Some carry over questions from last week,
- Can video games be considered hypertext narratives? How/why?
- How do you actually write a hypertext narrative?
- Why is hypertext considered influential in the future development of media making and storytelling?
And the new ones:
- The Long Tail seems to advocate a free-market model for the entertainment industry. Anderson says this model allows for more diversity, however, do you think problems such as a recommendations hierarchy could emerge?
- Does a network have a centre? Or do we all create centres for our own networks?
- What does Watts mean when he talks about synchronisation? How does it relate to networks?
- Anderson states that infinite access to entertainment media is accommodating more niche tastes, encouraging exploration away from a hit-driven culture that thrives on “brain-dead summer blockbusters and manufactured pop songs”. Why are these still the most popular, mainstream and successful in our entertainment culture?