Affordances of gaming as a story telling medium

The Witcher 3: Wild Hunt - CD Projekt RED

The Witcher 3: Wild Hunt – CD Projekt RED

In this week, the central theme seems to be mediums and the affordances and drawbacks of each of them. And thus, another reason for me to talk about gaming once again – and no, this will not be the last gaming related post.

Gaming as a medium has existed as far back as the early 50’s, where games were created for the purpose of academic research. But nowadays, its has bloomed into one of the largest forms of mediums out there today. But as a way of telling a story, what kind of affordances does gaming have that some of the other forms do not? Continue reading

Medium theory

“Medium theory is a special type of media study that focuses on such characteristics of each medium and on how each medium (or each type of media) physically, socially, and psychologically distinct from other media.” – MURPHIE & POTTS (2002)

I wasn’t here for this weeks lectorial, but from what I gathered from the slides, I figure this sentence sums it up pretty well.

History Bytes – NES

SYN - Player One

SYN – Player One

Recently, I’ve joined SYN radio as a weekly host on one of their flagship shows – Player One, a show that talks about all things gaming related. The show runs every Friday from 6-8pm, on SYN 90.7 or on SYN Nation.

On the show, I have my own little segment called History Bytes, where I give summaries of the history of gaming related things. The catch? Well, I only have four minutes to say the entire thing – which adds a little suspense to my segment each week.

My first segment was a History Byte for the NES – Nintendo Entertainment System. So without further ado, click the play button below to give it a listen – enjoy!