I’m extremely relieved that Premier has decided to work for me. Had to update my OS and a few video drivers but Premier has gone from barely usable to running relatively fast and smooth. I think that given the nature of this project, editing wise I would have been in a really bad position having not fixed my problems with running Premier. Almost every single gif had to be made into a nested sequence after having to go back into Photoshop and re-export to fix compatibility errors, I quickly figured out a way to count frames and make sure each gif had an equal amount so that they’d run together nicely, this saved me a load of time or otherwise trashy un-synced up gifs on screen together. I had to copy and paste effects and attributes from countless different clips onto others and then make sequences out of those once individual video channels were layered properly. It’s a hell of a headache at times and there’s a weird amount of spacial problem solving given the style of interface and literally finding what fits in where or managing how clips or adjustment layers are stacked together. I’ll admit that I had to re-export the entire premier sequence at least three times in the last few days too because of one clip that I hadn’t noticed was in the wrong place or overlapped where it shouldn’t have each time.
I think after all this also I need to learn to let things on screen breath a little more, when I’ve been editing something and watching the same gifs and clips play the whole time I tend to underestimate the amount of time they should or need to be on screen for, this makes for some hectic viewing where even my brain struggles to keep up with what’s happening after exporting and watching the thing properly… But for the sake of the project, the constraints and my goals for it, I’m just going to argue that it’s all part of the act because that’s kind of what life’s like in the every day hustle and bustle.