Reflections Off a Mirror

Just another Media Factory site

Month: May 2018

Project Work – Week #12

Access to our project work can be found here!

Our project work is slowly coming together. Unlike our last assignment where we basically just dumped everything in Korsakow, we gave a little more thought into designing the interface and also how the different SNUs transit from one another.

We decided to keep the production side of things simple, a GoPro for our first perspective, a Canon EOS 70D for our second and third perspective, and a Zoom H4N sound record to record any ambient sounds for our second and third perspective. Except for the second perspective for our Home scenario, the rest were shot with the environment lighting. (Ie. Classroom/Alley lighting)

As for the second perspective, at home, I was trying to reconstruct a shot I thought looked really cool from a Paramore music video for one of their songs, “Told You So”. Hence, the need to hire an extra LED lite panel, and since it was shot at my place, we had full control of the lighting conditions, movement of objects, and basically trying to reconstruct the scene. Of course we were unable to remake the shot to 100%, but I think we did a fairly good job considering non of us had very little lighting knowledge, it was done by trial and error. 

 

Below is a test shoot before our actual shoot, where I spent most of the time playing around with the position of the light, as well as trying to get the “water effect” shone on the water/our subject’s face. All these were done prior to the actual shoot to save everybody’s time, instead of figuring out where to put the lights, we could spend more time trying different shots, camera angles or doing different takes.

 

Consultations – Week #11.1

I’ve been told many times by different people that the best way of learning is through teaching, or in the simplest of terms, speaking. You solidify an idea, a concept, or theory that’s been floating in your head by reiterating it to people, slowly concreting the points and piling bricks one on top of the other. That’s how I felt when I was delivering our group’s idea and concept for our final assignment to the other groups in class. By the end of the consultation session, I’ve managed to string up a bunch of words (that I can’t even recall now) that could sum up all our pointers into a couple of sentences.

Before all that was happening, the group struggled to define if our project work was fiction or non-fiction. We are dealing with a non-fiction topic, but with a fictional character. However, we had a hard time deciding whether we should call our project a fictional story or not. But by the end of class, we managed to come up with a definition that encompasses both words ‘fiction’ and ‘non-fiction’, which unfortunately has escaped me at this point. Bottomline, we are progressing with our project work on exploring ways we can portray the mood and feeling of isolation without having explicit telling the user.

We gathered some much useful feedback from our classmates from the other groups. Olivia from the CrashCourse group gave us a really good tip on having a little narrative structure, but not so much that is curated, just a certain flow and a general direction for the user to keep them engaged and motivate them to move on to the next scenes. Coincidentally, the 3 scenarios could be linked together as if our subject starts off from class, and then makes her way back home in the alley, and ends up in the lounge room of her house. Previously, we didn’t really consider having such a structure to follow, but it would amount to having something a little disorganised or random. We’ve moved from being something non-linear (ie. our last project work) to something multi-linear, where we have the same Start and End, but the journey taken by the user is entirely up to the person’s decision.

Another feedback we got was the choice of using VR or a 360 camera for our first perspective (the POV shot). Although it did come up during our group discussion, we thought given the amount of time for this assignment, we can’t dwell on the technicalities and how-to-dos right now since non of us have any background on operating and producing a VR/360 video media object. Having said that, it would give the user that extra bit of interactivity and immersive experience. I don’t think I need to expressed my interest in the use of VR as a tool to capture and exhibit documentary as I have already made it very clear in my previous blog posts.

 

The Carving Knife – Week #10.1

A carpenter slowly chisels away excess wood he doesn’t need to carve out a piece of ornament, furniture, or art.

I feel like for this final assignment, we are slowly chiselling away the excess material we have from our previous project work and slowly shaping, moulding, and rendering our ideas together. We pretty much set up a whole block of wood with our last project work for ourselves, and now we’re just picking moments we thought that worked well with our concept of isolation. This by no means indicate that we are doing less work for this assignment, but have a more defined direction that we would like to take. Hence, the group has taken on a more linear approach to creating our multi-linear narrative, by incorporating 3 different perspectives to a specific scenario, and experimenting this approach on 3 different scenarios. In simpler terms, 3 shots of the same person, in the same scenario, and we’re planning to shoot 3 different scenarios, which amounts to 9 media fragments in total. Also, we’ll be employing the use of audio recording, as well as certain sound effects that might contribute to the different perspectives and scenarios.

For the first perspective, we decided to go with a point-of-view shot, hence probably a GoPro would come in handy for this. The second perspective would be what our subject thinks of reality, basically letting the viewer see/hear what’s going on in her head. And the third, what is the actual reality, like a CCTV surveillance camera. The second perspective would give us an opportunity to really try out and experiment with different approaches of filmmaking, and post production in portraying the inner psyche of our subject.

We have a rough idea of where these 3 scenarios will take place. We realised we spent too much time thinking of places to shoot that could reiterate our theme of isolation with our last project work, but with a clearer concept in mind, we stuck with simple locales that could be easily identifiable with people. These 3 places are being at home, in class, and walking along an alley.

I’m going off on a tangent with this next paragraph, but I found an interesting article online regarding the San Francisco Museum of Modern Art (SFMOMA) and how they are trying to engage to a wider audience with the means of using digital platforms.

The above excerpt was taken from the article. And I think it is a very good summary of how new media spaces function both virtually and in physical space. The attention span or as advertisers and media agencies call, the “grab”, is the first few seconds that the audience invest their time in a particular media artefact, are the most crucial in determining whether they’ll carry on viewing the exhibit. Hence, every exhibit has to have an engaging experience from start to end, as defined by the article as having a ‘story’. Something the audience can take home, something they can talk about with their friends, or family on the way home, or a memory they can recall upon, or as specified in the excerpt, ‘a social object’.

This can be applied to multiple levels of online screen production, from our very own project work, to the entire media event held at the end of the semester. The experience is crucial, and so are the people involved in it.

The Story is in The Sound – Week #9.2

Since we’re exploring the use of sound in our next assignment, there’s no better place to start than the people behind podcasts. Specifically, the men behind the scenes of producing Radiolab. The video below shows how the idea of Radiolab came about and a brief background of the company, and what they do.

And in another online project that was brought to my attention by another course that I’m taking, Histories of Film Theory, called, This American Life, uses podcasts to raise awareness about current affairs in America, with a slightly more serious, and to some extent , an experimental approach. Both of these sites employ the use of sound effects heavily. Since there isn’t any visuals to go along with the sound, they are left with an black canvas to paint an entire picture for the listener to imagine or picture what they are trying to portray, be it a conspiracy theory, or just an informative 101 sound bite on how to make a pancakes (for example, I don’t actually think they made a podcast solely on how to make pancakes, but who knows). The thing is, sound can really play a very big role in storytelling, something that a lot of us disregard. The use of volume, panning, reverb, and more can help drive a simple emotion. I guess these are some of the things that are worth exploring in our upcoming project work.

In Thursday’s class, Hannah gave us an interesting article worth looking up called, “Theorizing Documentaries”, by Michael Renov. I shared with her how I thought the “Interactive documentary: setting the field” reading reminded me of Bill Nichol’s 6 Mode of Documentary , where every documentary film embodies either 1 or more of the modes that Nichols has defined. However, in “Theorizing Documentaries”, where Renov explains the fundamental tendencies of documentary, focuses more on why the documentary is made. The implication it carries, the very motivation of why the documentarian chose to do what he is doing. Contrary to Aston and Gaudenzi, or Nichols, where they analyse and define more on how the documentary is being made and presented, instead of why. This really shot an arrow into a new direction for the group to focus on why are we doing this project, and what sort of outcome we want out from it, perhaps to provoke, prompt, emote, or cue, the list goes on. The outcome from making the project, is just as important as the outcome we want the users to react or feel. Something which I think, we might have overlooked in our previous assignment.

 

Interactive Documentary Making – Week #9.1

The group wasted no time discussing about our next assignment and project work. Coming out of the presentation from week #8, we took the feedback given by the panel and see how we could incorporate it into our next project work. We decided to stick to our theme of ‘Isolation’, but perhaps explore ways on how to improve the user experience from our previous project work.

One of the comments by the panel was how we could incorporate sound, and not just a generic audio track playing at the back (like what we did in the last project work), perhaps constructing a soundscape or recording of what our subject is hearing and experiencing. Also, after having reflected on the entire thought process, and the making of the last project work, I feel that it is worth considering how do we make the user motivated to click on the next SNU, how do we make the experience more engaging, perhaps maybe something more cohesive. As I reflect on the last project work, I felt that we were just shooting various media fragments and plonking it on to Korsakow with minimal thought given to designing the entire narrative arc, or the lack of it. Maybe it’s worth thinking of the entire flow from start to finish what do we want out of the experience, now that we have a better understanding of how making media for online screen production works, and not forgetting, how to use Korsakow.

In the readings for weeks #9-10,  Interactive documentary: setting the field”, by Judith Aston & Sandra Daudenzi, talks about 4 distinct modes of interactive documentary, particularly in online spaces. What interests me the most among the 4 is “The Experiential” mode. Aston and Gaudenzi elaborates that this mode of interactive documentary as, “play on our enacted perception while moving in space.”. This is very much inline to my previous blog posts on VR technology and how VR has opened up opportunities for documentarians to exhibit their work to people across platforms, to transport people to a re-constructed environment of the actual time and place as closely as possible without physically being there. But before we get a little aheads of ourselves by suggesting that we should incorporate VR into our next assignment, I think it is really worth having a deeper look into the experience we want out of our viewers or users who have interacted with our project work. Their emotions they feel while going through each individual fragment, as well as the entire project.

We have yet to decide whether we will still be using Korsakow for the next assignment, as we did mention in our presentation that it might be worth exploring having our project work on multiple platforms to reach out to a wider audience, having said that, consequentially, this might alter the end experience to the user as well. Something we should take into consideration in our future discussions.

 

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