Constrained Task 2 (week 2)
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The reading this week by Sørenssen explores Astruc’s hopes and predictions for how film and television would be a revolution in not only entertainment, but also “a fundamental tool for human communication” (Sørenssen 2008, p.47) and compares them to the realisation of the contemporary world.
One of Astruc’s main predictions was that “new and expensive technology would eventually spawn more consumer friendly versions” (Sørenssen 2008, p.50) and this increased access to media production technologies would lead to diversity in the market.
Sørenssen outlines three things, which must change in the market to allow for this change to happen:
Sørenssen explores how the rise in availability and popularity in technologies such as the camcorder (and later, the smartphone) allow for a democratic change in the public sphere of media publications. The popularity of iPhones alone saw 33.8 billion units sold in the last quarter of 2013 (Velazco, 2013). Concurrently, the rise in popularity of the Internet has created channels for people to share their content, with ComScore (2013) finding that in April 2013, 38.8 billion hours of online video content were viewed.
The smartphone and rise in video quality in smartphones has led to an increase in digital production, as the drop in price (economic development) and change in size (miniaturisation) has made the equipment more accessible for the average consumer. In addition to this, YouTube has created an alternative distribution channel for consumers. As discussed by Sørenssen (2008, p.54), YouTube has created “an open channel for the teeming millions of prospective content producers” who would otherwise would not have had the place to share their content.
This rise in popularity and content development follows Astruc’s vision for the future of content production. Astruc hoped that alternative spheres for content creation and sharing would further democracise the media. He hoped that authors would one day create and communicate ideas with a camera, not a pen, and that new media for lead to new ways of producing and understanding content. Through the rise in popularity of smartphones, Astruc’s vision is slowly becoming realised.
In this task, I wanted to use the idea of squares in creation of a short self portrait. By cropping the frames and using the black space, I wanted to create a visually appealing way of exploring self.
In this task I wanted to play with the idea of squares forming a pattern. These three watercolours, which I brought in Florence, have sat above my computer for the last 6 months in the same position. I wanted to manipulate the familiarity that we have in our surroundings.
Ashton and Gaudenzi’s reading discusses the growing production and relevance of interactive documentaries in the last 40 years, since the Aspen Movie App created by Lippman in 1978. Interactive documentaries are defined as a media product with “an intention to document the ‘real’ and that uses digital interactive technology to realise this intention” (Ashton and Gaudenzi 2012, p.126).
Ashton and Gaudenzi outline define and explain four distinctly different types of interactive documentaries as being:
Each four of these types of interactive documentary creates a different dynamic between the user, the author and the artifact – each one presents a different construction of reality and proposes a different kind of interaction.
Ashton and Gaudenzi then go onto discuss different peoples thoughts on interactive documentaries, which were presented at two symposiums run exclusively on this topic. Two of the viewpoints I found most interesting were:
In the conclusion of this article, Ashton and Gaudenzi discuss how interactive documentaries allow for new ways to present multiple points of view. Through multiple entry points and storylines, interactive documentaries offer a deeper level and of discussion and engagement with the presented ideas.