253

Ew. I’ve glanced at ‘253’ by Geoff Ryman, and I admit I’m intrigued.

I needed a real hypertext, and though the layout is simplistic, the point comes across. There are 253 people on this train, each with a present and a past, all heading to the same future (if you skip ahead). It’s surprisingly good to read, and certainly evocative. I certainly didn’t expect that kind of ending, though really I should have.

I was taken by how… over-the-top it is. There is so much drama on one train, so many stories in the lives of its passengers. It’s pretty tragic, and pretty… well, pretty.

But it’s not as enthralling as it wants to be. Sadly, I only read a handful of the entries, and I guess that’s the doom of this story. Oddly enough, I’m somewhat sure it was the point of the story as well, the ability to jump from person to person at will, from the snippet of the train journey we see to the catastrophic end and back again, but once the ending is apparent, once the story has an its conclusion the middle doesn’t seem as important. Sadly, in a story like this that culminates in one major event because of one major failure, the lives of those affected are not overly relevant. One character caused this, and yet we get 252 others to look at.

Yes, I realise we must acknowledge those who suffer because of the one, but we are unfortunately given the choice, and right now I just don’t feel like it. Does that make me a bad person?

Yeah, I guess so. Unfortunately, this narrative has also made me see that perhaps my own hypertext story is a bit stupid. I don’t really like them, why should I try and create my own?

For those who want to give it a go, the story begins here: http://www.ryman-novel.com/

Ununlecture

I’m not gonna lie, I wasn’t there, but that doesn’t mean I can’t talk about what was discussed.

That said, I’m considering going back because I actually feel like I missed out. Well, I feel this way after missing any lecture – I try to go to every single one – so don’t get big-headed or anything.

Anyway, apparently the death of books was brought up, as is natural when talking about the development of technology and the rise of the internet. Print is already obsolete, and yeah, that’s sad. Everyone likes books. But we have to accept this.

Admittedly, evidence shows that reading words off paper is easier than reading them off screens. Why is this? I don’t know. I don’t care. I don’t read much. All I know is that, as long as the option to have words on paper over screens is given to us, I’m happy. Lately I’ve been printing all my readings for all my subjects so that I can turn pages and highlight and stuff, but I don’t have any kind of deep, philosophical reason for doing this. I don’t care about the smell, for example, but I just find it easier. Perhaps this goes back to the apparent ease of reading off paper instead.

On a ever-so-slightly related note, I’ve heard stories of Adrian Miles tearing a book in half in a lecture once upon a time. If you’re going to do that can you give me a heads up? I’d attend that lecture. Might have to wait until Integrated Media though.

If I do it.

Now what was this about the ‘novel’? From what I could gather from Adrian’s blog post, a ‘novel’ is a pretentious ‘book’. It’s a narrative, is a better way of describing it. In book form. Pound print with a definitive story. Which is pretty much any book that isn’t for reference. ‘Novel’. He describes the novel as an assemblage of its parts and all the contexts and histories of these parts’ developments and inventions. Wow, that was a horrid sentence but I’m not fixing it. It’s bizarre how much this subject matches up with Communication Histories and Technologies, since last week we focused on the development of the printing press and how that was, itself, a conglomeration of other technologies. Weird. Still, I have to wonder how commenting on the slow social evolution of the novel is relevant to the ‘Network’. We could look at the evolution of the desk chair in a similar fashion. Yes, the network is more likely to threaten the prevalence of a novel than that of a desk chair, but we aren’t talking so much about the relationship between the novel and the network, rather how society is slowly leaving the novel behind as more and more efficient forms of narrative and information-keeping are developed. What if we develop more efficient forms of office furniture? Yeah, ok, not the best example.

But a book will become obsolete, there’s little doubt about that, but whether it will vanish is doubtful. It might, in a few decades, but for now it’s still going somewhat strong. People love books, and there will be a market for them for a long time, even if, like records, only hipsters and rich collectors get them. That said, records are being produced. Dance music and Hip Hop often comes out in CD, digital and vinyl forms, since DJs are likely to use the records when they perform. As time goes on this will likely be replaced by computer programs and synthesisers, but for the time people the record has found a market and is holding onto it, and it’s a market that CDs can’t take from it. CDs, on the other hand, are more likely to see their doom. What practical use is a CD, really, when we have all the data we need flying at lightning speeds through optical cables and ethernet ports? You can’t make that cool vinyl scratching sound on a CD. You can use it as a coaster, I guess, but you could also use a coaster. There is nothing that a CD brings to the table that a vinyl record and a digital file can’t provide, other than being a physical form that we can call our own – and really that’s a record too. So, by the logical of practicality, perhaps we as a society should abandon the CD and go back to LPs. Also, that would just be amazing.

Back to the book, since that idea of practicality does add something to this debate. There are definitely things that an ebook provides that a book doesn’t, and yes you can highlight them (kinda), you can save your spot, you can translate it, you can even get some programs to read them to you, but a book is – simply put and proven by research – to be easier to read. And, isn’t that what really matters? If this is a device for reading, then surely we should choose the one that makes that task the easiest?

Ok, ok, it’s more complicated than that. Books are more expensive than their digital counterparts. Why should we pay more for a slightly more convenient experience? I mean, books are heavy. Books are fragile. With a kindle or an iPad one can carry a library of books on trains and bikes and up stairs and all that stuff. In normal situations, a real, book-filled library is difficult to carry anywhere. Books are expensive. With eBooks you pay for the data, the graphic designers, editors, authors, marketing, incidental fees, but with normal books you pay for that PLUS (instead of data) paper, ink, binding and delivery. And all that stuff would come to cost more than anything that goes into the production of an eBook, and money is always a good reason to change our ways.

But we aren’t all going over to the digital written narrative. Everyone loves a book, probably more so than they appreciate an eBook. A book is our own, it’s there. If we need it, we can hold it. It’s like a pet, I mean, I doubt Neopets are gonna replace our cats and dogs anytime soon. I don’t think Farmville is gonna make people want to stop gardening, in fact it would probably make them want to garden more. I can’t speak for everyone, but if I read something great on a device, I go out and buy a physical copy so I can read it again proper. Likewise, when I (COUGH COUGH) digitally acquire a film or TV show, if I like it I will buy the DVDs or Blu-rays. There is something about watching or reading a malleable, touchable, physical copy that makes it more real. A book or a DVD isn’t erased by clicking ‘delete’. It’s there, it’s in a book shelf. It can be hidden, it can be destroyed, and destroying it is a fun process. Hell, simply watching/reading it is really just a slow path to destruction for books and DVDs, but that’s part of the fun as well. And I like destroying.

The Neverending Stories

I’m still stuck reading about fifty pages every week on hypertext, when I feel like we should get a hypertext version of it. Just saying. I mean, there was one reading that was almost like hypertext, or would have been had we been given more of the book. Not that I want more! No, I’m satisfied by my knowledge of hypertext now.

I’m serious, please stop.

What I was going to say was that in the last few readings I’ve come to see these views of hypertext as closer to computer games than novels. Well, the reading that directly references computer games as a form of hypertext (think Titanic) anyway. And not just any computer games: simulation games. Yeah, sure, Red Dead Redemption gives you the option of becoming a goodie or a baddie (guess which is more fun), but it’s games like The Sims or (to a lesser extent) World of Warcraft that really present the player with near infinite choices and outcomes.

I’m really showing my gaming abilities right now.

The interactivity of games these days makes them changeable. Even back in the Space Invader or Pacman ages, there were theoretically a few ways of playing the arcade games, though arguably there was one superior, more efficient way to play. Today, even in game narratives that require the player to complete specific goals in a specific order (which is what happens in most games), there are generally a few ways in which the missions can be completed. For example, first-person shooters like Crysis give the player the option of killing everyone with super strength and super speed or invisibly slipping past the enemies in stealth mode. Infamous, like Red Dead Redemption, allows the player to choose to give their super powered protagonist an evil swing, if the good side of the tracks is a little too dreary.

That said, in all these games there are two streams of missions: The main objectives and the side missions. The main objectives, regardless of how you play the game, will barely alter. If you are an evil bastard in Red Dead, you will still have to try and locate and rescue your kidnapped wife and son. You will still encounter the same bad guys and allies. You will still do the same things. The side missions are different. They aren’t central to the game, they aren’t a requirement. In fact, if you wait too long or stray too far, often they will simply cease to be an option for you as they no longer fit within the chronology of the narrative. In Crysis, the side jobs you could complete on the lovely Filipino tropical island all become voided when the invaded paradise is frozen over by an ancient, sentient life form with a liking for the cold  (seriously, this is an amazing game).

That is where simulation games come in, and I’m going to shove Role Playing Games in with these as well.

The Sims, World of Warcraft, Eve, freaking Neopets (that keeps coming up in conversation lately for some reason) or SimCity. All these games have one thing in common that makes them different to the others here: they have no ending.

By removing that single narrative element, it opens up a whole range of opportunities for the player and the developer, in that there is no one event that everything has to lead to. There is nothing that the game has to ensure. In the Sims, there’s no automatic do-over. Your Sim dies, they die. They don’t just rise up from the ashes like a phoenix – or ‘respawn’, I believe it’s called – if you want them back, you have to work for it, unless you want to not save the game.

The role-playing games are different. In simulation games you are rarely playing one character completely and exclusively (that one Sim that’s just died, yeah, well he happened to live in a house of seven others that you can control), but in WOW and EVE it’s all about your avatar. They have to survive in order for you to play, so they respawn. However, you don’t have to be… well, anything. The quests will grant you new abilities that might help you out in the long run, but for the most part they aren’t necessary. You can go hunt giant monsters in valleys if you feel like it, even if that’s not what your avatar’s occupation normally entails. Levelling up is great and all, but if that’s all we work for, what’s the point?

I’ve never played World of Warcraft. I’m just making up stuff based on what people have told me. I have played EVE though, which is a similar concept but in space. EVE, in my opinion anyway, is prettier. It’s much more atmospheric and full of wonder, but that’s beside the point. EVE is pretty much the same concept: choose an avatar (or more, but they won’t interact with each other), choose a nation (they’re all at war, think Alliance vs. Horde in WOW), choose a career path, choose an academy to study at. After that, you’re whisked away to your new virtual home and you start building up your character towards great power and ability.

The dodgy thing about World of Warcraft, EVE, the Sims and Neopets is that there is only so far you can go. There is a certain equilibrium that the game engine will maintain, even if it might change whenever there is an expansion or an upgrade. What that means is that, in Sims for example, your Sim can’t just decide to take over the town and kill everyone. Every time someone dies, the game will create a new non-playable character to take their spot, often of the same gender, in a similar career, of the same age. There will always be enough people in any town to do anything you can always do, if you know what I mean. The game will not allow options to disappear unless it gives you the choice to take them away. Likewise, EVE and WOW have massive game events, I.E. someone taking over the planet/galaxy/country, explosions, ‘rifts’, all that stuff, but the player doesn’t get to make them happen, and they will never be granted the power to do anything like that.

Some Simulation games, like Sim City, are different. Since they aren’t character based and have somewhat definitive aims (create a city/theme park/cruise liner/etc.), they let you fail. You can create a beautiful metropolis in Sim City, then obliterate it with fire and asteroids and alien invasions and earthquakes and robots. In reality though, that’s the ultimate aim: create a city so great and successful that it is a tragedy when it is completely destroyed by a giant lizard.

You could argue that by having such an abrupt ending it makes it not so much hypertext, but I’d say you were wrong. These lizards and UFOs aren’t pre-destined game events, in fact, the gamer summons them to unleash hell upon their citizens. If it is destructive enough to really bring about the game’s end, then oh, well, it was ultimately the choice of the player. However, if the player has built a giant, booming urban paradise, then presumably they’ve also earned quite a lot of money, and if they so feel they can simply start to rebuild in the ashes of their old jurisdiction. Or, they could just not destroy it in the first place.

This is been going on a bit long, so let’s start to bring it back. If you want a story, a game with a real, twist-y turn-y story, don’t play these games. Unfortunately, in ‘stories’ like The Sims and Sim City, there are little to no random game events. You choose how your characters/citizens live and die, there is nothing that really comes out of left field, simply because it might piss off the players of the game. Twists and turns are mostly present in games with a predefined story, like Red Dead or Infamous or Crysis (hell, the latter COMPLETELY changes half-way through). But if you want real hypertext, where the story is entirely interactive, Sims and Sim City and WOW and EVE and freaking Neopets (yes the ‘freaking’ is part of the title now) are where you should go. You are the story teller, since you’re telling the story what to do. In fact… you know what, keep the idea of virtual story telling in mind. I might have some fun later.

I’ve Got Good News

http://youtu.be/8uLpRvERjLE

So there you have it. One of the most famous dream sequences of all time. Terrifying, captivating, David Lynch, an auteur if I’ve ever seen one.

I’m literally in the process of writing  a murder mystery, and trying so hard not to do this realisation/dream/epiphany thing. FORESHADOWING, though, look at that beautiful foreshadowing.

Move to Think

So, maybe I should have done dance? Well, I did other sports so that probably doesn’t matter. Regardless, the story of the ballet dancer in our YouTube-videos-slash-lecture fascinated me. I wonder if there is some context in which I’m higher functioning, hopefully that doesn’t involve mushrooms (but I’m open to try anything).

As with the lectures themselves, these videos were mostly about how normal pedagogy fails to engage with its students, and I’m getting pretty tired of this topic. At least the Web 2.0 video talked about something different; hypertext. Um… Well, ok. ‘Revolutionary’ educational techniques and hypertext. Is there nothing else to this subject?

I’m deathly serious here.

Ok, one aspect – or rather, word – in video three interested me; anthropology. Anthropology was actually my first real hobby, not even joking. I’m no expert – I was more of a biological anthropologist – but the cultural side really intrigued me. I hadn’t really considered looking at the Internet age in terms of social evolution on an offline level. Of course, the readings have all gone on about how the Internet changed the world and will further change it, but rarely, if ever, do they mention how it will affect humanity.

People are becoming simultaneously interpersonal and interpersonal. The middle video raised the point of how media has mass-reaching potential, which, you know… Duh. But anyway, it means that we no longer have to leave our homes or even our beds to seek out new knowledge and experiences. ‘It takes a village’, yes, but now that village can be cyber. It doesn’t even have to be people anymore. Self-help sites, robotic GPs, YouTube, children today are raised by their parents and the Internet. My three-year old nephew can use an iPhone.

That’s scary. I’m frightened by this.

But, it does get people – kids – to learn formative lessons in their own way. At that age we don’t surf the web unless we are enjoying it, and unless we are on Facebook chatting with our friends (side note, my SIX MONTH old nephew has a Facebook account) we are learning things. Doesn’t matter if we’re learning something academic like maths or grammar, or whether we are studying something cultural like our favourite TV show or the history of Czechoslovakia, we are engaging in self-motivated education. For children, this makes the Internet a surrogate parent/teacher. All it lacks is love, though really, if you search hard enough you can find love on the Internet.

But what the Internet allows us to do is learn in ways WE want to. These days, as – what I have decided I am within the last few hours – a kinesthetic learner, I can pace around my room, with my iPad, learning. Hell, I could do a cartwheel while listening to a podcast. Extreme learning! It’s possible today!

Camera Operating

In a little aside, I thought I’d mention that I will do anything on a film set.

That’s as dodgy as it sounds.

Camera, audio, spotting, prep, production assisting, lighting, I’ll do any of it. On location.

There is one little job that I despise. Really, I hate it, and I don’t really know why. It’s only valid in one setting, and hopefully it’s a setting I can largely avoid once I’m like… forty. And mildly successful. If I become mildly successful. If I reach forty. Anyway, I hate being camera operator in a studio.

I just… hate it. Especially on variety shows where you just repeat the same shots every week, episode after episode. You end up standing there for two hours, hands on the fucking camera, only getting to watch the action from one angle and not being able to hear it over the director yelling at you. I hate it. At RMITV, I’ve taken the boom pole job – which is essentially holding the boom at the ready so that if the audio drops out on live TV you can just swoop in as back up – over camera operating. I seriously don’t like it.

Why do I have to keep doing it?

Endlessly Spinning

Why are all these readings on networked media from, like, ten, twenty years ago? Adrian himself has said that the stuff we should be learning in this subject will be obsolete by the time we graduate, so why are we focusing so much on the old stuff? I’m serious! I want to hear about what we think the internet will look like in twenty years, rather than what we thought it would look like in twenty years twenty years ago.

Yes, it’s wonderful that the authors we’ve explored have predicted the internet fairly closely. It’s great they’ve devised some complex theories and methodologies for using the internet as both an information database, storage system and alternate path for narrative. That’s awesome, I’m happy for them, but seriously… ten-year olds know that stuff. They may not know that it was thought of by modern philosophers before the internet was in public use, or that there was even a period of time in which the internet was not around (so… why didn’t the Spanish Armada just check the BOM?), but why should a subject based around using the internet focus so much on how the internet was perceived in the past?

Ok, I’m explaining the concept to myself a bit as I go. Something we don’t really grasp about the internet is the very thing that makes it so interesting to these writers: it’s non-chronological. Perhaps doing a blog is a weird way of using the web as an educational tool, when this vast hypertext extravaganza should allow us to post a million things that relate to a million other things without any kind of chronology or order. We read by order of associations, this leads us to this which leads us to that which leads us to that which leads us back to this and then back to that.

Theodor Holm Nelson was almost desperate in his pleas to make us take up the theories of hypertext and Xanadu, proclaiming that we need to band together to ‘save mankind from an almost certain doom through the application, expansion and dissemination of intelligence. Not artificial, but the human kind.’ Yup, OK. I’m hoping there was a bit of dramaticism and irony there that I didn’t pick up on. Maybe if I’d actually been paying attention as he’d explained in great detail why WIKIPEDIA IS SO AWESOME then I would know.

There is something to be said for the interactive narrative. Sure, it’s a bit clunkier than an interactive reference source (we don’t really read dictionaries or encyclopedias front-to-back), but it’s an interesting concept that deserves to be dissected. Once or twice, anyway. A few of the readings have mentioned Aristotle’s ideas of narrative, and for the most part I agree with him. Stories have beginnings and endings, that’s kind of a what a story is, in my mind. It’s about one aspect, or one idea or concept, at one point, and how it gets to another. No one ever comes out of a story exactly the same, something has to change, but to really track that change a specific starting and finishing point are chosen. I guess that’s me saying I doubt that a hypertext narrative would ever reach the heights of a linear one.