisations about how I could have possibly navigated my own edit.

Upon watching all edits of exercise 5 made by my group, I was able to see clear differences and similarities. Both myself and Irene’s edit began with a shot of the road, with the voice of Steve appearing before we see him. Both our J-cut attempts would have benefited from the use of audio editing to establish perspective. Our introduction of Steve’s dialogue was presented as if we were already in the car. However, if we presented the audio as if perspective had us outside of the car listening in, we would have displayed more nuance in our editing. This was a note given by Robin, which I will definitely implement next time, as this is a mistake I often make and something I don’t normally consider.

 Throughout its entirety, I opted to present the whole phone sequence as a mid shot, instead of starting wide, then cutting in like Bronte’s edit, which began on a wide, a move to a mid, followed by Steve’s glance out the window, before cutting back to the same set up as the opening shot of Steve. My Intention in this sequence was to be simplistic in my approach, as I feel jumping around with shots was unnecessary. Of course this is a subjective decision that is open for interpretation. 

Following Steve’s look out the window and the perspective shot, I cut straight to an interior shot of Steve entering the apartment. I noticed in this part of the piece, Bronte, Irene and myself all made different decisions. Bronte’s decision saw her cut back to Steve after the window perspective shot, then a fade transition into the interior view of Steve’s entrance. I saw this as a decision to possibly display passing of time. Irene’s display of this, had the window view of Serge cut straight to him inside the kitchen, as we hear Steve enter before appearing. For me, this decision did not allow for a sense of time to pass, as I interpreted the interior shot of Serge to be within the same moment as the shot of him from Steve’s outside-in perspective. I feel Steve’s entrance erases a sense of passing time. However, understanding that film doesn’t always need to explain, this decision may have been fine. This is something that I’d like to further discuss, to get other opinions. In my version, I thought it would be wise to cut straight from the window scene, as it shows Steve’s desired destination, then to the interior shot of Steve’s entrance. These choices were made in an attempt to allow for a less jarring introduction of Steve. At the end of the day our decisions were neither right or wrong, but merely interpretations that tell the same story. 

Reflective Post #2

The process of on-going making has allowed for creative momentum. Learning a craft such as filmmaking is an ongoing process of discoveries and realisations. I’ve found over the numerous weeks creating different work, I come across new challenges and have new revelations all the time during the process. Ongoing creation has not only meant that new discoveries are made by developing the work alone, it has also meant that in-class discussions are forever diverse. Each week, having something different to present, has allowed for me to gather further insight into the outcomes of my creative decisions. I have found a great appreciation for presenting my work and allowing for critique and constructive feedback. Following each presentation of work, I consider all given feedback and find ways to implement them into my next piece. The regularity of weekly exercises has allowed me to quickly implement new ideas and learnt techniques and really benefit from quick turnovers. I feel as if the forever process of making has allowed me to keep the finger on the pulse, especially throughout lockdowns. During a time where it isn’t always easy to find motivation, the need for regular creation has kept me busy. Though of course, I would much prefer to work with larger teams in person and have the luxury of using diverse space and personnel, the texts that have been provided have been exciting enough to be able to produce enjoyable works.

As some of our works are created solo, or if done in a group, our given roles see us work in our respective spaces by ourselves; it is almost impossible not to have some sort of directorial input in the decision making of a performative or technical display. The role of the director is very much about interpreting a body of text and finding ways to bring to life what is written. As we are given texts and sent away to interpret them and provide a visual representation, we are always making directorial decisions which are evident in the pieces. A good example of my own directorial decision was in the Carol and Jim script, which had Carol on the phone speaking to Jim. Instead of having Carol on a mobile phone, I decided to have them converse by wireless AirPods. This decision was made because I felt it would aid in smoother transitions and physical navigation of the space. I also made this decision based on the performative freedom it would give myself, while playing the role of carol. By freeing up my hands and not relying on an object to lead the story, I removed a potentially distracting element. This allowed for the full effect of facial expression to be the main focus in the shot. This decision also made it a little easier to capture the shots. With a more central focus on Carol, compared to if had them on a phone. By having a phone, I’d’ve needed to consider working the camera around an arm or hand covering the face. Without having to do this, I was able to make a much more fluid edit.

Reflective Post #1

Since the beginning of week 4, more stringent collaborative exercises have seen more technically complex work and of course, more focus placed on collaboration. Having been grouped up with fellow class members, distribution of roles has allowed for more creative freedom. Being able to work with other people has meant further ideas and suggestions are seen in completed works. Allowing for more diverse and interesting pieces. It has been very enjoyable to work with a team on longer bits of text, compared to the much shorter scripts from earlier on in the semester. Longer bits of text and more constraints has meant much more planning is needed to figure out execution of the exercises. As someone who enjoys working in groups, I’ve really enjoyed constructing pieces of work with other people.

Exercise 4 saw my fellow group members and I construct an interpretation of the Esme and Eduardo Zoom call script. When given this text, we went through numerous rehearsals to figure out the best casting for the piece, then guided our focus towards designing a camera set-ups and shot list. As part of our execution we decided that all members will take turns recording the zoom call, have over the shoulder shots of both characters in their respective spaces and stand alone shots for Esme’s bathroom scene. This preparation time proved to be very valuable at the conclusion of shooting. When it came to editing the piece we had many shots, with different and angles, which covered the entire zoom call scene. By having zoom recordings and a camera set up in our locations, we were essentially working with a multi-camera set up. This made for a much easier editing process. Once all the footage from the zoom call scene was in the editing suite, I found each shot and lined them up with their respective takes. This allowed me to make numerous versions, with the different takes. Once this was complete, the only thing I needed to do was select which shots I wanted to use and cut between. A lot of emphasis was put on the technicality of coverage, we unfortunately missed out on the entire scene of Eduardo looking at the library books online, following the end of the call. This mistake was made because too much focus was put on how we were going to capture the call. I definitely learnt my lesson. Always read the script properly! 

One of my favourite parts of this studio is watching each other’s work and the discussions that follow. This is a very informative part of each class, as it helps view my work from a different lens. After each discussion, I am usually left with different suggestions that I can think about and consider implementing in my future work. Not only do I gain insight from analysis of my work, I learn just as much from hearing the thoughts of other students on other work.

In exercise three, I gave my interpretation of the Carol and Jim script. It was interesting to see the feedback given on my performance, especially on the subtleties in my performance of Carol reading. It was interesting to find that interpretations of this saw that Carol was moved In some way by what they were reading, however it wasn’t clear exactly how this affected her. Whether this was a weakness in the piece or not, reflecting on this I can see how there was something missing in the nuance of my display. This highlighted that subtleties of performance are not always explicit enough to provide much needed information. It also made me wonder how this could have impacted a story which was more reliant on the performance of this part.

 

Colour Grade

CLIP 1

Before colour grade

Horror-like colour grade:

I aimed to present this clip as if is were from a horror scene. By dropping the temperature, increasing the contrast, adding shadow, dropping the whites and increasing the blacks, it gave a sense that this was shot later in the day. I also added a faded film effect to add grittiness.

Dream-like colour grade:

I increased the vibrancy by adding more saturation, boosting the whites and adding more temperature. With those colour grading choices and by adding a harsh vignette, this creates a dream like or flash back effect.

Summer/ Hot weather colour grade:

By increasing the temperature, adding a reddish tint, increasing the highlights and by bringing up the red RGB curves, I was able to make this clip warmer and hopefully present it as if it depicted a hot day

CLIP 2:

Before colour grade

Vintage colour grade:

As an attempted to try and recreate a vintage film effect with this clip, I slightly increased the temperature and red RGB curves, added a pinkish tint, increased the whites, decreased the blacks and added a faded film effect. I also decreased the vibrancy and increased the saturation and finally sharpened the image slightly to accentuate any naturally occurring grain.

Noir colour grade:

A very questionable attempt to create a noir style colour grade by fully decreasing the saturation to remove all colours, decreasing the whites, slighting increasing the blacks and contrast to make the darker parts richer, increasing the vibrancy to bring more light into the overall picture and finally adding a vignette to add a classic noir like feel.

Cinematic colour grade:

Lowered temperature, slight green tint (matrix inspired), boosting of whites and the decreasing of highlights to create an epic/action-like aesthetic.

 

 

CLIP 3:

Before colour grade

Warm colour grade:

In colour wheels and match tab, I added more orange to the highlights to increase temperature in the clip.

Cool colour grade:

In colour wheels and match tab, I added blues to the highlights and shadows to create a cool and gloomy grade.

Green dull grade:

I was able to create a gritty dull feel, by decreasing the vibrancy and increasing green in the mid-tones In colour wheels and match tab.