Reflections Off a Mirror

Just another Media Factory site

Tag: Assignment 2

Reflection – Week #4.4

Interactivity has been put in the forefront when it comes to online screen making (as seen in the online projects presented in class). It’s engaging, it gives the audience freedom to roam on their own, and also allows media makers to exhibit more in their work.

Our project allows people to click on specific items they wish to find out more with regards to the person, like how online retailers let shoppers click and navigate through their website to purchase an item right from their bedroom. And since it’s hyperlink driven, it spread across multiple platforms from Facebook, to Instagram, to Youtube and more.

However, since we are not IT students with much knowledge on how to create our own website, we are not sure if it’ll be practical and it could be applied into the real world. Which brings me to the next point, unfortunately, our idea of using Youtube to embed links to our Resume, social media profiles, into the video has been disabled unless you are part of the Youtube Partner Programme.  I guess this serves as a safety feature by Youtube to protect against people embedding sensitive, explicit, or just straight out illegal websites onto their youtube videos. As far as I know we are only able to embed links to subscribing, other exisiting Youtube videos, and other Youtube channels (talk about network literacy). I have, however, uploaded the different elements of the mock video to the shared folder in Google Drive, if anyone is actually interested.

I guess the only limitation I encountered was myself, actually. Like how Manovich describes “To understand new media, we need to turn to computer science.” And I have almost close to zero knowledge on computer science or software theory, other than how to operate a computer. The computer language part of new media is still an abyss I’ve not set foot on, and I do not think I might anytime soon. However, I think it’s worth noting that these two ideas of what Manovich calls, “human-computer interface and the interfaces of software applications used to author and access new media objects” definitely go hand-in-hand, ever evolving parallel to one another. Maybe if I had some skills on writing my own application or website, the result might be something different where I could work and improve on the interface and see how much more, or less, interactive we want the platform to be. I think it is also worth pointing out that some people might feel uncomfortable exposing themselves so much on the Internet, as the saying goes, what goes up in the Internet, stays in the Internet. And I actually sit in that camp of being more conservative on leaving my virtual footprint, or leaving my information out in the world wide web.

This might bring me to my next formal quality worth exploring, is the freedom that people have on the Internet compromises our privacy and personal information compromised when we upload stuff onto the Internet? And how do we protect ourselves from people attempting to steal these information? We might say it has lesser censorship rules, no form of fact checking, and controversial. But is there some way we can govern the Internet, like how a democratic society votes for a ruling party to govern the country? Can the Internet by regulated?

I am Sem – Week #4.3 – Project Work

Our project work is to explore the interactive side of making media for online screen, as well as hyperlink driven, which ties in to Manovich’s article on hypermedia.

But first…

Before I dive into describing the concept of our project work, I’d like to point out how old school I find myself annotating and highlighting readings not just from this studio, but in the other electives I’m taking too. Makes me think that no matter how technology evolves, some people might retain some deeply rooted old habits, and I’m no exception.

The Concept…

An online e-portfolio that allows viewers, potential employers, or even friends to view your profile. It’ll operate as a website based style, like how some of the projects we’ve seen during the week where they have customised web designs and multimedia. The portfolio will start with a brief opening introduction of the person, and then several hyperlinks will appear at the end for viewers to click on if they would like to find out more about the person. Links to their resumé, showreel or past work related achievements/projects, social media profiles, and other interests such as, hobbies, family, pets, etc…

Manovich refers to this as, “branching-type interactivity”, by having several branches to various platforms across the web to access different media texts and documents. It could be a family portrait on your Instagram account, or a vlog of your last getaway trip overseas. We thought of establishing a media platform that enables users to tie in all their social media platforms together with their credentials that they may have gathered throughout their professional career.

The Video…

Since we have no knowledge of web design or writing java scripts, we did a mock up of the platform with the use of Youtube’s function on embedding hyperlinks into the video.

The mock up video can be viewed below…

 

One Step Further…

I know this isn’t part of making media for online screens, but I attempted to do some compositing using Premiere Pro’s compound blur effect to touch up the face of yours truly. I mean, there is no better specimen than yourself right? Going back to my internship last summer,  I was exposed to a full post-production house facility with a whole team of CG artists, compositors, colourists, online artists, and offline editors. I was shadowing one of the online artists for a week and witnessed him working on several TV commercials for a laundry detergents, beauty products, and more. The programme his used was Flame, developed by Autodesk, and I was really blown away by the capabilities that software is able to do. Currently, I’m still exploring the greater depths of what Premiere Pro can do, and I thought of touching up my face that puberty has done  such a fabulous job on leaving its mark. And I must admit, it’s a long process, keying out frame by frame to mask the compound blur effect. I’m not sure if there’s a faster way of doing it, as Premiere does have a tracking function, however it isn’t as complex as Flame’s for that matter. I am currently still in the midst of everything, as you can tell from the mock up video, there are still some parts that are glitchy. Maybe I’ll put up a before & after video just to compare and see if it’s convincing or it looks too artificial…

 

*This segment of the post has been added on to the original post on 30/03/2018.

The verdict…

So as mentioned above, I took a bit more time to polish up a bit of the video we shot.

The video below would demonstrate what I’ve been messing around with on Premiere. I am very much aware that these can be done in other programmes in a much more efficient, and probably, more professional way, such as After Effects, Flame Assist, or Da Vinci Resolve, however, fortunately, or unfortunately, I am only limited to using Premiere Pro at the moment.

 

 

 

Interactive e-Portfolio – Week #4.2

After having experience several new media projects, as well as making our sketch for Assignment 1, Liam and I realised that most of the non-fiction new media projects were employing one of the key formal qualities of online screen media which is interactivity. Therefore, we wanted to explore the possibilities of making new media incorporating interactivity into our project work for Assignment 2.

We brainstormed a couple of ideas exploring ways of how interactivity can engage mass audience, but in order to do that, we must have an audience to appeal to, and since non of us are relatively popular Youtube or online influencers, we decided to take on another approach. One of the ideas that came to mind was to create a maze for users to navigate through either the entire Internet or in a particular social media app such as Facebook or Instagram. We thought it could be a good idea, and we discussed into great depth, however, we could not find a way to administer the game in order to monitor the progress of people playing it, the mechanics of the game, and so on. The initial idea was to use #hashtags in Instagram. Out of 3-4 hashtags false hashtags that will lead you to nowhere, only 1 will actually take you to another Instagram page, and the maze carries on from there. As mentioned, we were not too clear on how #hashtags worked (as silly as it sounds), but in order for it to work, we needed to have multiple Instagrams account, AND I discovered that if the user were to visit one of the account, he’ll be able to view all the leading pictures with the clues inside, hence the use of the hashtag would be redundant.

So back to the drawing board again, and we thought we should just stick to what we’re actually good at, or at least just slightly better than trying to overhaul the hashtags system on Instagram. Both Liam and I have relatively strong background on filmmaking, hence we decided to shoot an interactive horror scene where the viewer gets to decide the outcome. If you have read the old horror story books by Goosebumps, you’ll remember having little footnotes that tells you what page to flip to if you want the main character to do this, or that. We thought of employing that idea, by providing links to the viewer for them to choose what kind of outcome they wish. However, given the tight timeline we have to go out and shoot the multiple alternate endings on how the protagonists is going to die, I came up with an idea of doing an online Interactive e-Portfolio. Basically the same idea, without the horror, gore, and suspense. Viewers will get an opening message from the profile, and they’ll get to click on links to view that person’s resumé, showreel, social media accounts, and other miscellaneous stuff like their interests, hobbies, family portraits…etc. I’ll elaborate more in my next post on how we think this idea might explore the formal quality of interactivity and other online screen media qualities.

we Are in veeArrh erA – Week #4.1

I’ve recently found this article regarding a VR project on The Conversation, which covers the topic of the Indigenous culture and people, facing threat from modernity and going under the radar for being the first people of the land.

The article goes on to elaborate how the VR film provided an immersive experience for people to observe the beautiful and enchanting environment of outback Australia as well as its lushes green rainforests where the Indigenous people predominantly occupy. This let me to ponder, on the post production process for making this VR film. Personally, I have very little knowledge on VR technology apart from how it works, but the mechanics behind it and how it can be edited, trimmed, and to what extent can be animated or composited, still escapes me. I might have mentioned in my previous blog posts in response to other studios that I have enrolled in prior to this that I aspire to become an offline editor in future. And being an editor requires one to possess a keen eye to detail, a sense of pacing, a good feel of mood, emotion, and contrast… However, thinking of applying all these traits of an offline editor into editing a VR video or film just doesn’t seem to gel.

Being an immersive technology, you require the audience to participate in the content of the media, instead of being just a passive audience. This means one can rotate his head around and witness everything that has been captured by the 360 degree camera, giving the illusion that he is right there while it’s all happening. This, however, would eliminate the sense of pacing and time, one of the key traits an offline editor embodies. Other traits that an offline editor might end up losing would be selecting the shots for the sequence. In traditional media, such as film, or TV, the editor would select the appropriate shot, camera angle, and take to follow up from the previous shot in order to make up one whole cohesive timeline and sequence. However, if everything was shot in 360 degrees, over a period of a couple of minutes or so, I don’t think there would be much footage the editor can choose from in terms of camera angle or takes.

I guess what I’m trying to say is, with 360 degree cameras emerging and VR technology coming up, would jobs or roles in the industry slowly die out or face “extinction”? It’s funny, because this VR project is trying to convey the message of Indigenous culture facing threat of being forgotten, while the technology employed to convey this message is something that might kill out older trades in the industry. Of course, we’ll always have films, TV series, dramas, documentaries, and more for a good ten to twenty years or so. But I think it’s still worth considering how are all these new technologies impacting the future of media in general.

I’m not sure how this post fits into the assignment 2, but I just found it thought provoking to consider how new technologies and new media might impact the occupations of not only both past and present, but in the future as well.

The trailer to the VR film can be viewed here.

What In the World of New Media?! – Week #3.2

During this week’s Thursday’s class, we were presented with several online projects used to convey, sway, motivate, or entertain the users and consumers.

One of the projects was a simple tool that allowed people to communicate without the need of registering or creating a new account. This separates itself from the torrent of programmes and apps to allow people to communicate from all over the world with the exception of creating an online account, one might have already too many accounts to keep track of these day. Hence this platform might come in handy for such situation. You can access the free website here.

Having seen the website put to use by my fellow classmates and tutor, made me recall an episode of Modern Family, called, Connection Lost. Which in my opinion is one of the best episodes of the series, just for the fact that the entire episode was based off Claire’s computer screen, and it shows her communicating with her family through Facetime and texts messages as she stalks her daughter’s (Haley) Facebook account to find out of her whereabouts. The episode exhibits almost all of the 5 principles that Manovich has mentioned in the readings, which mind boggles me how far we’ve come, not just in terms of modern technology, but filmmaking and script writing as well. In television series, there is always a “bottle” episode where the entire episode takes place in a single location, the iconic “Fly” episode of Breaking Bad is prime example. In this case, this episode of Modern Family does takes place in a single location, however, not a physical one, but in the realm’s of Claire’s computer. Which some might argue is a gateway through into a whole different dimension and opportunities to explore, a whole new virtual location, if you will.

This inspires me to do something similar or perhaps explore the possibility of doing screen capture or screen recording in relation to being interactive. The content of what I will be actually recording or capturing isn’t really clear at the moment, as I might have to go through several discussions with my group mate to see if we are on the same page with our research ideas. However, I am pretty confident we would like to tackle the formal quality of interactivity, hyperlinks, and if possible, branch out into exploring hypermedia.

 

I’m New to New Media – Week #3.1

Weeks 3 and 4’s readings cover the whole technical definition of what is new media, and it’s no coincidence that the chapter was called, “What Is New Media?”, from the book, “The Language of New Media.”

What intrigued me how was the author, Manovich, can classify and categorise multiple platforms of media, new and old, digital and analog, with such ease. Just thinking of the magnitude of how computers, AI, and algorithms have made an impact on people’s everyday lives can be overwhelming, however, Manovich was able to break things down to simple terms and classify various platforms, methods of production, exhibition and distribution, into an easy way for readers like myself to understand. An example would be how she broke down the principles of new media into 5 characteristics, and contrasting them with old media.

In the third principle, Automation, Manovich identified 2 types of automation, low and high level of automation. And as she describes how high level automation functions using a “smart camera” in a virtual environment where a user can interact with animated characters, engaging in conversations and dialogue based on the user’s emotional state, reactions, facial expressions and more. I can’t help but to be reminded of an episode I’ve watched on Black Mirror, called, “Be Right Back”. Where the plot revolves around a girl who communicates with her dead boyfriend through an app that gathers all of the past tweets, Facebook posts, comments, likes, shares, pictures, videos, basically developing an online avatar of the guy from his online profile and virtual footprints. An analysis of the video can be viewed below.

The reading also raises issues on media texts that could already exists as some form on the Internet.

“These technologies allowed us, over the course of 150 years, to accumulate an unprecedented amount of media materials…” (Manovic, 2002)

This line along with the paragraph this line was from reminded me of a time during my internship back home in Singapore with a post-production company, VHQ Media. I was interned as an offline editor, and I was tasked to find stock footage for a TV commercial of not just a few shots, but quite a decent amount of landscape shots of birds, weather, and more, which will be employed by the online artist at a later stage in the post production. I realise how reliant we have become on existing media that has already been shot or produced and then using it in another way or representation before it to takes on as a new role or function, as a new form of media, and I strongly believe it does not stop there. Websites such as, Getty Images, Pond5, and ShutterStock, provide stock footage, royalty free images and music, soundtracks, to users all over the world to create their own content. Sounds a little oxymoronic to me. You buy other people’s work to use in your own projects to make new media? This can also be tied up with Week 2’s reading by Adrian Miles on “all parts remain as parts” on the Internet, simply implying that, although I have bought the rights to use a certain stock image or footage from any of those stock image website, other interested parties are able to purchase that same footage or image, and are free to use them however they like.

The reading explains the simplicity of hyperlinks and the theory behind hypermedia, which I think it is worth exploring in Assessment 2, and I will uncover over the next couple of blog posts. Basically unpacking the “interactive” side of new media, and seeing what my group mate and I can do with open interactivity and closed interactivity as demonstrated in the reading.

Skip to toolbar