So for my ‘true to form’ class, we were assigned the task to create a 1-2 minute abstract film – and I’m already confused.
What am I in for?
2nd year in uni, and I’m currently doing ‘true to form’ as my studio for media three.
What do I expect from this class? To be honest – I don’t exactly know. I’m hoping that this class will build upon my knowledge of film making (as little as it may be) and raise my understanding of the fundamentals of film making. I also want this class to correct any bad habits I have with my film making techniques – while also teaching me new and useful filming techniques that I can implement into my own films.
The first class I had was a bit of surprise. Why? Well I didn’t expect to be taught how to use a tripod. Apparently there is a ‘correct’ way to use it which I was completely unaware of – which is nice. The fact that I was unaware that there is a proper way to use a tripod shows that I have a lot to learn, and I have tons of space to grow as a film maker. Sometimes even the most simple things requires more thought to use properly than one would assume. Although in saying that – learning how to use a tripod was a bit of a dry topic, and I hope that classes in the future teaches things that are more exciting.
And finally, what are my goals for this studio? I want to learn things that I will use in the future. Too many times – from primary school all the way up to more recently, I’ve been taught things that I haven’t used at all. I don’t want this semester to be wasted on things that I will forget. Last semester was a great example of a class where everything I learnt was useful in applying in real-world scenarios. I did ‘transgression studios’ with Catherine Gough-Brady, and it was a class based on story-telling through audio. My audio knowledge was minimal. By the end of the studio, I walked away with the confidence to create interesting and engaging soundscapes that I will be able to apply in my videos. And I’m hoping the same will happen with this studio. I want to walk away with the confidence to create interesting and mesmerising visuals.
Cheers to another semester.
Semester one reflection
Well, that’s it! I’m 1/6th of the way through my bachelor of communication (media) course at RMIT. It’s honestly been such a great experience – creating content, learning about its theories and applications, and just simply meeting new people (some that I like and some that I dislike). I’ve learnt and been through so much already, so let’s take some time to reflect on it – shall we? Continue reading
Final initiation post for semester one
Look, let me get this straight. I’m not a fan of 90 degree angles. Continue reading
The video rough cut
Last week – our audio essay rough cut was due. It was at this moment, where I learnt that we were behind. This week in our workshop, our video rough cuts were due. How did we go this time?
Surprisingly enough – our tutor seemed to be happy with where we were at. We had all our audio recorded, and cut and edited into the places we wanted them to go. All that was left was to gather pieces of b-roll to overlay on top of the audio.
The final lectorial for media one
Why is it empty?
History Bytes – Naughty Dog
Hey there, if you aren’t already aware – I am on one of SYN’s flagship radio shows – Player One, where we talk all things gaming.
As part of my hosting, I also do a segment called ‘History Bytes’, where I cram the history of anything game related in 4 minutes or under. Here’s the first one I ever did on the NES.
This week, I did it on Naughty Dog – a game developing company, so enjoy! Continue reading
I need to get my s*** together
So the week 11 workshop consisted of me feeling bad about myself. Ha, as if that isn’t new.
Anyway, week 11 was the due date for our audio essay rough cut. And this day was significant because it made us realize how behind we were. Continue reading
Affordances of gaming as a story telling medium
In this week, the central theme seems to be mediums and the affordances and drawbacks of each of them. And thus, another reason for me to talk about gaming once again – and no, this will not be the last gaming related post.
Gaming as a medium has existed as far back as the early 50’s, where games were created for the purpose of academic research. But nowadays, its has bloomed into one of the largest forms of mediums out there today. But as a way of telling a story, what kind of affordances does gaming have that some of the other forms do not? Continue reading
Medium theory
“Medium theory is a special type of media study that focuses on such characteristics of each medium and on how each medium (or each type of media) physically, socially, and psychologically distinct from other media.” – MURPHIE & POTTS (2002)
I wasn’t here for this weeks lectorial, but from what I gathered from the slides, I figure this sentence sums it up pretty well.