Today we further negotiated our story elements and looked at our timeline and some of the more superfluous elements will be cut, which I think is good. We now see a more streamlined narrative as our aim rather than just sections that are meant to contribute to our users’ feeling of agency. As Ben outlined to us – it’s all about giving the illusion of agency, I feel this is true and it’s important while still retaining a central control over your player, to make them feel as though they are in control but really you are (how very cult-ish!)
I’m really grateful that two of our initial goals in our group contract were about negotiating all story element as a three and working collaboratively as a three and I am really impressed with us at this stage – three’s company?? But it can be a challenge and I am worried that in a three it is easy to miss when two agree and one doesn’t, hopefully so far we all feel as though we have been heard. Group work is always an exercise in negotiation, compromise and collaboration and sometimes it’s hard, but everything we will work on in the future in this industry will require this ability. I think we’re doing an awesome job of communicating at this stage! Hopefully no wars to come in the future!