Look, let me get this straight. I’m not a fan of 90 degree angles. Continue reading
Tag Archives: initiative
History Bytes – Naughty Dog
Hey there, if you aren’t already aware – I am on one of SYN’s flagship radio shows – Player One, where we talk all things gaming.
As part of my hosting, I also do a segment called ‘History Bytes’, where I cram the history of anything game related in 4 minutes or under. Here’s the first one I ever did on the NES.
This week, I did it on Naughty Dog – a game developing company, so enjoy! Continue reading
Affordances of gaming as a story telling medium
In this week, the central theme seems to be mediums and the affordances and drawbacks of each of them. And thus, another reason for me to talk about gaming once again – and no, this will not be the last gaming related post.
Gaming as a medium has existed as far back as the early 50’s, where games were created for the purpose of academic research. But nowadays, its has bloomed into one of the largest forms of mediums out there today. But as a way of telling a story, what kind of affordances does gaming have that some of the other forms do not? Continue reading
My experience with a public broadcaster
All this talk about media institutions has got me thinking about my own personal experiences with public broadcasters.
Recently, I’ve been doing a lot of work with SYN radio – which is a community radio station run by youth (specifically, 12-25 years old). I’m a regular host on Player One, which is one of SYN’s flagship shows that talks exclusively about games. Continue reading
Audience in gaming
All this talk on audience has got me thinking – how has the audience in gaming changed? Continue reading
Naughty Dog
As a result of the upcoming project brief 4, a constant theme that comes up time and time again is ‘institutions’.
According to Google, an institution is:
“an organization founded for a religious, educational, professional, or social purpose.“
By that definition, an institution that has had an impact on my life is the game manufacturing organization known as – Naughty Dog. Continue reading
My experience with collaboration
Teamwork is a fundamental idea in achieving feats that have never been possible before.
Today’s lectorial (18/04/2016) took on two ideas: one, was non-narratives; whereas the second idea was the idea of collaboration. Now to be one hundred percent honest – I got nothing from the first talk about non-narratives. Why? Continue reading
The three-act structure
You know when you’ve got a runny nose, and you constantly feel like you’ve got a booger hanging under your nostril for the world to see? Yeah, I have no idea where I’m going with this… Continue reading
JustKiddingSemiotics
A popular Youtube channel that I constantly watch is JustKiddingParty. I also watch their other channels such as JustKiddingNews and JustKiddingFilms, but that’s irrelevant.
The premise of JustKiddingParty is simple – play games and have a good time. They seriously just play a number of different party games, and that’s literally all to it. But that’s not the reason why I watch them. The energy and vibes that their little group gives off provides a sense of community, and always keeps me coming back for more.
So why the title? How can something so simple such as JustKiddingParty have anything to do with semiotics – the study of signs and symbols and their use in interpretation. Continue reading
The power of sound
The violin is my favourite instrument, hence the opening graphic.
Visuals can be stunningly beautiful. From the natural landscapes of the world, to the precisely planned mise-en-scene of a film. What you see can alter your perception of particular things in life, whether it’s a movie or something you’ve encountered in everyday life. Seeing a flower flutter in the wind can cause a sense of serenity and peacefulness, while seeing a person defeat a sworn enemy in battle can feel empowering and motivating. Visuals can make a viewer feel a wide range of different feelings and emotions – to an extent. While visually seeing a battle unfold right in front of you can cause a strong sense of power, the addition of sound can help; and even enhance the emotions felt through a particular scene within a movie.