A LULLABY TO THE SORROWFUL MYSTERY

Lullaby-to-the-Sorrowful-Mystery

Timeline of my experience watching this film:

Hour 1: I wish I had a coffee. It is 10AM and this film is incredibly slow moving. A few people walk out of the film.

Hour 2: I fall asleep during a 10 minute scene which is a conversation between two men. I wake up and feel much refreshed. I have an up and go and start to follow the narrative. More people walk out of the film.

Hour 3: I am wondering whether I should walk out of the film. I am questioning whether I can actually commit a full day to this film. The arguments for are my ancestral connections to the Philippines, my stubborn disdain for people who walk out of films, and a slight interest to find out where this is actually going. The arguments against are that I feel like I could be spending this time preparing for an essay due in a week. Or I could be watching The Bachelor. The idea of choosing The Bachelor over this film disgusts me and keeps me in my seat. More people walk out of the film.

Hour 4: The film starts gaining momentum with the introduction of fantasy elements (mischievous spirits). It makes me wish I had more of an understanding of Filipino culture, history and folklore. I no longer know what is real or not in the narrative. Actually, I throw away the idea of narrative and come to the conclusion that I am witnessing an alternate universe because the film is moving at the pace of life. The scenes where a person is standing staring at nothing and thinking remind me of the amount of time in my own life where I am literally doing nothing. Now I am watching an actor acting like they are literally doing nothing. And I am doing nothing. And nothing is happening. I am very hungry.

Break: It is sunny in Melbourne. It feels like springtime. I get a pizza sub from Subway and eat it in the sun. I buy a box of maltesers and go back into the cinema, sitting in the exact same seat as before. Only half of the original punters come back for the rest of the film. I feel a great sense of solidarity with these other stubborn cinephiles.

Hour 5: Stuff is getting good. Parallel stories are being told. I am excited for the point when they all come together. Everyone is wandering through the forest trying to find something, and they all have information that could help each other. This is feeling like a film again.

Hour 6: I start to lose concentration. I am thinking about my boyfriend returning from America in a couple of days. I am thinking about how it would feel to be weightless. I am thinking about the future of Virtual Reality and 360 cinema. I start to slowly drink a can of Mother to get my mind back on the film.

Hour 7: I have no idea what’s going on. I tune in to a scene where all the characters are eating a feast together in the forest, but they aren’t talking to each other. TALK TO EACH OTHER, I scream in my mind, EVERYONE AROUND YOU HAS VALUABLE INFORMATION. The feast gets really surreal and I get kind of annoyed. I usually like surreal scenes that pop out of nowhere, but I am on the end of my tether, 7 hours into this mess. My heart is palpitating from the can of Mother and lack of movement.

Hour 8: Everyone in the film is delivering monologues that wrap up all their actions and emotions, but I am not catching any of it. My mind is completely out of the cinema, the city, myself. I am incredibly restless. There are moments of deep clarity where I will watching a house burning for a couple of minutes, and I will feel like this film has touched a part of my soul that I never knew existed. Then a character that had died will be walking around, and someone will be crying on a grave of someone who hasn’t been mentioned before, and I realise I have received very little of what this film was sending out. When the credits role, the women behind me discuss how amazing the second half was, and how it all came neatly together, both in a micro narrative sense, and in a macro historical sense. I feel like I failed. I look around at other single cinephiles, and they look exhausted and confused.

Afterwards: I watch an American film about two women, best friends, who fall in love, but then one of them marries a man and I get mad about the heteronormative winning. A good way for me to get back to my reality.

ANNOTATIONS – WK3

Schwartzel, E 2015, ‘Hollywood’s Newest Gambit: Virtual Reality’, Wall Street Journal, April 16th, p.B1 [news article]

This news article explores the future possibilities of virtual reality technology in Hollywood through the profile of the company Virtual Reality Co. It was written before the release of virtual reality headsets to the public, and details the plans and concerns that the Virtual Reality Co. have in anticipation of this release.

The Virtual Reality Co. primary focus is creating content that will sustain audience engagement with virtual reality technology. The article suggests that without quality content, virtual reality may end up like 3-D cinema: a Hollywood fad. Virtual Reality Co. is developing content with Hollywood directors, such as Steven Spielberg and Ridley Scott. They also note that they will be delivering their content in episodic form, so as not to overwhelm audiences with the technology. Virtual Reality Co. is also developing virtual reality projects with music and museum executives, to cover the wide variety of entertainment possibilities for virtual reality.

This article is useful for my research because it is a profile of a company that is focused on virtual reality technology and its various uses within the entertainment industry. It provides examples and ideas of where the market is going, including app stores for virtual reality content, and the importance of including ‘easter eggs’ in virtual reality content, so that audiences have new things to discover in their second and third viewings. The emphasis on episodic content is also important, because it suggests that virtual reality technology may take some time for audiences to get accustomed to, and that episodic structures will make it easier to collect important data about this rising technology.

 

Della Cava, M 2015, ‘Soon, VR will change the way we live our lives’, USA Today, March 31st, p.06B [news article]

This article is a short piece on virtual reality, following Facebook’s F8 Developer’s Conference in 2015 where Oculus was on display. It includes quotes from industry professionals at the conference who are working specifically with virtual reality technology, and preparing for the possibility of virtual reality becoming an omnipresent and pervasive part of our future. The article discusses future projections for virtual reality in a variety of industries. It notes that virtual reality will become more popular as time goes on because of the increasing computational power and the decreasing price point.

Industry professionals project that gaming and the adult industry will drive the development of the technology, as these will be the most profitable markets. They also project that in the future, citizens will be contributing code writing and content for virtual reality experiences, rather than virtual reality companies having complete control of content. One professional also notes the importance of developing live broadcasting technology for virtual reality in the sporting and events industries. The article also states that virtual reality has the capability of creating empathy and compassion through its content. The article includes a list of different industries and various ways that they will be able to use virtual reality technology.

This reading is a good starting point for research, as it briefly mentions the challenges and issues that virtual reality may face in the future, as well as the bright possibilities of the technology. Topics such as empathy, contributing citizens, and the increasing computational power/decreasing price point of virtual reality technology are introduced, and can be supported with further research.