Reflection A3
During the process of these last three studies, I feel as if my creative process has grown rapidly since earlier in the semester. I have able to draw inspiration from exercises and activities and then practically implement them into my own work in there own way. Coming into these final studies, my ultimate goal was to create finished products that worked affectively and looked appealing to an audience or user. To an extent, I completed my goal with studies 4 and 5 being completed and polished as finalised art projects. However, it was study 6 that just didn’t make it as I wasn’t able to finish a few small touches inside the program, however i did manage to get some last minute help to create it functional so that suers could still participate with the program. What felt most important to me during this process were the smaller accomplishments I was able to complete. I spent a lot of time looking through tutorials to extend my own knowledge, and completing functional experiments proved to myself that I was getting better and developing more skills.
Once again, during this design process I have realised that by keeping it relatively simple for the audience it creates for a genuinely engaging interaction with the art. By this, I mean the presentation of the art should be simplistic enough for the user to understand the idea of the art and what it makes them feel. Behind the hood of the presentation however is a different story. Hiding the brain of the presentation is a key part of making the design more appealing to the user as they want to use something that is clear and not complicated. I found this is more important during the non tactile interaction as the user was focussed more so on the screen and what it displayed than their physical tactile interaction with the art. For example, in study 5 once we had refined it and displayed it in a way that was neat and simple, the user was able to engage with it with the ability to read and complete what the goal of the study was, without having to guess what to do or be distracted by the keyboard or mouse. I believe the physical design is vital in keeping a user engaged with the art for as long as possible, making it flow and having meaning behind it allows them to gain momentum whilst looking at the art creating a more thorough experience.
So far within Max, I feel as if my development and understanding has been on a steady incline. At the base of this incline I believe my ideas are what have driven me forward into learning and developing new skills. Coming into the final three studies, I stepped out of my comfort zones of ‘effects’ and keyboard controls and really stepped into the next level of creative art making through the use of facial recognition tools, voice tools and also live effects to video. Something that was helpful during the development with these new and more complicated functions was the ability to work in smalls groups and feed off each other’s knowledge and skill levels. It was very helpful knowing that we all brought something new to the table when we were brainstorming, and so straight away we had ideas that we hadn’t thought of before, which led to some investigations and experiments within the program. Up until now I still feel as if I’m in the early stages of my development with the program, as I like to continually develop my skills especially in things that I find interesting and engage with. I believe if I’m able to stick with the program and become more familiar with it that I can really take my skills to the next level, which would be something I’m willing to do.
Ultimately, I believe my work can be improved upon by taking it further through its development as there are still so many functions that I am unaware of in Max. To explore these abilities further, I’ve been trying to use the tutorials and reference tools in max as they provide some really good explanations and demonstrations of certain things. I am aware that I learn faster through seeing demonstrations come to life in front of me, and so they have been extremely helpful in aiding my learning. This has led to myself being more practical in my studies, developing goals that I know I can create and going forward and finishing those goals. It has been helpful looking at both tactile and non-tactile ways of interaction with Max, as it has allowed for more tools and functions to present themselves within the program, providing a good scope into what max can do. Now that the groundwork has been set out and I’m aware of the types of interactive presentations I can create, I look forward to exploring and playing around with the program and finding ways for it to connect with my other studies.