In Thursday’s class, we explore how architecture affects the audience interpretation of the story and went outside of class to take five to nine frames to tell a story by using RMIT landscape. Architecture plays an important role not only as a location but how it can affect the character in the story. When we went out as a team to create a story within five to nine frames, we did not have any story in mind until we went inside RMIT buildings to get inspiration from that space. The team went inside the building with the gothic exterior and from there we had all kinds of ideas to choose from. We had ideas such as a mental asylum and isolation. We chose isolation as our starting point and took pictures that represent isolation within that space. We then went to an event at the courtyard and added a different piece to the story. We went to different locations and at that spot, we thought of what could happen before or after this particular scene. We did not go according to chronological order. We were really open to how our story was developing because we felt that at any space anything can happen.
As a team, we accepted each other ideas readily maybe because there were no exact rules to follow except for the architecture. We tried to input everyone’s idea into the story and our story became versatile as to what might happen next. Thus, this activity helps me to realise that besides being wowed by amazing buildings, architecture helps to set the character personality. It was a different approach where we usually set the characters personality and background first rather than architecture. It is a useful approach if you are on a budget and you are given a few locations to work with. You are able to make full use of that location and space to build your character. Therefore, architecture is one of the elements that will help to build a character and story.
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